Hl1: Source
<div class="IPBDescription">A dissapointment</div> One of the primary reasons I bought the Silver Steam version of Half Life 2 was to get Half Life: Source. I was very enthusiastic about the chance to play through one of my favorite games with updated graphics. I even harbored dreams of playing HL1 and then HL2 in succession, with a seamless flow in graphical quality.
Unfortunatly, these dreams were just that: dreams. Having completed Half Life 2 I loaded up Half Life: Source, to be greated by the familar train. Which had the same textures. Ok, I thought, not to worry, as long as the scientists, Barneys and enemies have new graphics. Well Barney had a new shiny helmut. The scientists...look exactly the same. At the very least, i thought, the african-american scientist you meet outside the test chamber who is supposed to be Eli Vance would have a new model. Nope. The G-Man? Resplendant in his rectangular glory. Weapons? You wish. The aliens? Barnacles still looked like they did in HL1. The slaves were the same.
So far the only new thing I saw was that bodies could be blown around by explosions, you could knock sentry turrets over and some of the lights looked updated.
A very big dissapointment.
Unfortunatly, these dreams were just that: dreams. Having completed Half Life 2 I loaded up Half Life: Source, to be greated by the familar train. Which had the same textures. Ok, I thought, not to worry, as long as the scientists, Barneys and enemies have new graphics. Well Barney had a new shiny helmut. The scientists...look exactly the same. At the very least, i thought, the african-american scientist you meet outside the test chamber who is supposed to be Eli Vance would have a new model. Nope. The G-Man? Resplendant in his rectangular glory. Weapons? You wish. The aliens? Barnacles still looked like they did in HL1. The slaves were the same.
So far the only new thing I saw was that bodies could be blown around by explosions, you could knock sentry turrets over and some of the lights looked updated.
A very big dissapointment.
Comments
I paid this prostitute for sex, and the sex was good and all, but she didn't make me a sandwich. I mean yeah, she never said she would make me a sandwich, but I was expecting one anyway. Damn hookers.
you sir got ripped off!
I'll explain this with small, compact words ("compact" may have been pushing it).
Valve (They make Half-Life and Half-Life 2!) said that Half-Life: Source (the game we are talking about) would be just like Half-Life (an old, now ugly game) except for a few (small amount) of changes. Now people are complaining (being dumb) because they expected (thought) that they were going to get much more (Jesus in game form). Why complain (annoy other people with your problems) about something you shouldn't have expected? Meh. Not quite sure (I don't know).
Get it?
I'll explain this with small, compact words ("compact" may have been pushing it).
Valve (They make Half-Life and Half-Life 2!) said that Half-Life: Source (the game we are talking about) would be just like Half-Life (an old, now ugly game) except for a few (small amount) of changes. Now people are complaining (being dumb) because they expected (thought) that they were going to get much more (Jesus in game form). Why complain (annoy other people with your problems) about something you shouldn't have expected? Meh. Not quite sure (I don't know).
Get it?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Roger That.
The people that bothered to read exactly what HL:S was to include with it, are not disapointed. Because it's exactly what we expected it to be, which is nearly the exact same game, with only a couple changes. Those being updated water with refraction, physics, a few texture/shader replacements (few and far between) and some updated lighting. However it is 95% the same exact game as it was 5 years ago.
If you are expecting more than Valve said HL:S would be, then you indeed will be disapointed with HL:S. It's merely a port of it to the source engine, it is by no means HL1 redone in the source engine. For that we will have to leave it up to the modders. I do remember seeing a quote from Valve in PCG awhile back, that a full blown HL1 redone in Source was quoted as not only highly likely, but inevitable.
It's either that, or wait another 6 months for HL2 to be released just so that Valve could have updated HL1 with snazzy textures and geometry <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I wasn't expecting everybody to wait half a minute before they start talking, then get cut off halfway through their speech. Similarly, I wasn't expecting ladders to send you flying off at a thousand miles per hour when you try to get off of them.
I guess you're right, I was expecting too much.
