No, the current team working on ns is not uwe. B6 will go into constellation betatest by the end of the week, according to the site news. Ns development will continue.
<!--QuoteBegin-huevos splash+Jan 7 2005, 03:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (huevos splash @ Jan 7 2005, 03:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i tried searching the forums for ns "source" and found nothing.
does anyone know what the status of ns:s is?
are they even planning to make one? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you got 3 seconds to run. i'm willing to bet i've got 12 little friends that can run a helluva lot faster than you.
This might be a surprise to you, but we maintain a <a href='http://www.unknownworlds.com/forums/index.php?&act=ST&f=1&t=35' target='_blank'>FAQ</a> for a reason. <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><ul><li>As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product. </li><li>Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. <i>Interest</i>. </li><li>So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.</li></ul><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <span style='color:red'>***Locked.***</span>
Comments
cause they're working on source and ns2 now
(and next week one week more) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
does anyone know what the status of ns:s is?
are they even planning to make one? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you got 3 seconds to run. i'm willing to bet i've got 12 little friends that can run a helluva lot faster than you.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><ul><li>As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
</li><li>Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. <i>Interest</i>.
</li><li>So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.</li></ul><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:red'>***Locked.***</span>