Custommap Ns_source_b34 Released

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Comments

  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    I think Gravity will still use the name "source" because it's the best name and the name he just wanna use! He won't change the name of his map just because a stupid guy from valve got the beautiful idea to call the new engine "source"

    We all know that Gravity didn't copy the name and that's everything that counts!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited January 2005
    updated first post with a short intro but this is for the lazy people <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    ns_source: broken seals
    agrua mining facility, planet nr.233-a-004, 7:23AM, underground temperature: 33°C

    "Its one of those days I guess..."
    Administrator Walter Sparks pressed the button to activate the surface elevator. He nearly got mad about the last message from his boss. Since two days Walter asked for permission to abort the mining activities within the G4 mining area but his boss didnt want to hear about aborting anything. So there had been no other way than continue the work. Exspecially after this weird things happening after breaking through this ancient door. Everbody thought about it as an old ruine of some kind of alienrace. He would have stopped the work but the company didnt care for researching anything.

    The elevator started moving. One more day in this creepy environment. Walter liked the mine on other days like he liked all the holes he had been digging into planets and even asteroids in the past twelve years. But today it was different. He went down to his control room without even knowing if this was the right decision. He didnt care much for himself but he never ever risked the life of his workers for something stupid. And to continue working in this special mine was PRETTY stupid!

    Walter closed his eyes. "Lord, please let us live another, wonderful day." He smiled. How ironic. The resources of the last planet the company ´discovered´ had been completely exhausted... and they left behind a desert of crushed rocks. "Would serve the company right if we were killed down here..." He laughed.

    The air became hotter, dustier and soon the elevator stopped. Walter stepped into the preparation bay, facing one of the agrua mining vehicle, completely under repair. He waved to an worker. "Hey, Rob! Dont you know that parking in the rock crusher isnt allowed?" The worker turned towards him. "Thats not my fault. We dont even got a collapse warning before entering the area." Walter grinned. "Thats why you are still working here, fear is something we dont need here." "Thanks sir."

    -

    To get himself a cup of coffee was the next important thing that had to be done. Walter went into the cantina near the crew quarters and pressed a button at the nutrition-device. Nothing happened. As usual. Walter turned around just to see a shadow passing by. He stood still. "What the hell..." He walked into the hallway between the cantina and the crew quarters. But he could hear nothing, only the sound of dripping water far away and the humming and scratching sounds of the big surface elevators. ´Must be underground paranoia, I really need some holiday.´

    -

    Walter was in hurry to fetch the last vehicle that would leave the garages at this day but his protection suit wasnt build for running. So he walked down the west-route-ramp as fast as possible. This wasnt routine but sometimes he joined a leaving group just to make himself a picture of what was happening in the mines down there. One of the garage doors was opened, he could see the crew entering the massive vehicle.

    "Hey guys is there enough place left for an old, lame man?" Walter shouted to drown the engines of the vehicle out. One of the workers standing near turned around. "Of course we have a seat left for our grandpa!" The other workers laughed. Walter smilled. Thats what he called attitude. This were the finest man he ever meet in his life. All the personal got onboard and two minute later they were rolling.

    -

    The way was short but it nearly took 5 minutes to get to the G4 mine-access. The air was dusty and heated up by the single lava lake in this area. This was hard stuff, working 6 hours shifts in this oven. When they passed the last security door the air got cooler and suddenly the only thing lighten up the dark were the headlights of the vehicle. "Its a lot more uncomfortable than up there, right sir?" "Dont tell ME son, I have been working in mines since the day you father met your mother." Laughter.

    That was allways a good thing. His men felt safer now he was with them. Damn cooperation, scaring th hell out of the people working here... and for what? For some lousy extra credits. Suddenly all passangers became quiet. Something was wrong.

