The Pleasures Of Public Commanding
ShotgunEd
Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">Yes there really are some...</div> Most clan players think public play sucks, lack of team work, too many noobs, crap strats whatever. As a commander you can have fun as long as you don't treat it like a clan game. So many great commanders get no-where on public games because they can't win over their troops. They shout at them, get angry at the slightest thing and just make no effort to inspire them. PUBLIC PLAY IS NOT ABOUT WINNING! You play pub games because you want a laugh and to have some fun.
If you want to have fun in that comm chair, have a go at inspiring your troops to follow your orders, its quite funny hearing yourself sometimes. Yeah you can bribe them but that only goes so far. The pleasure is when you manage to get that rabble into an organised extermination squad, each soldier so immersed in the game that it doesn't take a second thought to follow your command. They need to have confidence in you that your not just going to get them killed, that they are going to have fun by following your orders.
Pub games shouldn't be about a quick win, and going oh yeah I'm l33t I won the game in like 4 1/2 minutes man, me ftw oh yeah!
Build a few bases, call them outposts, hell give them a name. If you've got some teammates you know, get them to be squad leaders or something. Make the game a little more interesting and those "clueless pubs" - i don't mean that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> - will be begging you to command them. Call be a sad little freak, as I'm sure Space Jesus will, but give a bit of roleplay a go - add a bit of beer - and pub play might be fun again.
If you want to have fun in that comm chair, have a go at inspiring your troops to follow your orders, its quite funny hearing yourself sometimes. Yeah you can bribe them but that only goes so far. The pleasure is when you manage to get that rabble into an organised extermination squad, each soldier so immersed in the game that it doesn't take a second thought to follow your command. They need to have confidence in you that your not just going to get them killed, that they are going to have fun by following your orders.
Pub games shouldn't be about a quick win, and going oh yeah I'm l33t I won the game in like 4 1/2 minutes man, me ftw oh yeah!
Build a few bases, call them outposts, hell give them a name. If you've got some teammates you know, get them to be squad leaders or something. Make the game a little more interesting and those "clueless pubs" - i don't mean that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> - will be begging you to command them. Call be a sad little freak, as I'm sure Space Jesus will, but give a bit of roleplay a go - add a bit of beer - and pub play might be fun again.
Comments
Pub is about fun...
Whether it be wacky relocations, psycho strats, or totally atmospheric commadah ahhnold accents....
Persnoally... i think marine morale improves with CATPACK spam, or chanting of a song as we assault the last hive....... but whatever
Pubs are FUNN
On the aliens side.... Sens first games are the best.... **** fucus... gimme cloaking any day.... and watch a group of 5 skulks simultaneously pounce on the 5 marines guarding a hive, to screams of WTH from the marines... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
now before this happens again the new hive is up again making sure kharaa never have less then one hive going.
Now surplus this by 5 and we have a long game which is epic and fun
Pub comming, pub 'rining, and pub aliening is all fun and good when everyone puts up their best efforts and doesn't take it too hard if they lose, or too seriously if they win. Scrims and matches are stressful. I've only been in like 3 faux-real games, back during NSDraft (lol). Everyone tries so hard in real games, it's painful. Pubs, for all their ineptitude and low standards, don't force you to play rigidly and smartly to have a chance at winning. And sometimes I like to just be dumb, loose, and happy.
Hawthorne asked me when I'm going to join a clan.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Do I have to? I mean, that might require being <u>SOBER</u> while playing, and not smurfing so that everyone knows exactly who to laugh at when he gets parasited to death. Clanmates don't like it when you're having a drug-induced ramble about penguins and sealions and polarbears all just getting along and making animal-shaped snow angels while there's a huge gunbattle going on somewhere else on the map.
Oh yeah, and friendly fire is a little hard to learn at first.
So yeah. Get out there and pub it up a little guyz
I have to admit, there have been a few times where i've gotten angry because my mates would start doing random things and get themselves killed, thus causing doom for the entire team. But i realized, after some time, that getting **** off at others wasn't going to solve anything so instead i began offering pointers to my mates whenever we lost <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->.
As you learn how to comm you come to realize that the game is decided often times by how good you are, and not the composite skill of your team. A team of good rines will loose with a bad comm. Everybody knows that. This is why commanding is so stressfull, because if you don't comm well the whole team looses. So what happens is you come to take the game kind of personally. If your team wins, you feel like that victory belongs to you moreso than if you were in the field, and if you loose, then that loss also really belongs to you.
