Bump Mapping

R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
What's the cheapest card that has bump mapping?
I've got a cheap geforce 3 ATM <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

Comments

  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    Info on Bump Mapping. <a href='http://www.cs.wpi.edu/~matt/courses/cs563/talks/bump/bumpmap.html' target='_blank'>CLICK</a>
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    I think some of the earlier DX8 radeons were the first ones with bump maps...

    Something like the radeon 7000? If not that then 8500 at the very least.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited November 2004
    <!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I got really worried when I started reading this thread. Beads of sweat ran down my face, because I thought all this time that my Geforce 2 could do bump mapping. Finding out that it couldn't even do that, would break me, since I remember hearing the term back in like '98.

    Thank you for removing that fear.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    <!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well no, gf 2 really can't do bump mapping.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-RustySpoon+Nov 18 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RustySpoon @ Nov 18 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well no, gf 2 really can't do bump mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And again, I am cast into darkness.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    edited November 2004
    <!--QuoteBegin-RustySpoon+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RustySpoon)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well no, gf 2 really can't do bump mapping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <a href='http://tech-report.com/reviews/2000q2/geforce2/index2.x' target='_blank'>http://tech-report.com/reviews/2000q2/geforce2/index2.x</a>

    WRONG
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-JHunz+Nov 18 2004, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Nov 18 2004, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RustySpoon+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RustySpoon)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-pielemuis+Nov 18 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pielemuis @ Nov 18 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The geforce 3 can already do bump mapping. In fact even the geforce 2 can do bump mapping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well no, gf 2 really can't do bump mapping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <a href='http://tech-report.com/reviews/2000q2/geforce2/index2.x' target='_blank'>http://tech-report.com/reviews/2000q2/geforce2/index2.x</a>

    WRONG <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And yet a choir of angels sings out over me and my fears are laid to rest?

    Or are they! For I sense a great rusted evil reading this thread, waiting to destroy my hopes yet again.
  • Aldor_FarrenAldor_Farren Join Date: 2003-12-19 Member: 24557Members
    it is CAPABLE of rendering bump maps, but that doesn't mean it's any good at it!
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    Nowhere near practical levels though.
    My 9100 can do parallax mapping too. Doesn't mean I'll be playing unreal 3.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Bump mapping doesn't tax the video card all that much. When you apply filters is when you see the true perfomance hits.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    If you want fast bitmapping, you'll need something like Geforce 5600 minimum.

    It's the earliest card with both vertex and fragment cg programming, so you can have this bumpmapping done in hardware (much faster than in software). Does wonders with games like Doom3 (if they actually take advantage of that at least).
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You can do bump mapping pretty easily via software if you already do lighting yourself. It's actually somewhat easier and faster than interpolated Phong shading, and definately better, for about the same amount of programming work.

    But I'm guessing you want either OpenGL or DX support for bump mapping. My cruddy old Radeon 7500 does it just fine. I would hope that any card that supports hardware T&L could do it.
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    afaik, the matrox g400 was the first card to support enviromental bumpmapping (using hardware). i really <3 that card...
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