    The driver stopped the vehicle. "Whats the matter Harold?" Walter was confused. The actual mining area still was minutes ahead. "Sir... dont knwo how to say that but... the street is missing." Walters first thought was that this guy was going to make a fool out of him. Then walter took a look out of the vehicle. And in front of the vehicle there was nothing... only a huge black hole in the rock. "Thats why I hate this job sometimes... do we have contact to the 4th crew?" "Negativ." Walter closed his eyes. And this day started this good. "Hold the car, we will take a closer look."
    Walter opened the door and climbed out. He switched on his helmet lamp and starred in the dark. On first view there seemed to be kinda black water. Walters eyes got narrow. No. This wasnt water. There was something... pulsating down there. "Whats that new ****?" Suddenly the earth quaked and the vehicle slipped off the cliff...

    - end of transmission -
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    ------------
    Jan 18 2005
    ------------

    (look at first post for more detailed information)
    version b33 release:
    <a href='http://www.nostromo-group.de/bilder/ns_source_b33.zip' target='_blank'>download ns_source_b33</a>

    changelog:
    - added suitchambers to marinestart and crewquarters
    - added "workers list" to marinestart
    - added crates to marinestart
    - changed command console environment
    - added mining vehicle in garage area
    - removed light left and right to the ladder at vehicle elevator
    - added "ramps" in ore melter hive to decrese way up (ladder half as high)
    - added water in mine g3 access (got lost after copying to version b312)
    - crusher is no func_rotating any more, will be redesigned (players got random damage crawling on top)
    - added old "the source" hive and redesigned area to fit
    - redesigned res extraction for better gameplay value
    - fixed all door triggers (doors couldnt be openend when structures blocked the way)
    - fixed elevators lip values
    - added env_gamma (got lost after copying to version b312)
    - fixed info_locations so there are no "holes"
    - fixed grafics bug in "tram track" where you had been able to see through the wall

    have fun... thats an ORDER! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    Yes Sir!! =) oh we're both Lieutenants..hmm "yehaaaa" then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    on your next beta, PLEASE make a res file! it takes forever and a day to make one by looking through the downloaded zip.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited January 2005
    <!--QuoteBegin-GiGaBiTe+Jan 19 2005, 01:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jan 19 2005, 01:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> on your next beta, PLEASE make a res file! it takes forever and a day to make one by looking through the downloaded zip. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    so it takes forever and a day for ME. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    but this is something on top of my "to do"-list.

    another one is adding at least three more vents:
    - ore melter to cooling drainage
    - the source to res extraction
    - res extraction to elevator in the east of the crusher
    - maybe one leading from source access to somewhere in the crusher area

    what I realized during playing the map:
    - the halways and rooms are very wide so marines have good range of fire most of the time. this is currently compensated by the massive hiding locations for alienplayers. enough space for jps and lerks.
    - architecture is quite funny in this beta. "the source" and exspecially "res compression" are really hard combat grounds, the infestation and lightning prevents you from making out your enemies sometimes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> nice to see the "prefer locations to be battlegrounds instead of hallways" works very well
    some people may feel annoyed about this anyways...
    - although the resnode count is 10 aliens gain resources VERY quick on a 5 vs 5 game.
    - for less than 12 players this map may be too big.
    - there are only few CLEAR siege positions. you cant siege hives the "lazy" way.

    but Im sad about the few replies. maybe permanent betatest server would change this. and this "ns_source=ns: source"-thinking is something that is bad for this map...
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    ms is very high, its hard to be comm. lower it a bit but not too much.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited January 2005
    ------------
    Jan 21 2005
    ------------

    updated zipfile (same download as before):

    <a href='http://www.nostromo-group.de/bilder/ns_source_b33.zip' target='_blank'>download ns_source_b33</a>

    - removed unnecessary sound files
    - fixed "controlroom" sound to play correctly ingame (ms)
    - added .res file
    - added credits

    the map is free to be voted at
    Flaggschiffserver der -=NGG=- | www.Nostromo-group.de #ngg 81.169.156.243:27030

    working on playing following maps on the server, too.
    - ns_encladus
    - ns_shiva
    - ns_marineris
    - ns_hulk
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited January 2005
    If I had my PC with me, I'd play on that server 24/7/52/364.25 <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    yea, its a great map, but all of the custom content deters players from playing it because they have to sit in the download line for like 5 mins.

