<!--QuoteBegin-Nemesis Zero+Jan 9 2005, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jan 9 2005, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for game-aide-manuals (which are arguably not as big, but at least some help), some things have changed since our last assessment of that area (*Glances at NiteOwl.*). Let's see. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yay, for Nite.
Someone is also making a tutorial in the Mapping Forum.
Things are changing, But the remember massive changes to people take a realy realy realy long time. so expect to see more chnages over 6months to a year of time.
In example the human race takes about 3 generations to change a belief. Like for example Look how long it took after the civil war in america for african americans to attain equality (or something similar to it. some will still argue that hasn't been achived, but im just using that as. blah blah blah. etc)
But to me it looks like you want something imidate you can do. Here are a few things you can do: A: Find a better server. (Your saying that there are no more better ones) B: join a community server and work to make it realy good C: Make your own server (but you prob dont have the money too) D: Do Pick Up games. #nspickup for america I am not sure what the aus one is. but I know there is one. E: Join a clan. #findnsclan for america, not sure for aus again. (It doesn't even have to be a real dedicated clan, but you get to know people and can join up with them when they goto a pug, and experiance better team work.)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A: Find a better server. (Your saying that there are no more better ones) B: join a community server and work to make it realy good C: Make your own server (but you prob dont have the money too) D: Do Pick Up games. #nspickup for america I am not sure what the aus one is. but I know there is one. E: Join a clan. #findnsclan for america, not sure for aus again. (It doesn't even have to be a real dedicated clan, but you get to know people and can join up with them when they goto a pug, and experiance better team work.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
All of these are excellent suggestions... except the part about a non serious clan. I was in 2 such clans and the disorganization led to the fall of one, and the dismantling of another... If you are going to clan, do it seriously, it will improve your experience tremendously. I hope that I can get back on track from my <i>LONG</i> abscence from the scene and get into a respectable, decent clan again. I guess the reason I left was because of the quality of games, but eventually the general fun factor brought me back to playing again. Yes, it is infuriating when your team wont help you, but either help them help you, or jump ship and find a better server.
I am in a clan, and it is one of Aus' Top 5, #clan-nc @ Gamesurge <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
All of those ideas are great but as you have said most of them I cannot do due to reasons explained. The only thing I was trying to ask is how can we make the game more fun so that the Pro's would be happy to temp and get hives, not just rush to do something that everyone wants to do. However on that note I have seen some of the players that I would have directed this topic to, and in game now that are asking to fade now not just muting everyone and doing their own thing, so this has seemed to work for a few players.
To be honest, pro's have the skill to cope with dropping a hive. A pro can drop a hive, then go back to skulk and easily rack up enough points for another hive or fade/onos. A pro player covers his teams mistakes, because in the final analysis he can bounce back better than any other player.
Consider a player who is fading withing 2.5 minutes. He can easily hoover up res in the following 2.5 minutes, enough that he can drop a hive and STILL have res to go back to fade. A pro player doesn't have to rely on hoarding 100 res to go Onos, or going lerk and hiding in a vent in order to stay alive. The pro knows what he's doing.
Pro and even above average players should ALWAYS be ready to take a hit for the team. If they go for their "usual" strat (and lets assume rushing fade, a popular choice) and then whine at their team for the subsequent loss, then whose fault is it? The poorer player who can't afford to drop res or have to save for higher evolutions because they can't skulk? Or the pro player who spent most of the game with 50-100 res yet screamed for everyone else to dance to his tune?
On another note, if you can't/won't find a decent server with a good community, then unfortunately that is tough luck. Sorry, there's just no other way to say it. It would be great if all players were team orientated and used their res the right way, but its not going to happen on the vast bulk of random pubs. They rely on a few SKILLED players to do the legwork. Besides, its a pub.. I mean a skilled player easily thrashes most pubbers even as bare basic skulk/marine. A 50 res hit shouldn't even dent your game.
A true pro is ego-less, and does not mind INVESTING 50 res on a hive or some chambers. An above average player however might grudgingly spend his res then believe he has somehow "bought respect" from his team. IE, I've spent all this res on a hive we may or may not even defend, so you must all now bow down to me. Pubs don't work that way. Find a pub with a community and get to know the playerbase. If you cannot find one, MAKE one. If YOU cannot make one, get together with your mates (you're a clanner so you should know a few people) and HIRE a server out.
