Why Are Towers/webs Limited, But Turrets Are Not?
Ganav
Join Date: 2002-11-03 Member: 6770Members
<div class="IPBDescription">Why are towers/webs limited, but turrets</div> Why is is that alien offensive towers, and webs-which defense wise are far inferior to turrets, have a limit how many you can put down, but turrets do not? If anything turrets should have the limit.
Comments
What is the rational behind limiting webs though? THAT I dont understand.
Yes, this is what erks me as a lerk (hahahaha I'm so wity..... *cough*) is coming through a vent, setting up on a overhanging pipe somewhere and having to take out 10 *explative* turrets! On top of that, you've got a phase gate that has to go first.... but reinforcements with welders generally come before I can take out even 3 of the turrets.
This patch is going to even things out so much.
YOUR DAYS ARE NUMBERED MARINES!
<b>NUMBERED!</b>
--saiyr
I think the marine turrets should be weaker, as alien ones can be taken out by gren launchers from around a corner.
I always thought that was a little cheap.
Then again, any experienced alien player can take out a forest of turrets no problem. It's just a matter of teamwork, patience, and stealth.
For example.
Lerk: Perch up high and take them out with needle spines.
Fade: Get adrenaline from the movement node and blast the hell out of them with bile bomb or acid rocket.
skulk: JUST CIRCLE STRAFE, they cant hit you!
Onos: Primal scream a must use.
Generally in games I'll stay as a gorge until we have 2-3 hives, then I go to fade as needed.
Kotau