On the other hand, there is only so much that the comm can do. If the marines just keep getting killed at key times and in drastic ways then you will loose. Having weapons 3 doesn't matter if your rine can't put bullets into those skulks. And those medpacks, not only cost 2 res apiece, but usually wont save a rine who is down to his knife.
So when you combine these two phenomena, you get a loss that bothers you as a comm, due solely to the fact that your rines are so noob they appear brain damaged.
Its things like at the beginning of the game having all your rines run out of the base while nobody stays to build anything. And then nobody responds when you point it out on voice.
Or when you drop 4-5 shotties for a beacon phase, and 3 guys grab shotties and either run out of marine start, or hump the armory till they have 40 shells while the pg gets chewed apart on the other end.
howabout when you have 4 heavies at a hive with seige cannons and they all die to a fade and 2 skulks cause they don't weld each other.
or when you have 4 guys run into an unguarded hive and before you can throw down the armory for mines and shottys one guy empties his LMG clip into the hive alerting a fade and 3 nearby skulks.
or just when people are annoying and spam you for a jet pack and a grenade launcher even though they are 1-10, you don't even have a proto, and you only have 6 res.
Going from cal matches where every res point matters and taking out one rt makes or breaks the game to a pub server really is a rough thing for comms to adjust too. Especially if they are competive people.
It's a public game and it doesn't matter the result because well it doesn't make a blind bit of difference. The only thing you should really be aiming for is to have fun. Now fun can be pulling off some great new strat or executing a nicely timed rush, but you have to work out what your marines are capable off.
"Sending untrained men into battle is to throw them away" - urr thats a quote from someone i got from RTW <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Public NS is as different to clan NS as Co is to NS and should be played differently.
As you learn how to comm you come to realize that the game is decided often times by how good you are, and not the composite skill of your team. A team of good rines will loose with a bad comm. Everybody knows that. This is why commanding is so stressfull, because if you don't comm well the whole team looses. So what happens is you come to take the game kind of personally. If your team wins, you feel like that victory belongs to you moreso than if you were in the field, and if you loose, then that loss also really belongs to you.
On the other hand, there is only so much that the comm can do. If the marines just keep getting killed at key times and in drastic ways then you will loose. Having weapons 3 doesn't matter if your rine can't put bullets into those skulks. And those medpacks, not only cost 2 res apiece, but usually wont save a rine who is down to his knife.
So when you combine these two phenomena, you get a loss that bothers you as a comm, due solely to the fact that your rines are so noob they appear brain damaged.
Its things like at the beginning of the game having all your rines run out of the base while nobody stays to build anything. And then nobody responds when you point it out on voice.
Or when you drop 4-5 shotties for a beacon phase, and 3 guys grab shotties and either run out of marine start, or hump the armory till they have 40 shells while the pg gets chewed apart on the other end.
howabout when you have 4 heavies at a hive with seige cannons and they all die to a fade and 2 skulks cause they don't weld each other.
or when you have 4 guys run into an unguarded hive and before you can throw down the armory for mines and shottys one guy empties his LMG clip into the hive alerting a fade and 3 nearby skulks.
or just when people are annoying and spam you for a jet pack and a grenade launcher even though they are 1-10, you don't even have a proto, and you only have 6 res.
Going from cal matches where every res point matters and taking out one rt makes or breaks the game to a pub server really is a rough thing for comms to adjust too. Especially if they are competive people. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i could not have said it better.
agreed. being best as a comm, i <3 that feeling of victory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Because there are two types of people. There are people who have mroe fun when the game is not competitive, and people who get their fun out of competition. Its succeeding in the face of adversity that makes a lot of players feel good about the game.
its just a different type of person. One way isn't more right than the other, and they often don't understand each other.
"Relax its just a game, it doesn't matter"
"If it doesn't matter, why do you spend time on it?"
i mean, the two personalities kind of can't be reconciled.
It often depends on where you're playing or who you're playing with.
And "having fun" can really screw up the fun of the other X number of players on the server who want to play a game. Hopping in the chair and dropping 2 IP's and 4 elec Tfacs to block the entrances to rine start on ns_tanith doesn't lead to a fun game at all, even if you find it funny to watch the same skulk/ pair of skulks commit suicide over and over again.
Indeed. Furthermore, if you get everyone playing in character you both win more and have more fun.
Actually pubs are fun becuase the enemy isn't as skilled as they would be if it was a clan match and I enjoy teaching newbies the ways of the NS. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
If you really follow this quote to the fullest then you'll enjoy life:
<!--QuoteBegin-Dad+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dad)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have fun, and do your best<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->