Abriged Beta 6 Changelog

coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">*drools*</div> Gameplay changes
O Aliens have innate regeneration at a rate of 2% per second, this regeneration will always heal at least 1 point of health or armor and stacks with DC or hive healing, but doesn't 'stack' with Regeneration.
O Alien upgrades cost 0 resources.
O Gestating to skulk costs 0 resources.
O Sieges no longer damage players.
O Siege now does 330 Damage.
O Turrets now prioritize players over structures.
O Offense Chambers now priorities players over structures.
O Parasite now takes precedence over Scent of Fear image (allows players to see that their Parasite hit when using SOF to help teammates track enemies).
O Bile Bomb's range has been increased by 15%.
O Cat-pack cost has been reduced from 4 to 3.
O Marines near Sensory chambers show up as if detected by Scent of Fear.
O Acid rocket now does double damage to armor.


Game mechanics
O Hitbox code has been much improved, so shooting through the legs of an Onos will miss, while shots on edges of models will now hit.
O Players using Cloaking upgrade will no longer be fully visible at any time unless attacking or being attacked.
O Players moving faster than walking pace will gradually become more visible the faster they move, but only to a max visibility of 30%.
O Turrets will not fire at aliens with less than 10% visibility.
O Clicking on an enemy structure (visible, non-visible and cloaked) gives a 'move to' waypoint.
O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in 0 damage after 700 units, to stop shotgun sniping.
O If you are within 600 units of marine start, you will not be transported in by Distress Beacon.
O Group waypoints will now act like personal waypoints for each player (so when you reach the waypoint, it disappears for you, while remaining for all other players).
O Alien respawn time reduced for teams larger than 6. As the number of hives increase, this time is increased, so at 3 hives there is no difference from respawn rate at 6 players.
O Combat wavespawn now takes a 5 seconds plus 2 seconds for every dead player, up to a maximum of 13 seconds.
O Added 'notready' command to reverse ready status in tournament mode.
O Fixed exploit where structures could be dropped near marines in water to avoid building restrictions.
O Equipment, med-packs, ammo-packs, etc. can again be dropped directly on players.
O Knife knockback has been removed.
O Players no longer join a team in the 'dead' state.
O Phasegate bug that allowed for the fast transportation of numerous marines has been fixed.
O Changed player min build distance from 20 to 30.


Cosmetic changes:
O Added Heavy Armor falling sound.
O Gave each Alien a unique landing sound.
O Updated Jetpack sound.
O Updated LMG clip out and clip in sounds.
O Updated Pistol reload sounds.
O Reverted LMG firing sound back to sound from beta 4.
O Updated welder idle sound to be more obvious when not welding anything.
O Replaced raindrop sprites.
O Added a "player joined team" messages to HUD.
O Updated cat-pack commander menu icons to provide a consistent interface.
O Friendly parasited players no longer show up in hive sight, and are no longer notified that they are parasited (Parasite still does FF damage though).
O Added a seperate sprite for parasited enemy structures (placeholder graphics).
O Hive locations always appears on Hive Sight.
O Unbuilt hives use a different sprite for easy detection.
O Commander Station always shows as closed in combat maps.
O Changed Hivesight sprites to be better discernable for colorblind players (Thanks Jazz!).
O Partly implemented third person reload animations.
O Added slightly tweaked xenocide charge and explosion sounds.
O Animations for egg now play, they were broken

Map changes:
O co_faceoff
- Widened vents near marine start
- Changed geometry behind comm chair to be more accessible
- Hive can no longer be shot by jetpackers sitting in the side vents
O co_pulse
- Added a ramp to the hive room
O co_sava
- Increased brightness
- Added cover in various rooms
- Reworked hive room to increase alien-friendliness
- Added several vents
- Increased brightness level
- Added more cover for aliens
- Tweaked some areas to allow easier Onos movement
O co_angst
- Completely reworked center area of map
- Increased brightness in landing gear zone
- Fixed several onos stuck issues
- Various other changes around the map
O Added co_niveus
O Added co_ether

O ns_tanith
- Fixed ramp in Central Access tunnels
- Added structures to Waste and Satcom hives to reduce spawncamping
- Added a vent between Satcom and Acidic Solution resource node
- Fixed bugs with cieling architecture in Fusion Reactor hive
O ns_ayumi
- Gorge's Hideout and Oxygen resource towers removed
- Windows in Cold Turn and Hamasaki Hive are now breakable
- Fixed some snag spots in Eastern Entrance
- Change entrance to AE35 so Onos can fit
- Fixed spelling mistakes and invisible ledges
O ns_altair
- Increased lighting variation and brightened up overly dark rooms
- Various texturing fixes and improvements
- Reworked geometry slightly in various rooms
- Added vent between Omega Site, Phi Test Site, and Zeta Corridor
O ns_eclipse
- Recreated Marine Start as a mixture between 1.0x and 2.0x versions and
removed doors
- Moved Power Subjunction, Horseshoe, and Maintenance resource nodes
- Redesigned some hallways
- Vent from Horseshoe to Marine Start removed
- Various bug fixes
O ns_veil
- Moved Emergency Nozzle C-12
- Redesigned Pipeline hive
- Added cover to east exit from Cargo hive
- Fixed vents from Cargo to Nanogrid monitoring
- Various bug fixes
O ns_bast
- The broken door in MS is now closed
- Marines have to go through Main Aft again to get to Engine (fixes the 15
second run)
- Added infestation in Refinery to block the massive line of sight to the hive
- Added cover in Refinery in a desperate attempt to make the hive more
alien-friendly (and someone somehow convinced me to do it)
- Reworked and renamed Docking Storage (it's called Reactor Core Regulation
now)
O ns_nothing
- Sped up and fixed all elevators
- Elevators can no longer be permanently blocked by players or structures
- Widened most vents
- Fixed several ladders to improve Onos navigability
- Fixed railings in Ominous Kismet and improved general navigability of the
area
- Several trivial bug fixes
O Added ns_eon



Taken from <a href='http://www.brywright.co.uk/nsforum/index.php?act=ST&f=4&t=1510' target='_blank'>http://www.brywright.co.uk/nsforum/index.p...t=ST&f=4&t=1510</a>.
Enjoy!
«134

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    OMJ release now!!!11!123!!


