A Suggestion For Ns_eclipse
theclam
Join Date: 2004-08-01 Member: 30290Members
In ns_eclipse, if you go to triad generator array, the ambient noise sounds almost exactly like the phase gate (it might even use the same .wav file). This is annoying as an alien if you have the eclipse command hive, because if you are in the area just north of the hive, you can't tell if the marines drop a phase gate just by hearing.
Comments
biodome? O_o , im curious, never got stuck in biodome. tell me. :o
biodome? O_o , im curious, never got stuck in biodome. tell me. :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You spawn in the infestation :/
No I dont mean there are bugs on the map, the entire map IS a bug. You cant play that game without someone getting an "elevator kill" or getting stuck...
and if the server doesnt have /stuck-mod then.. psheesh.
I think more vents in general are a good idea, particularly to res nozzles. That's why I've grown to like ayumi so much. One of the better maps for sure.
And another thing, <span style='font-size:14pt;line-height:100%'> Please don't put vents on the celiings/sloped walls!</span> They're almost impossible to get into!
I think more vents in general are a good idea, particularly to res nozzles. That's why I've grown to like ayumi so much. One of the better maps for sure.
And another thing, <span style='font-size:14pt;line-height:100%'> Please don't put vents on the celiings/sloped walls!</span> They're almost impossible to get into! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
southloop anyone?
southloop anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Southloop doesn't have vents on the ceilings, they're out of the wall like nice-happy-effective vents. What I mean by ceiling are the vents in origin, and the vents in shipping tunnel on ns_caged which are sloped.
and ayumi is not a good map.
and the shipping tunnels vents require some usage of eyes to get into... do not try to climb straight into them, find a flat wall which to go up with.
I've never gotten stuck in any of the hives on ns_origin though.
How would that balance the map?
How would that balance the map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
because the marines would have an uphill battle?
olo funneh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
normaly.
normaly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Surely marines could just bunnyhop up the hill though? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->