The Pleasures Of Public Commanding

ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">Yes there really are some...</div> Most clan players think public play sucks, lack of team work, too many noobs, crap strats whatever. As a commander you can have fun as long as you don't treat it like a clan game. So many great commanders get no-where on public games because they can't win over their troops. They shout at them, get angry at the slightest thing and just make no effort to inspire them. PUBLIC PLAY IS NOT ABOUT WINNING! You play pub games because you want a laugh and to have some fun.

If you want to have fun in that comm chair, have a go at inspiring your troops to follow your orders, its quite funny hearing yourself sometimes. Yeah you can bribe them but that only goes so far. The pleasure is when you manage to get that rabble into an organised extermination squad, each soldier so immersed in the game that it doesn't take a second thought to follow your command. They need to have confidence in you that your not just going to get them killed, that they are going to have fun by following your orders.

Pub games shouldn't be about a quick win, and going oh yeah I'm l33t I won the game in like 4 1/2 minutes man, me ftw oh yeah!

Build a few bases, call them outposts, hell give them a name. If you've got some teammates you know, get them to be squad leaders or something. Make the game a little more interesting and those "clueless pubs" - i don't mean that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> - will be begging you to command them. Call be a sad little freak, as I'm sure Space Jesus will, but give a bit of roleplay a go - add a bit of beer - and pub play might be fun again.

Comments

  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Agree 100 percent

    Pub is about fun...


    Whether it be wacky relocations, psycho strats, or totally atmospheric commadah ahhnold accents....

    Persnoally... i think marine morale improves with CATPACK spam, or chanting of a song as we assault the last hive....... but whatever

    Pubs are FUNN

    On the aliens side.... Sens first games are the best.... **** fucus... gimme cloaking any day.... and watch a group of 5 skulks simultaneously pounce on the 5 marines guarding a hive, to screams of WTH from the marines... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    best matches are when we lose a hive and just got the other area back again. (either side)
    now before this happens again the new hive is up again making sure kharaa never have less then one hive going.

    Now surplus this by 5 and we have a long game which is epic and fun
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    There was an hour long game at Awesome PnBs last night on Metal that was just insane. Marines kept shotgun rushing hives and ignoring alien RTs, higher lifeforms would last just long enough to win back a hive, then die, marines would slowly re-equip with their unmolested RTs, and push another hive with PGs and JPs, back and forth like that for 60 minutes. If the teams were even the whole time, marines probably would have won in the end, and if the aliens weren't forced to put up OCs everywhere, they might have won sooner too.

    Pub comming, pub 'rining, and pub aliening is all fun and good when everyone puts up their best efforts and doesn't take it too hard if they lose, or too seriously if they win. Scrims and matches are stressful. I've only been in like 3 faux-real games, back during NSDraft (lol). Everyone tries so hard in real games, it's painful. Pubs, for all their ineptitude and low standards, don't force you to play rigidly and smartly to have a chance at winning. And sometimes I like to just be dumb, loose, and happy.

    Hawthorne asked me when I'm going to join a clan.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Do I have to? I mean, that might require being <u>SOBER</u> while playing, and not smurfing so that everyone knows exactly who to laugh at when he gets parasited to death. Clanmates don't like it when you're having a drug-induced ramble about penguins and sealions and polarbears all just getting along and making animal-shaped snow angels while there's a huge gunbattle going on somewhere else on the map.

    Oh yeah, and friendly fire is a little hard to learn at first.

    So yeah. Get out there and pub it up a little guyz
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    Indeed, there's nothing quite like fighting fades and onos with as a vanilla marine at the ten minute mark.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    and winning when shooting them as a vanilla rine, lets not forget. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • fried_ricefried_rice Join Date: 2004-09-10 Member: 31582Banned
    you know what? i think you're right about that. Pubs are PUBLIC and that means its open for anything to happen. Its grounds for experimentation and for new players to learn the game. Clanners should just go scrim and yell at each other on private servers instead of venting their frustration on fresh starters in public servers. All they do is draw people away from the game instead of helping to propogate its good reputation.

    I have to admit, there have been a few times where i've gotten angry because my mates would start doing random things and get themselves killed, thus causing doom for the entire team. But i realized, after some time, that getting **** off at others wasn't going to solve anything so instead i began offering pointers to my mates whenever we lost <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    In defense of Clan commanders:

    As you learn how to comm you come to realize that the game is decided often times by how good you are, and not the composite skill of your team. A team of good rines will loose with a bad comm. Everybody knows that. This is why commanding is so stressfull, because if you don't comm well the whole team looses. So what happens is you come to take the game kind of personally. If your team wins, you feel like that victory belongs to you moreso than if you were in the field, and if you loose, then that loss also really belongs to you.

    On the other hand, there is only so much that the comm can do. If the marines just keep getting killed at key times and in drastic ways then you will loose. Having weapons 3 doesn't matter if your rine can't put bullets into those skulks. And those medpacks, not only cost 2 res apiece, but usually wont save a rine who is down to his knife.

    So when you combine these two phenomena, you get a loss that bothers you as a comm, due solely to the fact that your rines are so noob they appear brain damaged.

    Its things like at the beginning of the game having all your rines run out of the base while nobody stays to build anything. And then nobody responds when you point it out on voice.

