Ns-leïa
kawak
Join Date: 2003-01-11 Member: 12160Members, Constellation
<div class="IPBDescription">VIP</div> Hello guys!
I'm still working on this "maybe never finished" map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
It's about 40/50% done.. so there is still a lot of works to do....
Why i may not finish it? ... because of HL2 of course! If it comes out before the release of this map (wich will certainly gonna happend (?), there is a lot of "chance" that i lost all my motivation for this old HL1 engine.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Here is the pics:
Corridor near MS:
<img src='http://img54.exs.cx/img54/3791/ns_leia01.jpg' border='0' alt='user posted image' />
The Meeting room...(this pic isn't from the final version)
<img src='http://img11.exs.cx/img11/7365/ns020011.jpg' border='0' alt='user posted image' />
Meeting room, from the ress node:
<img src='http://img54.exs.cx/img54/9884/ns_leia03.jpg' border='0' alt='user posted image' />
Another corridor:
<img src='http://img54.exs.cx/img54/3537/ns_leia03a.jpg' border='0' alt='user posted image' />
The Offices:
<img src='http://img54.exs.cx/img54/375/ns_leia04.jpg' border='0' alt='user posted image' />
Offices to Sat. Comm.
<img src='http://img54.exs.cx/img54/6530/ns_leia05.jpg' border='0' alt='user posted image' />
Sat. Comm. (the pic isn't very good)
<img src='http://img54.exs.cx/img54/844/ns_leia06.jpg' border='0' alt='user posted image' />
Wich leads to Maintenance:
<img src='http://img54.exs.cx/img54/7633/ns_leia07.jpg' border='0' alt='user posted image' />
And that's all!
If you have any comments, they are welcome! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Edit: arg, bad typo for the subtitle..that was WIP instead of VIP..
I'm still working on this "maybe never finished" map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
It's about 40/50% done.. so there is still a lot of works to do....
Why i may not finish it? ... because of HL2 of course! If it comes out before the release of this map (wich will certainly gonna happend (?), there is a lot of "chance" that i lost all my motivation for this old HL1 engine.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Here is the pics:
Corridor near MS:
<img src='http://img54.exs.cx/img54/3791/ns_leia01.jpg' border='0' alt='user posted image' />
The Meeting room...(this pic isn't from the final version)
<img src='http://img11.exs.cx/img11/7365/ns020011.jpg' border='0' alt='user posted image' />
Meeting room, from the ress node:
<img src='http://img54.exs.cx/img54/9884/ns_leia03.jpg' border='0' alt='user posted image' />
Another corridor:
<img src='http://img54.exs.cx/img54/3537/ns_leia03a.jpg' border='0' alt='user posted image' />
The Offices:
<img src='http://img54.exs.cx/img54/375/ns_leia04.jpg' border='0' alt='user posted image' />
Offices to Sat. Comm.
<img src='http://img54.exs.cx/img54/6530/ns_leia05.jpg' border='0' alt='user posted image' />
Sat. Comm. (the pic isn't very good)
<img src='http://img54.exs.cx/img54/844/ns_leia06.jpg' border='0' alt='user posted image' />
Wich leads to Maintenance:
<img src='http://img54.exs.cx/img54/7633/ns_leia07.jpg' border='0' alt='user posted image' />
And that's all!
If you have any comments, they are welcome! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Edit: arg, bad typo for the subtitle..that was WIP instead of VIP..
Comments
awsome.
awsome. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
heh thanks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But as i said, it depend of the HL2 release :o
yes, but it's on paper..and it is much more adapted to the new ns gameplay than ns_agora..(correct english?)
Looks amazing. Only thing I don't like is that green text, except for that, it's superb work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Looks amazing. Only thing I don't like is that green text, except for that, it's superb work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
very much agreed, please change that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
how are the r_speeds though?
no seriously, that makes me feel kinda happy. its the same feeling when I played bast the first time, first ns game in my live. thats pretty professional although the ns.wad is used.
so you better finish this, boy!!! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Seriously, now this is what im talkin about, none of that sissy, enmpty corridors and rooms, real rooms with tables and Computer screens for tteh win!
And the first screen, oooh, gritty!Which is a good thing, lovely, seriously, work on it i want it out now!!
If you dont finish it I will go to your house and steal your gfx-card so you cant play hl2 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Two things.
That green text looks awful. Lose it.
Secondly, these corridors look very similar. Make sure that in the end there is enough variety to easily distinguish areas of the map. If at any time, someone can't tell which of two places of the map they are in, you've got more work to do.
Really beautiful. See, people, there is FURNITURE, and you tell me that this is not possible? There is no need for those unneeded holes and stairs, flat surface with one table on it with some papers creates really good atmosphere.
This is actually a place where humans used to be. Tables, lockers, refrigurators, microwaves, beds, all that stuff just changes the place if you add those things to your maps. Bed can be done by just creating a box and adding a nice texture on it for example, no matter what is the actual quality, it still changes the atmosphere ALOT.
I just like it. PLEASE finish it and people, please make it official when finished ^^
See, people just like it, so, I was right. Furniture and more plainer corridors make the place more human-look and really realistic.
If you need any help in editing or entropy tips I'm here for you. Rock on!
do i need to say this is the best looking map ive seen here since... what? cant remember. oh i said it already :p
Although that green location text is indeed the most horrible custom texture since wally was created :|
Did you borrow the level textures from somewhere. It doesn't quite look NS. Are they doom3 textures?
Purple Monkey Dishwashers
A size difference instead of lower case letters usually looks better.
Something like:
<span style='font-size:14pt;line-height:100%'>T</span><span style='font-size:13pt;line-height:100%'>HIS</span>
style of font wouldn't be bad. Try sans-serif and serif fonts too.
And btw, HL2 was officially delayed until my exams are done anyway, just so you know. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Edit: Perhaps make the style of the "quarter", "maintenence" and those types of location signs into a similar but smaller design as that big TSA sign in "sat com." It looks nice, from what I can see of it.
This is the best looking map for half-life I have ever seen. I'm talking about every single wip shot, every single mod, every single picture I have ever seen... This just blows it away.
I <3 you.
How'd you do the papers if I may ask? Are they 1 unit brushes? If so, doesn't that have an adverse effect on the W_Poly, or did you make them into entities?
Just curious... this map puts many other maps to shame... and makes mine look like... well... something a 5 year old made thru a set of legos 0o'
And VHE 4 is alot like VHE 3, just a bump mapping feature, materials editor, and a few little magic things.
Other than that its pretty much the same.
Hell, you can port this over to HL2 with no problems.
Just work on it with an HL2 FGD and hopefully get some materials in there, and get it compiled.