So Whats Wrong With Unreal Engine 2?
Alcapwn
"War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
in Off-Topic
<div class="IPBDescription">Think about it...</div> I was reading the main page, and flay was talking about ns2 and engines...and left out unreal2 engine.
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Is it just me? Unreal 2 engine looks good, can do indoor and outdoor levels, has awsome lighting, and can run on most of the pcs out there.
Its also probably thousands of dollars less expensive to liscense. It already has ragdoll, and you can rip karma out and put havoc in if you want.
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...
Is it just me? Unreal 2 engine looks good, can do indoor and outdoor levels, has awsome lighting, and can run on most of the pcs out there.
Its also probably thousands of dollars less expensive to liscense. It already has ragdoll, and you can rip karma out and put havoc in if you want.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Comments
Unreal Engine 3 is mentioned...
I think its just a matter of Flay looking ahead.
i dont get why people try that, never works for me
i think troika made some kind of special deal with % of sales or something not just a fixed price
or maybe the guys at troika are good friends with the guys at valve and got a special deal
Think of a spaceship map where the gravity generators were off, and you had to turn them on to be able to walk. Whereas skulks could walk on the walls, sadly, gorges suffer the same human fate. Or imagine floating blood hitting the wall.
Think of a spaceship map where the gravity generators were off, and you had to turn them on to be able to walk. Whereas skulks could walk on the walls, sadly, gorges suffer the same human fate. Or imagine floating blood hitting the wall. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i see a bigger future in the unreal 3 engine then i do in the source engine
unreal engine
- full real time lighting
- awsome bump mapping technology
- full physics
sure the source engine may have the capability to do these things but that is with additional coding and whatnot
And if it wasn't packaged well i'm sure you could just buy your own havoc liscense...
And if it wasn't packaged well i'm sure you could just buy your own havoc liscense... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I didn't think Unreal2 used Havok, considering most havok games say it somewhere on the box.. where neither Unreal II, UT 2k3 or UT 2k4 have any mention of Havok on their boxes.. I always thought Unreal2 used Karma physics for ragdolls and those are pretty much the only physics in the base Unreal2 engine.
Also:
<!--QuoteBegin-http://www.unrealtechnology.com/flash/technology/ue2.shtml+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (http://www.unrealtechnology.com/flash/technology/ue2.shtml)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Physics
Integrated Karma rigid body physics engine bundled with Unreal Engine 2 at no extra cost<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm pretty sure all Unreal2 powered games that use Havok have licenced it out seperately.
Physics as a whole comprises things like fluid dynamics, thermal dynamics, sound waves and so forth. I know there's no fluid dynamics in Source (although, like everything in Source - apparently - "You could mod it in..."). Force/Torque, ragdolls and light refraction and reflection are actually fairly small physics concepts, but the only ones a player can use consistently.
There's little use for thermal dynamics, unless you want a player to build a hot air balloon or something like that; whereas kinetic motions like force come into play whenever you're throwing stuff around.
I don't know if the Unreal engine really supports any more physics than Source (although I think I heard about fluid dynamics in there somewhere).
i see a bigger future in the unreal 3 engine then i do in the source engine
unreal engine
- full real time lighting
- awsome bump mapping technology
- full physics
sure the source engine may have the capability to do these things but that is with additional coding and whatnot <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
and all you will need to play it is a computer that I'm sure more than half this forum can not afford.
i see a bigger future in the unreal 3 engine then i do in the source engine
unreal engine
- full real time lighting
- awsome bump mapping technology
- full physics
sure the source engine may have the capability to do these things but that is with additional coding and whatnot <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
and all you will need to play it is a computer that I'm sure more than half this forum can not afford. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You realize that's what you would have said when the Source engine was announced.
I think its just a matter of Flay looking ahead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly. Flayra said that NS2 wouldn't be out for at least several years. UE3 games are supposed to be coming out around 2006/2007.
No one wants them to wait, but chances are the planning process along with getting investers to fund it will probably take 1 or 2 years before they can actually get down to working on the project.
Half Life 2 took 6 years to develop. Albeit, some of the was developing Source, but its not like they're going to, nor should they, rush NS2.
<img src='http://www.jucaushii.ro/img/UnrealEngine3/08.jpg' border='0' alt='user posted image' />
Just look at the immense detail, how does that compare to source? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
So I don't think that's the reason. Maybe flayra just doesn't like the engine, or doesn't have as much experience with it?
not really, the source engine looked nice but not <i>that</i> nice. When I looked at all the first source screenshots I knew I would be able to get a system too play it without the need to start selling my organs.
Schloom, I hear kidneys make about $500 on the black market in some places. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And why do so many people spell my name with a c? people all over the world seem to think there is a c in my name.