    it should be an official ns map. ^^
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Im pretty busy atm. but this map is my fate...
    anyway, I got some comments on the map. on te one hand public player and people who love well designed maps like it, some love it (but I cant marry all of them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->). unfortunately some semi professional players dont like it. I guess thats because "custom" seems to be associated with "poor" in many players mind. but well, I dont like ALL maps either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    progress part: Im planning to rework some parts of the map but that are parts that I dont like 100% myself. thats the opportunity to bring more gameplay to the map.
    <img src='http://mitglied.lycos.de/centercross/ns_source/source_wip.jpg' border='0' alt='user posted image' />

    green: no change
    yellow: redesign
    red: removed

    explanation:
    1. vehicle parking - will be reworked for more close combat style, the vehicle elvaor will remain at its lpace but the environment will be changed. seemed too boring to me anyway.
    2. alternate route - the long route will be removed because ...
    3. resource procession - ... had been removed, the location will possibly be "recycled" in the north. so the new alternate route leads directly from vehicle parking to 9. - surface elevators.
    4. crusher - redesign state atm. shure it was a nice location but there was always something missing. I redesigned the crusher, the location is pretty flat now with more obstacles. the route to source access now leads UNDERNEATH the "street" in crusher.
    5. area had been removed to fit the map again after rmeoving "resource procesing". might be little dangerous now...
    6. "the source" hive - will be changed to be in siegerange from the northern route again becase I missed to adjust the new hive to the old siege range. there will be a additional airduct leading from source to resource extraction.
    7. no idea about that. drainage will stay but "service ladders" will be changed to match additional route from "vehicle elevator"
    8. additional vent OR weldable route between "surface elevators" and "tram loading bay"
    9. surface elevators - ... and of course the doorway to the vehicle paking route, maybe it will be a weldable door that doesnt block aliens.

    you see: Im not one of those people that say "wow, Im finished." I never will be. maybe thats not too good for ME <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Ah well, you have to take the good with the bad. If the competitive players have criticisms, ask what they think needs done, and if you want, act on it. Hey you said you're getting good feedback too, so its not a big deal. Anyway, the layout looks really interesting so i'll have to take a look at the map (finally).
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    u should talk to tyr if u havent already gravity, to sort out any gameplay problems ;o
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited January 2005
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> my opnion doesnt too much but:

    darkness, small places and where is the pass?

    sometimes i dont found the switch to use the elevator or the doors need to be more look to doors because some times i m lost in that map and i dont see where is the door, the doors are soo much close to corners and u dont think this a door or a dead end?

    i think well this is a wall wait a door no is a wall where the door.

    i really hate to be marine swing in that small dark place with one skullk pursuit me, i really like the style but hate to be easy food.

    the details are amaze but alot darknesss to every skulk hide and bite you.

    the marien start need a spotlight becausesoem times u dont can found the build or equipement or the comander doenst found the jetpacks.

    Your low level light made a good felling style, but marines doesnt have chance.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    lol actually, when I first read the first post, I thought, "OMG SOMEONE FINALLY DID IT! THEY PORTED NS TO THE SOURCE ENGINE!" then I read farther. and remembered a three-year-old thread about a map concept called ns_source...lol

