<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> reactor cooling system, this is the name of this corridor.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> this yet out of gamma corect to 1.7.
Wow, that last piece is awsome. Again, you stole my idea what I told somwhere in the forums <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> your idea?!?!?! you crazy? i'm working on it some weeks.
Looks pretty good. The phase gate idea is pretty cool. You do have some spelling mistakes (but that is understandable). We can help you out when you're ready to fix the name spelling. Also, those hives are very close together.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the reactor and his place on map.
daaaammnn..! You have a layout... more than I can say <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I was thinking... my map so far looks kind of like an industrial complex... but not quite... would it be possible to incorporate it into this one? I'm never going to finish it at this rate (moving all my stuff to a new PC, playing HL2 on the new PC, ect) and I can't de-bug it by myself... if you want it, you can have it!
I e-mailed you a link to DL it from (as a .zip) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i look your map and i like why did u end byself the map is a good map u have keep making man.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> my hall way isnt the same of your my dont have light on floor or grill on floor.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i dont wanna make a full hall way between 5 not start rooms to have remake to "fetch" with the rooms, i will add fuel pipes to reactor, redesign the energy wires to adept the rooms. when i start toher rooms we will see what i will add in the hall way.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i make this new layout with a double node near ms.
you know, if you dump the farm, this map might end up <i>decent</i> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> donload the reactor room work in progres i have to make some changes to block the view because some areas are over than 2000 polies
<a href='http://www28.brinkster.com/altdbaco/default.htm' target='_blank'>ns_amc</a> i'm thinking to change the name for ns_mac.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> if i remove the farme the map will look this or i have to change some stuff yet?
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> or this one
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> when i making a new port. i have a new idea: make a combat map. when i trying make the hallway with less wpolys result in a new structure. i like so much then start a new map, the co_bat. the new map having a great progress and hope soon make some screenshots. since i reduce the wpolys of the map. when finish co_bat i will back try make the ns map maybe this one.
<!--QuoteBegin-carioca+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i like so much and start a new map the co_mbat<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Edited for accuracy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i'm just so near to end the combat map i will start this map soon and i'm making the layout.
Comments
your idea?!?!?!
you crazy?
i'm working on it some weeks.
I was thinking... my map so far looks kind of like an industrial complex... but not quite... would it be possible to incorporate it into this one? I'm never going to finish it at this rate (moving all my stuff to a new PC, playing HL2 on the new PC, ect) and I can't de-bug it by myself... if you want it, you can have it!
I e-mailed you a link to DL it from (as a .zip) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<pics><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Teh HAX!
<img src='http://nomad.dssghq.net/images/pics/kob/kob4.jpg' border='0' alt='user posted image' />
If you get my drift.
<b><EDIT> and I'm talking about the dark hallway at the top of page three, not kobayashi's uber cool star wars rip-off corridor </EDIT></b>
Nothing stands out in it and the r_speeds must be gigantic. All for one straight corridor without much flare or detail. Hrmmm. A re-think is in order.
I'm sorry to be harsh. But I guess I must of ate what Thursday was having.
Purple Monkey Dishwashers.
<a href='http://www28.brinkster.com/altdbaco/default.htm' target='_blank'>ns_amc</a>
i'm thinking to change the name for ns_mac.
i have a new idea: make a combat map.
when i trying make the hallway with less wpolys result in a new structure.
i like so much then start a new map, the co_bat.
the new map having a great progress and hope soon make some screenshots. since i reduce the wpolys of the map.
when finish co_bat i will back try make the ns map maybe this one.
<_<
Edited for accuracy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->