    Or when you drop 4-5 shotties for a beacon phase, and 3 guys grab shotties and either run out of marine start, or hump the armory till they have 40 shells while the pg gets chewed apart on the other end.

    howabout when you have 4 heavies at a hive with seige cannons and they all die to a fade and 2 skulks cause they don't weld each other.

    or when you have 4 guys run into an unguarded hive and before you can throw down the armory for mines and shottys one guy empties his LMG clip into the hive alerting a fade and 3 nearby skulks.

    or just when people are annoying and spam you for a jet pack and a grenade launcher even though they are 1-10, you don't even have a proto, and you only have 6 res.

    Going from cal matches where every res point matters and taking out one rt makes or breaks the game to a pub server really is a rough thing for comms to adjust too. Especially if they are competive people.
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    Router the point is though that it doesn't matter if you win or lose, if you soldiers do terrible in those situations then theres no point getting stressed as a comm because there was nothing you could have done.

    It's a public game and it doesn't matter the result because well it doesn't make a blind bit of difference. The only thing you should really be aiming for is to have fun. Now fun can be pulling off some great new strat or executing a nicely timed rush, but you have to work out what your marines are capable off.

    "Sending untrained men into battle is to throw them away" - urr thats a quote from someone i got from RTW <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Public NS is as different to clan NS as Co is to NS and should be played differently.
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    <!--QuoteBegin-Router Box+Nov 13 2004, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Nov 13 2004, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In defense of Clan commanders:

    As you learn how to comm you come to realize that the game is decided often times by how good you are, and not the composite skill of your team. A team of good rines will loose with a bad comm. Everybody knows that. This is why commanding is so stressfull, because if you don't comm well the whole team looses. So what happens is you come to take the game kind of personally. If your team wins, you feel like that victory belongs to you moreso than if you were in the field, and if you loose, then that loss also really belongs to you.

    On the other hand, there is only so much that the comm can do. If the marines just keep getting killed at key times and in drastic ways then you will loose. Having weapons 3 doesn't matter if your rine can't put bullets into those skulks. And those medpacks, not only cost 2 res apiece, but usually wont save a rine who is down to his knife.

    So when you combine these two phenomena, you get a loss that bothers you as a comm, due solely to the fact that your rines are so noob they appear brain damaged.

    Its things like at the beginning of the game having all your rines run out of the base while nobody stays to build anything. And then nobody responds when you point it out on voice.

    Or when you drop 4-5 shotties for a beacon phase, and 3 guys grab shotties and either run out of marine start, or hump the armory till they have 40 shells while the pg gets chewed apart on the other end.

    howabout when you have 4 heavies at a hive with seige cannons and they all die to a fade and 2 skulks cause they don't weld each other.

    or when you have 4 guys run into an unguarded hive and before you can throw down the armory for mines and shottys one guy empties his LMG clip into the hive alerting a fade and 3 nearby skulks.

    or just when people are annoying and spam you for a jet pack and a grenade launcher even though they are 1-10, you don't even have a proto, and you only have 6 res.

    Going from cal matches where every res point matters and taking out one rt makes or breaks the game to a pub server really is a rough thing for comms to adjust too. Especially if they are competive people. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i could not have said it better.

    agreed. being best as a comm, i <3 that feeling of victory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    Every time I try to give pointers to the pubbies they just dismiss it and flame away. Pubs are too ignorant to listen to clanners. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    edited November 2004
    To act like pub ns is different game from clan ns is a little silly. What you mean, is that pubs don't play the game in a competitive manner. And clanners do. What you're proposing is that the clanners not be competitive, or play to allow for the lack of skill. Or something. But really, thats never really going to happen.

    Because there are two types of people. There are people who have mroe fun when the game is not competitive, and people who get their fun out of competition. Its succeeding in the face of adversity that makes a lot of players feel good about the game.

    its just a different type of person. One way isn't more right than the other, and they often don't understand each other.

    "Relax its just a game, it doesn't matter"

    "If it doesn't matter, why do you spend time on it?"

    i mean, the two personalities kind of can't be reconciled.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    You can play the game in a different way, though. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> It's like a college football kicker playing on a intermural flag team on off days. It may or may not help you practice for competition (I happen to think it will); it may or may not help you understand the game better. But everyone knows it's not as serious and if you lose it's not a huge deal. So you can go ahead and not throw your shoes at me thanks.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    While public commanding can have its merits, just as lower level sports can, there is nothing fun about playing baseball with a team of mildly retarded whineing monkeys who don't even know what they're doing in the field, and are more concerned with throwing their fetus than the ball. The same applies for NS. Quite a few servers don't have the playerbase to be able to enjoy the game. It's no fun watching your team (Read: Entire 8 player team) die to a single skulk.

    It often depends on where you're playing or who you're playing with.

    And "having fun" can really screw up the fun of the other X number of players on the server who want to play a game. Hopping in the chair and dropping 2 IP's and 4 elec Tfacs to block the entrances to rine start on ns_tanith doesn't lead to a fun game at all, even if you find it funny to watch the same skulk/ pair of skulks commit suicide over and over again.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-ShotgunEd+Nov 11 2004, 08:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShotgunEd @ Nov 11 2004, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PUBLIC PLAY IS NOT ABOUT WINNING! You play pub games because you want a laugh and to have some fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Indeed. Furthermore, if you get everyone playing in character you both win more and have more fun.

    Actually pubs are fun becuase the enemy isn't as skilled as they would be if it was a clan match and I enjoy teaching newbies the ways of the NS. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    If you really follow this quote to the fullest then you'll enjoy life:
    <!--QuoteBegin-Dad+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dad)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have fun, and do your best<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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