Be proactive, and have a happier gaming experience. All hail toast.
<!--QuoteBegin-Swiftspear+Jan 7 2005, 09:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jan 7 2005, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shadow Spork+Jan 7 2005, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadow Spork @ Jan 7 2005, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've been playing NS since Beta 5 came out, and to tell you the truth, it's great. But what got me involved into NS the first time is that I got into combat. Like CS, you need practice, and over time I was average. Then I moved on and began playing at some NS maps, which to me I found very good. Over time, I found that in my opinion, if you play Combat, you can get some "skills" first. Then when you move on to the ns maps, you get to blend in your "skills" with the strategy that is needed.
But that's just my opinion. The first time I got involved with NS was when my brother was playing, BEFORE combat. I was like "wow, that's really cool". But I never got into it until then.
After a while, I've seen more people playing in CO maps than in NS maps. The places where I play NS maps are some of the Marine Trainers. As someone mentioned before, the learning curve of being Alien is more steeper than playing Marines, which is why I must ask this.
I know you guys have guides and manuals. But I feel that somehow, your guides are "under-advertised". I just want to let you guys know that since there are new people coming into this game, you have to let them understand the roots of this game, and what the quality of this game was originally intended for. Combat is fun, but please emphasize on the NS more, since people and first timers are going to Combat more often. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I could have sworn people like you didn't even exist. The whole point of CO mode was to act as a training ground for NS which has been the story focus and the meat and patatoes of NS since the begining. Alot of the time it just seems as if all the new players would rather have combat as the only gameplay mode and that has created a huge rift between the established comunity who would rather take the game down altogether than give up NS mode, and the ever growing new faction of the comunity who seems hell bent on turning us into CS.
Glad to hear combat worked out properly for at least one person, because no one EVER tells that story. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well thank you. The thing is that since I feel that NS is unique from other games, I felt that I would do a bit more of a "background check". Since I like real time strategy games like Age of Empires I and II, Red Alert 2 and Empire Earth, being part of the strategy game in first person is definitely unique (for the marine side). As for the aliens, it's a different strategy, but they're overall the same. I'm still learning how to play on the alien side, but I'm getting up there.
And I'm sorry to revive an old topic. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-KandyManAusns+Jan 7 2005, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KandyManAusns @ Jan 7 2005, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have seen the same people game after game fade and Onos without any thought of the quality of the game or the people playing, all they want to do kill a few people as fade get killed and lose game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You're on to us. Me and my friends started this clan. We all pick unassuming names and join a room where you are playing. Then we res **** for fade or onos and charge that 10 turret lockdown in the third hive that we don't even need. We walker fade until we die from an electrified tf then yell at our team for being noobs. Yeah, we waste a lot of our time and it does bite to lose our fades time and time again.
But it's all worth it because we are annoying you. And really, you're all we think about.
As a new player you have to invest in NS, spend quite some time in it. It has quite a steep learning curve, it requires a bunch of people that not only know the game but want to play seriously and respect other people.
Once you have had your first heroic, funny, cool games, you will be hooked, ...just
Every server is different, not only in configuration and plugins, but in players! Different languages, skilllevels, ages!
I advice to try as much servers (with a good ping) you can find, servers with people who speak the same language are a must, once you have found your "home", (and the server keeps populated and isn't full) you will have a lot of fun there.
At least it’s a good thing if new players join the community and I think it’s too much to await that they will do all the things the right way. They need their time to learn the game and some help and guide by other players. Accept it because in such a complex game like Natural Selection it will be always that way.
It’s a plus if the server has a good amount of regulars so that the game play keeps within an acceptable frame and so there are not too much newbie’s to educate into the game.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
<!--QuoteBegin-Billyb0b+Jan 8 2005, 11:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Billyb0b @ Jan 8 2005, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am a new guy i wont lie. But alot of people if u ask them sumthin they give a smart comment back and they call u a noob the rest of the game. I was playin last night and a guy owned everyone on our team. Somehow his score was like 40 sumthin kills and 4 deathes! Its people like that that ruin games for new people and kill games. Thats why i stoped playin the first time. now i just avoid those players period with nuthin to ask.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well those are idiot players that probably aren't very skilled at the game besides the killing aspect. Don't get discouraged.
