<!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I got really worried when I started reading this thread. Beads of sweat ran down my face, because I thought all this time that my Geforce 2 could do bump mapping. Finding out that it couldn't even do that, would break me, since I remember hearing the term back in like '98.
<!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well no, gf 2 really can't do bump mapping.
<!--QuoteBegin-RustySpoon+Nov 18 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RustySpoon @ Nov 18 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well no, gf 2 really can't do bump mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And again, I am cast into darkness.
<!--QuoteBegin-RustySpoon+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RustySpoon)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well no, gf 2 really can't do bump mapping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
WRONG <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And yet a choir of angels sings out over me and my fears are laid to rest?
Or are they! For I sense a great rusted evil reading this thread, waiting to destroy my hopes yet again.
If you want fast bitmapping, you'll need something like Geforce 5600 minimum.
It's the earliest card with both vertex and fragment cg programming, so you can have this bumpmapping done in hardware (much faster than in software). Does wonders with games like Doom3 (if they actually take advantage of that at least).
You can do bump mapping pretty easily via software if you already do lighting yourself. It's actually somewhat easier and faster than interpolated Phong shading, and definately better, for about the same amount of programming work.
But I'm guessing you want either OpenGL or DX support for bump mapping. My cruddy old Radeon 7500 does it just fine. I would hope that any card that supports hardware T&L could do it.
Comments
Something like the radeon 7000? If not that then 8500 at the very least.
I got really worried when I started reading this thread. Beads of sweat ran down my face, because I thought all this time that my Geforce 2 could do bump mapping. Finding out that it couldn't even do that, would break me, since I remember hearing the term back in like '98.
Thank you for removing that fear.
Well no, gf 2 really can't do bump mapping.
Well no, gf 2 really can't do bump mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And again, I am cast into darkness.
Well no, gf 2 really can't do bump mapping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://tech-report.com/reviews/2000q2/geforce2/index2.x' target='_blank'>http://tech-report.com/reviews/2000q2/geforce2/index2.x</a>
WRONG
Well no, gf 2 really can't do bump mapping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://tech-report.com/reviews/2000q2/geforce2/index2.x' target='_blank'>http://tech-report.com/reviews/2000q2/geforce2/index2.x</a>
WRONG <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And yet a choir of angels sings out over me and my fears are laid to rest?
Or are they! For I sense a great rusted evil reading this thread, waiting to destroy my hopes yet again.
My 9100 can do parallax mapping too. Doesn't mean I'll be playing unreal 3.
It's the earliest card with both vertex and fragment cg programming, so you can have this bumpmapping done in hardware (much faster than in software). Does wonders with games like Doom3 (if they actually take advantage of that at least).
But I'm guessing you want either OpenGL or DX support for bump mapping. My cruddy old Radeon 7500 does it just fine. I would hope that any card that supports hardware T&L could do it.