Useful Little Display Edits?
killswitch
Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">tracers, text time, etc.</div> I've edited the userconfig.cfg file a lot but I know I'm missing other stuff that just aren't there.
What about tracers? Or turning all messages into system messages so they aren't blocking my screen? How about getting rid of hive sounds or the names below ppl's icon's HUD-sprites? Is there a guide somewhere for this?
Thanks,
What about tracers? Or turning all messages into system messages so they aren't blocking my screen? How about getting rid of hive sounds or the names below ppl's icon's HUD-sprites? Is there a guide somewhere for this?
Thanks,
Comments
No offence to Flyra and the guys but the ambient noise in NS is asstrociously loud. It wouldn't be that bad if stopsound or mp3 stop killed the noise <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
No offence to Flyra and the guys but the ambient noise in NS is asstrociously loud. It wouldn't be that bad if stopsound or mp3 stop killed the noise <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Stopsound does stop them. I just bind a handy button to stopsound - and use it frequently.
// Default: .15 ; cl_quickselecttime "0.0 // Amount of time between switching weapons
// Default: 155 ; cl_musicvolume "155.000000" // MP3 BG music volume
// Default: 1 ; cl_musicenabled "0" // Enables/Disables MP3 BG music
// Default: 0 ; cl_centerentityid "1" // Displays player's names
// Default: 1 ; cl_autohelp "0" // Enables/Disables auto help messages in game
// Default: 1 ; cl_buildmessages "1" // Enables/Disables messages concerning building structers
// Default: 1 ; cl_dynamiclights "1" // Enables/Disables native dynamic lighting
// Default: 1 ; cl_highdetail "1" // Enables/Disables high details with the NS particle system