In any case, there are usually no stupid questions on *here* (but do read the FAQ first) so ask away here if you need.
On my server i FORCE a mixture in of co and ns maps!
I actually find it better to teach aliens on an ns custom map like siege!
If u ask why siege here is the answer!
On siege you get atleast 5mins of peace at the begining without interruptions from marines/aliens. So this gives you 5mins at the begining of every siege map to teach someone the basics of being a gorge for example!
The official maps i find that some rushers spoil your teaching sum1 by running in and killing you both while your distracted teaching/learning!
After they have the basics you can teach them how to be an attacking alien/marine with different upgrades etc. This can be done on ns or co but preferably ns because what ever team your on are more likely to work as a team to some extent so the learner learns team work at the same time!
Comments
their website is <a href='http://www.Ausns.com' target='_blank'>Ausns</a>
Yay, for Nite.
Someone is also making a tutorial in the Mapping Forum.
In example the human race takes about 3 generations to change a belief. Like for example Look how long it took after the civil war in america for african americans to attain equality (or something similar to it. some will still argue that hasn't been achived, but im just using that as. blah blah blah. etc)
But to me it looks like you want something imidate you can do. Here are a few things you can do:
A: Find a better server. (Your saying that there are no more better ones)
B: join a community server and work to make it realy good
C: Make your own server (but you prob dont have the money too)
D: Do Pick Up games. #nspickup for america I am not sure what the aus one is. but I know there is one.
E: Join a clan. #findnsclan for america, not sure for aus again.
(It doesn't even have to be a real dedicated clan, but you get to know people and can join up with them when they goto a pug, and experiance better team work.)
A: Find a better server. (Your saying that there are no more better ones)
B: join a community server and work to make it realy good
C: Make your own server (but you prob dont have the money too)
D: Do Pick Up games. #nspickup for america I am not sure what the aus one is. but I know there is one.
E: Join a clan. #findnsclan for america, not sure for aus again.
(It doesn't even have to be a real dedicated clan, but you get to know people and can join up with them when they goto a pug, and experiance better team work.)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
All of these are excellent suggestions... except the part about a non serious clan. I was in 2 such clans and the disorganization led to the fall of one, and the dismantling of another... If you are going to clan, do it seriously, it will improve your experience tremendously. I hope that I can get back on track from my <i>LONG</i> abscence from the scene and get into a respectable, decent clan again. I guess the reason I left was because of the quality of games, but eventually the general fun factor brought me back to playing again. Yes, it is infuriating when your team wont help you, but either help them help you, or jump ship and find a better server.
All of those ideas are great but as you have said most of them I cannot do due to reasons explained. The only thing I was trying to ask is how can we make the game more fun so that the Pro's would be happy to temp and get hives, not just rush to do something that everyone wants to do. However on that note I have seen some of the players that I would have directed this topic to, and in game now that are asking to fade now not just muting everyone and doing their own thing, so this has seemed to work for a few players.
Consider a player who is fading withing 2.5 minutes. He can easily hoover up res in the following 2.5 minutes, enough that he can drop a hive and STILL have res to go back to fade. A pro player doesn't have to rely on hoarding 100 res to go Onos, or going lerk and hiding in a vent in order to stay alive. The pro knows what he's doing.
Pro and even above average players should ALWAYS be ready to take a hit for the team. If they go for their "usual" strat (and lets assume rushing fade, a popular choice) and then whine at their team for the subsequent loss, then whose fault is it? The poorer player who can't afford to drop res or have to save for higher evolutions because they can't skulk? Or the pro player who spent most of the game with 50-100 res yet screamed for everyone else to dance to his tune?
On another note, if you can't/won't find a decent server with a good community, then unfortunately that is tough luck. Sorry, there's just no other way to say it. It would be great if all players were team orientated and used their res the right way, but its not going to happen on the vast bulk of random pubs. They rely on a few SKILLED players to do the legwork. Besides, its a pub.. I mean a skilled player easily thrashes most pubbers even as bare basic skulk/marine. A 50 res hit shouldn't even dent your game.