    It's nice to know the devs have been keeping busy. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Also:

    o Pancake prevention code. Flapping no longer adds lift after speed exceeds about 900 ( or 1000 with celerity ). This seems to work well, forward movement is as normal, and diving is as normal.

    And ns_mineshaft was cut.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited January 2005
    shnazzy


    why was mineshaft cut? bah that wasnt a bad map.
  • zodiakzodiak Join Date: 2004-10-30 Member: 32528Members
    Wonder what those 3 new maps will be like. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I think mineshaft was cut because the source file was lost. Can't say I'll miss it. It and Agora were the two worst cases of a map being chosen for looks over gameplay, IMHO.
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    Woah, only good stuff! I'm quite eager to see what repercusison the cloacking change will have ingame.
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    So is this going to be a patch or a whole new download? There's so many content changes!
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    I like the sound of some of the map changes, especially veil (with pipe reworked and C12 moved, maybe starting with pipeline won't be auto-lose!)
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    There is? I was quite disappointed there where only like 12 general changes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • adi0adi0 Join Date: 2004-10-07 Member: 32142Members
    oh boy! my first ns update <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> i'm so excited! new maps, bah! i won't be the only one who doesn't know the paths <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> this rox!!!!!!111
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    Despite the problems with ns_mineshaft I still liked it. Anyway, I want to try out ns_eon... And finally no more complaining about pancaking lerks.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin-Zek+Jan 9 2005, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jan 9 2005, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think mineshaft was cut because the source file was lost. Can't say I'll miss it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I liked mineshaft <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    And man, what is <i>with</i> the epidemic of just "losing" stuff. Don't people know how to back things up?
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Looks nice enough.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    good, no more mineshaft.

    wonder what eon is like... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    Awesome! This is a huge update. Can't wait to play ns_eon. Sounds so... infinite... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Agora yes, Ayumi no.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    O Partly implemented third person reload animations.

    as in:
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-keep it Gangsta+Jan 9 2005, 05:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it Gangsta @ Jan 9 2005, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Partly implemented third person reload animations.

    as in: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    seriously? how do you know this? that looks really cheesy if thats it. and how did bry get the full changelog?
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <!--QuoteBegin-6john+Jan 9 2005, 10:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 9 2005, 10:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-keep it Gangsta+Jan 9 2005, 05:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it Gangsta @ Jan 9 2005, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Partly implemented third person reload animations.

    as in: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    seriously? how do you know this? that looks really cheesy if thats it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL, thats a joke pic he made it up mate <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • kormendikormendi Join Date: 2003-05-26 Member: 16726Members, Constellation, NS2 Playtester
    <!--QuoteBegin-6john+Jan 9 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 9 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how did bry get the full changelog? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It was posted in the constellation forum, so he probably leaked it from there.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-kormendi+Jan 9 2005, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kormendi @ Jan 9 2005, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-6john+Jan 9 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 9 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how did bry get the full changelog? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It was posted in the constellation forum, so he probably leaked it from there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It wasn't leaked - Nem0 gave us permission to 'spill our guts'. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • kormendikormendi Join Date: 2003-05-26 Member: 16726Members, Constellation, NS2 Playtester
    Cool, Time to go spill
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    oh ok good. so can any consti spys tell us what they mean by parly implemented 3rd person reloads? is it only for some weapons or what?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-6john+Jan 9 2005, 05:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 9 2005, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh ok good. so can any consti spys tell us what they mean by parly implemented 3rd person reloads? is it only for some weapons or what? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well the 6th alien evolution - skulks with r0cket l4unching miniguns on their heads - don't have a 3rd person reload anim yet, but it's being worked on.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-do0r+Jan 9 2005, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (do0r @ Jan 9 2005, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PLEASE CUT AGORA AND AYUMI THANKS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ayumi is a good map.
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    <!--QuoteBegin-6john+Jan 9 2005, 06:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 9 2005, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh ok good. so can any consti spys tell us what they mean by parly implemented 3rd person reloads? is it only for some weapons or what? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well i dont think partly means that LMGs or HMGs reload animation is partly finished and they still put it in <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
  • DemonfistDemonfist Join Date: 2005-01-08 Member: 33966Members
    Changelog looks great, can't wait to play the new maps.
  • SlashySlashy Join Date: 2005-01-09 Member: 34214Members
    sourcescourcesource
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-6john+Jan 10 2005, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 10 2005, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh ok good. so can any consti spys tell us what they mean by parly implemented 3rd person reloads? is it only for some weapons or what? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Look at the beta 5 models in HLMV, as you'll see the LA marine has all the 3rd person reload anims, the HA doesn't.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Sweet changelog, can't wait.
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