Vendetta Online

CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
<div class="IPBDescription">30 Day free trial</div> Well, I've been looking forward to this game for a couple months now. I read the entire backstory, it's a small book, really interesting.

I'm downloading it now, looks like good fun.

<a href='http://www.vendetta-online.com/' target='_blank'>http://www.vendetta-online.com/</a>

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Vendetta Online is a massively multiplayer game, shipping now, which permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heros, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Comments

  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Good God, how are people supposed to deal with all these MMO's that have been coming out lately.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    Rewfl, I remember downloading that game like a year ago. At least.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, that means you were a beta tester. It was just released a few days ago.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    You people suck, this is FREE for 30 days, as in no credit card!

    <span style='font-size:30pt;line-height:100%'><span style='color:red'><b><u>FREE!!!</u></b></span></span>

    Come on, get it, respond.
  • TheSaviorTheSavior Join Date: 2003-10-14 Member: 21688Members
    I'm a sucker for MMO's. Few that I haven't played.

    I'll be sure to give this one a good run <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    Free MMO? Omg yes plz.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Any limitations on players ruining other players fun, like PIRATES(YARRR) pwning a random guy trying to make a living?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-Align+Nov 4 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Nov 4 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any limitations on players ruining other players fun, like PIRATES(YARRR) pwning a random guy trying to make a living? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There are pirate type people, the Itani rebels are pretty tough If they are anything like the backstory. I'm still in the training areas, but once it gets more in depth, I'm sure this will be quite an interesting game.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I don't know. I was really hoping for crafting. I would love to build huge ships and make people pay through the nose for them.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited November 2004
    I am turned off by the fact that their screenshot of the day is a badly rendered starship in some asteroids and not an actual ingame screen.

    Also, see jumpgate or allegence.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Redford+Nov 4 2004, 03:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Nov 4 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am turned off by the fact that their screenshot of the day is a badly rendered starship in some asteroids and not an actual ingame screen.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    im pretty sure that is ingame
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Yea I think it is too, I downloaded it played for about 35 min then uninstalled. I just didnt like how the game played
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, I like it, you gotta give it some time to grow on you I'll admit that. The combat system actually requires combat, that's a definate plus.

    And redford, that is in game, trust me, that's how it looks.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Well maybe it needs more time , but I didnt like having to "run over" the cargo to pick it up and it kida felt like playing 3d astrioids o.O But the combat system wasent all that bad
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-Hibame+Nov 4 2004, 05:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Nov 4 2004, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well maybe it needs more time , but I didnt like having to "run over" the cargo to pick it up and it kida felt like playing 3d astrioids o.O But the combat system wasent all that bad <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hit the brake, which is the space bar, it makes it oh so much easier.
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