    so anyways, nice work! I like the story. Biological weapons...nicely done, Gravity. Nicely done. Now, if I can just get co_escape up and running...*sigh*
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    first of all I have to admit that I was very surprissed to see carioca on our server .
    so he had some things to critizise. lets take a look:
    (translate bit by bit so I myself could get an idea of WHAT is meant, dont mention MY english <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->darkness, small places and where is the pass?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont get the idea behind that carioca.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"sometimes I had not been able to find the switches for using elevators or doors. there need to be more and they should be clearly visible because sometimes I got lost in that map and I cant make out any doors. the doors are too close to the corners and you are thinking about if it is a door or an dead end. I think by myself this is a wall but then its a door and I ask myself ´WHERE is the door?´ "<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok, thats a point noone mentioned before. first one: there is NO button for the doors. all doors are automatic doors, ergo they open when a lifeform steps into the trigger. but the buttons for the 2 elevators are cleraly visible. the only thing I could do ist to light them... if that should help. but you are right with that "I dont know what is door and what is wall". but you will notice that most "wall-doors" are damaged. however, two arent so its the lac of continuity. my mistake.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"I really hate to be marine in that small, dark place with one skulk pursuiting me. I really like the style but I hate it to be easy food."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you hated it getting eaten by me? you first shot ME but unfortunetely "resource compression" was my starting hive so you became instant-meal for me.
    lets get serious: this passage is an alien bonus and it is supposed to. but remember: lack of lightning is not an alien advantage at all. aliens dont have flashlights XD I think its ok. or anybody else wanting me to change it?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"the details are amazing but many dark spots for aliens to hide."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    why "but"? darkness as hiding spots is a good thing. and believe me, semi-pro players call the map EXTREMELY-marine-friendly! to details: some say the map is very detailed, others say it lacks details. and in my opinion its EXACTLY between both arguements.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"the marinestart needs a spotlight because sometimes you cant find buildings or items."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    4 light_spot´s in the marinebase. noone ever mentioned the ms to be too dark, even if they mentioned about other parts. I wil fix the lightning in some parts but I WONT raise the lightlevel. and remember: you are talking with a guy that still has got a dark screen setting (although ns gamma is set to default-max). its not a tanith but its not an altair either <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"your low level light made a good atmosphere, but marines doesnt have a chance."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    YOU hadnt got a chance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> all I can say to this: Im really confused how many different opinions people can have about ONE map o_0 there seem to be 2 factions: the ones who yell "MARINE ADVANTAGE!", the other with "we get **** kicked by aliens all th time." I guess a FULLSCALE test would help here.

    to create a map that everybody likes, is NOT possible. but I will focus on building a map that public players will like. so I can like it, too XD

    @ spawn of chaos: and its "biological weapon". figurative sense. I dont want to mess with the rest of the ns community.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    if u want a full-scale test then submit it for playtesting. i'm serious.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> could you add glass to doors or a strip yellow or red in the edge of the door or in midle of that to me know that thing open?
    the elevator really sometimes i dont think this a elevator i see more to a floor.
    your map really very nice and all match up itself making really dificult to distinct the ways to walk. i really need sings like tanith, origin use in the hallways or like the halflife does in the walls.

    if u put sings in the top could help to see where u going like ayumi the pressure sing in top is a styling and that help.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited January 2005
    <!--QuoteBegin-TOmekki+Jan 28 2005, 07:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jan 28 2005, 07:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if u want a full-scale test then submit it for playtesting. i'm serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    dunno what you mean...
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    I think he means sending it to the devs
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    yep! and I'll bite my **** if they wanna include this map for the official mapcycle =)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I agree with Tomekki, this is definately a level that stands a high chance of being accepted as an official map. I enjoyed running about in it, when I get time I will play it on that server in your sig, Lt.Gravity.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    bah, i to thought that this was a port of NS To Source Engine..dang misleading names <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    valve is the one to blame here! Gravity choosed the name source before valve even thought about creating the source engine!
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    thank you kylie =) *hugs* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Only did a walk around, but gotta say, nice work! Only thing that bugged me was that water sound in Mine Access something or other could be heard quite a distance away. Hearing that water sound in the lava room is kind of odd.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Lt Realness+Jan 30 2005, 02:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jan 30 2005, 02:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> valve is the one to blame here! Gravity choosed the name source before valve even thought about creating the source engine! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As far as I know that is unlikely, Source was around before NS, just not 'playable' in any shape or form <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    <!--QuoteBegin-Thursday+Jan 30 2005, 04:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday @ Jan 30 2005, 04:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Jan 30 2005, 02:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jan 30 2005, 02:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> valve is the one to blame here! Gravity choosed the name source before valve even thought about creating the source engine! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As far as I know that is unlikely, Source was around before NS, just not 'playable' in any shape or form <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well then I think that the name wasn't known in the community so we could copy it!

    @BigD thank you for the statement about the sound! I gonna fix it if there's some more trouble with it

    if you have any bugs with the sounds, just tell me because I made/mixed them.
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