A true pro is ego-less, and does not mind INVESTING 50 res on a hive or some chambers. An above average player however might grudgingly spend his res then believe he has somehow "bought respect" from his team. IE, I've spent all this res on a hive we may or may not even defend, so you must all now bow down to me. Pubs don't work that way. Find a pub with a community and get to know the playerbase. If you cannot find one, MAKE one. If YOU cannot make one, get together with your mates (you're a clanner so you should know a few people) and HIRE a server out.
Be proactive, and have a happier gaming experience. All hail toast.
But that's just my opinion. The first time I got involved with NS was when my brother was playing, BEFORE combat. I was like "wow, that's really cool". But I never got into it until then.
After a while, I've seen more people playing in CO maps than in NS maps. The places where I play NS maps are some of the Marine Trainers. As someone mentioned before, the learning curve of being Alien is more steeper than playing Marines, which is why I must ask this.
I know you guys have guides and manuals. But I feel that somehow, your guides are "under-advertised". I just want to let you guys know that since there are new people coming into this game, you have to let them understand the roots of this game, and what the quality of this game was originally intended for. Combat is fun, but please emphasize on the NS more, since people and first timers are going to Combat more often. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I could have sworn people like you didn't even exist. The whole point of CO mode was to act as a training ground for NS which has been the story focus and the meat and patatoes of NS since the begining. Alot of the time it just seems as if all the new players would rather have combat as the only gameplay mode and that has created a huge rift between the established comunity who would rather take the game down altogether than give up NS mode, and the ever growing new faction of the comunity who seems hell bent on turning us into CS.
Glad to hear combat worked out properly for at least one person, because no one EVER tells that story. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well thank you. The thing is that since I feel that NS is unique from other games, I felt that I would do a bit more of a "background check". Since I like real time strategy games like Age of Empires I and II, Red Alert 2 and Empire Earth, being part of the strategy game in first person is definitely unique (for the marine side). As for the aliens, it's a different strategy, but they're overall the same. I'm still learning how to play on the alien side, but I'm getting up there.
And I'm sorry to revive an old topic. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
NS is never going to die.
Just because stupid things happen when you play doesn't mean NS is going to die because of it.
You're on to us. Me and my friends started this clan. We all pick unassuming names and join a room where you are playing. Then we res **** for fade or onos and charge that 10 turret lockdown in the third hive that we don't even need. We walker fade until we die from an electrified tf then yell at our team for being noobs. Yeah, we waste a lot of our time and it does bite to lose our fades time and time again.
But it's all worth it because we are annoying you. And really, you're all we think about.
It has quite a steep learning curve, it requires a bunch of people that not only know the game but want to play seriously and respect other people.
Once you have had your first heroic, funny, cool games, you will be hooked, ...just
<span style='font-size:21pt;line-height:100%'>INVEST!</span>
Every server is different, not only in configuration and plugins, but in players!
Different languages, skilllevels, ages!
I advice to try as much servers (with a good ping) you can find, servers with people who speak the same language are a must, once you have found your "home", (and the server keeps populated and isn't full) you will have a lot of fun there.
<something about cents and stuff>
Accept it because in such a complex game like Natural Selection it will be always that way.
It’s a plus if the server has a good amount of regulars so that the game play keeps within an acceptable frame and so there are not too much newbie’s to educate into the game.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well those are idiot players that probably aren't very skilled at the game besides the killing aspect. Don't get discouraged.
In any case, there are usually no stupid questions on *here* (but do read the FAQ first) so ask away here if you need.
I actually find it better to teach aliens on an ns custom map like siege!
If u ask why siege here is the answer!
On siege you get atleast 5mins of peace at the begining without interruptions from marines/aliens. So this gives you 5mins at the begining of every siege map to teach someone the basics of being a gorge for example!
The official maps i find that some rushers spoil your teaching sum1 by running in and killing you both while your distracted teaching/learning!
After they have the basics you can teach them how to be an attacking alien/marine with different upgrades etc. This can be done on ns or co but preferably ns because what ever team your on are more likely to work as a team to some extent so the learner learns team work at the same time!
I think you basically get my opinion!