Making Rails

ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
How do you make rails exactly? I've put the rail texture as func_illusionary, and it works ok, but how do you make it so your cant walk through it?

Comments

  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    erm, try using it as a SOLID instead

    It'll make the blue parts go away, and it'll be solid

    UNLESS you want to be able to shoot thru it, in which case you DO use a func illusionary, but need to add in a CLIP brush as well with the SAME SHAPE as the railing (or, if you don't want to be able to duck under it, just in the same height / length as the railing)
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Func_illusionary, render mode: solid, fx amount: 255. Then make a brush textured with the clip texture the same height, width, length as the railing and place it in the same spot as the railing.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-BulletHead+Nov 6 2004, 05:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Nov 6 2004, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> erm, try using it as a SOLID instead

    It'll make the blue parts go away, and it'll be solid

    UNLESS you want to be able to shoot thru it, in which case you DO use a func illusionary, but need to add in a CLIP brush as well with the SAME SHAPE as the railing (or, if you don't want to be able to duck under it, just in the same height / length as the railing) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The ONLY thing the render mode affects is how the entity is rendered (no, really!). An entity will not become solid because it has the Solid rendermode.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited November 2004
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Jezpuh+Nov 6 2004, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jezpuh @ Nov 6 2004, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A railing, func_illusionary? Who told you that?

    func_wall, rendermode solid, fx 255 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, func_illusionary with a clip brush - that way people can also shoot through it.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-brute_force+Nov 6 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Nov 6 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BulletHead+Nov 6 2004, 05:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Nov 6 2004, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> erm, try using it as a SOLID instead

    It'll make the blue parts go away, and it'll be solid

    UNLESS you want to be able to shoot thru it, in which case you DO use a func illusionary, but need to add in a CLIP brush as well with the SAME SHAPE as the railing (or, if you don't want to be able to duck under it, just in the same height / length as the railing) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The ONLY thing the render mode affects is how the entity is rendered (no, really!). An entity will not become solid because it has the Solid rendermode. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that is what I meant... I forgot to put in the func_wall... hey, I wrote it at like, 12 am so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    and yes, func_illusionary + clip brush for shoot throughability
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    edited November 2004
    <!--QuoteBegin-Bijiy+Nov 6 2004, 02:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Nov 6 2004, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Func_illusionary, render mode: solid, fx amount: 255. Then make a brush textured with the clip texture the same height, width, length as the railing and place it in the same spot as the railing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What is the clip texture? AATriger?


    EDIT= Found it. thanks
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    The way I make rails, is to make the top (the bit you would hold onto or maybe sit on) out of a world brush, and then make the struts like others have said, func_illusionary and clip.
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