Texture Tools
Meto
Join Date: 2004-04-26 Member: 28216Members
<div class="IPBDescription">Can't find what I need</div> Hi guys,
I've been looking for the tools I need to put together a HL wad but have been unsucessful.
I finally managed to download the original texture tools (had to get the full SDK). Problem is that I don't have any software to convert my images in to compatible bitmaps. I remember I used to use some random freeware tools but I can't find anything like this again. I've tried using jasc PSP 6 but it wont let me set the right format and I've tried using some texture tool called "Bright" from Epic but when I try and compile it just crashes qlumpy.
Is there a complete package now that can do it all, e.g. convert the image files and put them in to a wad?
Cheers,
Meto
I've been looking for the tools I need to put together a HL wad but have been unsucessful.
I finally managed to download the original texture tools (had to get the full SDK). Problem is that I don't have any software to convert my images in to compatible bitmaps. I remember I used to use some random freeware tools but I can't find anything like this again. I've tried using jasc PSP 6 but it wont let me set the right format and I've tried using some texture tool called "Bright" from Epic but when I try and compile it just crashes qlumpy.
Is there a complete package now that can do it all, e.g. convert the image files and put them in to a wad?
Cheers,
Meto
Comments
I've been looking for the tools I need to put together a HL wad but have been unsucessful.
I finally managed to download the original texture tools (had to get the full SDK). Problem is that I don't have any software to convert my images in to compatible bitmaps. I remember I used to use some random freeware tools but I can't find anything like this again. I've tried using jasc PSP 6 but it wont let me set the right format and I've tried using some texture tool called "Bright" from Epic but when I try and compile it just crashes qlumpy.
Is there a complete package now that can do it all, e.g. convert the image files and put them in to a wad?
Cheers,
Meto <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
PS can convert to bitmap.... can't it?
If you get really stuck I know for a fact <a href='http://www.gimp.org/' target='_blank'>the Gimp</a> converts images almost flawlessly. Just open the image and save it to the new image type.
Wally is great, and it opens most of the major file types.
What I need is something to save 32bit TGAs , PSP 8 only does 24bit so I loose my transparancy when I save my source textures <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Highly unlikely. Probably nuked though, since it's above limits.
Ohnos, CARTOON PEOPLE ARE DYING! THE LITTLE KIDDIES EYES!! OH GOD BANT~
Yeah.. right. It'll get nuked.
Unless you are talking to me, because in that case I have express permission from Nem0 to use my ava...
I think it does...