Though I'd like 2 see some other stuff:
- Blue Shift models (why weren't these included? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->)
- Fully imported physics engine
other than that it was really cool, showing off the power of the source engine and how it can convert HL1 games to HL2
(think NS! :o)
How exactly was it too much to expect to see, at the very least, the same slave and barnacle models in HL: Source as in Half Life 2? Perhaps Eli Vance's model making a cameo? Some differant Barney models? This would not have been difficult to do, yet Valve churns something out that does nothing to impress. What was the point of HL: Source? To show us that it's very easy to port something across? What is the point of demonstrating that when the gameplay and graphics look IDENTICAL? NS: Source, according to the benchmark of HL: Source, would look exactly the same. Why bother showing us this?
Seriously. What was the point?
ladders have always pushed me off that fast, don't know what game you played before. it's the reason why i duck when i go up/down ladders. and 'jump' off... it's safer that way
Valve told us exactally what was going to change... the water, and the bodys being blown apart... if you expected more, you my friend read something wrong. (it happens to us all, i thought HL2 Gold included a T Shirt)
[sorry, may be a bit wide]
How exactly was it too much to expect to see, at the very least, the same slave and barnacle models in HL: Source as in Half Life 2? Perhaps Eli Vance's model making a cameo? Some differant Barney models? This would not have been difficult to do, yet Valve churns something out that does nothing to impress. What was the point of HL: Source? To show us that it's very easy to port something across? What is the point of demonstrating that when the gameplay and graphics look IDENTICAL? NS: Source, according to the benchmark of HL: Source, would look exactly the same. Why bother showing us this?
Seriously. What was the point? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Forgive the lack of simply editing my post; but I believe the point of HL:S was to proove that it was relatively easy to port former mods over and not have to make new media to do it.
How exactly was it too much to expect to see, at the very least, the same slave and barnacle models in HL: Source as in Half Life 2? Perhaps Eli Vance's model making a cameo? Some differant Barney models? This would not have been difficult to do, yet Valve churns something out that does nothing to impress. What was the point of HL: Source? To show us that it's very easy to port something across? What is the point of demonstrating that when the gameplay and graphics look IDENTICAL? NS: Source, according to the benchmark of HL: Source, would look exactly the same. Why bother showing us this?
Seriously. What was the point? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I seriously don't want to see NS: Source if that is what it will look like. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, who would want NS to look, at worst, slightly better?
The advantage of porting the game over to Source is that you can continue development on this new platform thus adding all sorts of other great stuff. Obviously, since a lot of that content involves creating new art and animations, which takes a long, long time, it will take time to improve. But in the meantime, you've got the game working, and you can add some cool stuff very quickly as it goes along.
Valve put the effort of a more complete conversion into CS:S. HL:S is just a cool add on they threw in for fun.
Id rather have a HL2 expansion or TF2 than a remake of a game i have already played to death.
Anyway, i dont know why you are all complaining. If you expected more from Valve's port then you weren't paying attention when Valve repeatly said it wasnt going to be a full remake that cs:s was.
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Ladders in HL:S push me off <i>way</i> faster than the ones in HL. Ducking doesn't even slow you down. It makes some of the jumping puzzles much harder than they were in HL.
1. They didn't retexture the guns so they could benifit from the vastly improved lighting effects
2. Many of the sound effects they altered were terrible (smashing vents out is damn scary now, and bouncing gibs sound like plastic)
3. They took out many of the fun to exploit bugs (although I admit this was probably justified <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
4. They didn't add any eye candy to the lazer and electricity sprites, which could have been way better.
I absolutly love the new physics and ragdolls, it makes killing headcrabs SOOOO much more fun, and the improvements to graphical effects always just kind of make me feel good when I see them.
By usage of logic, one can expect the exact same if Natural Selection was ported to Source, like everyone seems to want: <b>THE SAME DAMN GAME ON A DIFFERENT ENGINE.</b>
I'm actually pretty excited to play it, because I've been on a Half-Life 1 kick lately (probably to counteract the fact that I'm probably the only person in the universe who lacks half-Life 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )