So Whats Wrong With Unreal Engine 2?

AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
<div class="IPBDescription">Think about it...</div> I was reading the main page, and flay was talking about ns2 and engines...and left out unreal2 engine.

...

Is it just me? Unreal 2 engine looks good, can do indoor and outdoor levels, has awsome lighting, and can run on most of the pcs out there.

Its also probably thousands of dollars less expensive to liscense. It already has ragdoll, and you can rip karma out and put havoc in if you want.

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Comments

  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    yeah, the ut2004 engine is rock solid, and ran great, (looked too) on my geforce 2 mx 200 even, although hl2 looked descent too. I think that the UT2004 engine might not do close up detail as well as halflife 2, and may not be as flexible?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The OTHER project, is Natural Selection 2. The game design has been started (hoo-boy, fun stuff), but this will be a full-fledged $50 (or so) retail game, not a mod. It will use a next-generation engine (like Source, Unreal Engine 3, etc.) and will take years and millions of dollars to create. This is what I'm now spending the majority of my time on. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Unreal Engine 3 is mentioned...
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited January 2005
    Maybe because by the time NS2 is out, unreal3 powered games might also be out. At which point Unreal2 won't look so hot anymore.
    I think its just a matter of Flay looking ahead.
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    <!--QuoteBegin-ANeM+Jan 9 2005, 08:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jan 9 2005, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looking ahead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dont get why people try that, never works for me
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    yeah... fragops really brings out the detail in my opinion.. nice looking game.. nice mod... but meh it didnt seem to have much with boxes and such.. not many objects in the ut2k4 maps that can be moved etc... while im sure it probably can it might not handle it well...
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I could be wrong on this, but isn't Source okay-ishly cheap? I mean, Troika could afford it, and their not exactly a moneymaker now.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Quaunaut+Jan 9 2005, 11:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jan 9 2005, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I could be wrong on this, but isn't Source okay-ishly cheap? I mean, Troika could afford it, and their not exactly a moneymaker now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think troika made some kind of special deal with % of sales or something not just a fixed price

    or maybe the guys at troika are good friends with the guys at valve and got a special deal
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    I'd prefer the unreal engine 3 over source... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    Source FTW plez. I have a feeling that most of your minds will be changed to source in the future. think of it, if we can make a good rally mod, a good soccer mod in hl1, think of the stuff we can do in source? The physics open a HUGE domain for great features.

    Think of a spaceship map where the gravity generators were off, and you had to turn them on to be able to walk. Whereas skulks could walk on the walls, sadly, gorges suffer the same human fate. Or imagine floating blood hitting the wall.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-xKORExslim+Jan 9 2005, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xKORExslim @ Jan 9 2005, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Source FTW plez. I have a feeling that most of your minds will be changed to source in the future. think of it, if we can make a good rally mod, a good soccer mod in hl1, think of the stuff we can do in source? The physics open a HUGE domain for great features.

    Think of a spaceship map where the gravity generators were off, and you had to turn them on to be able to walk. Whereas skulks could walk on the walls, sadly, gorges suffer the same human fate. Or imagine floating blood hitting the wall. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i see a bigger future in the unreal 3 engine then i do in the source engine

    unreal engine
    - full real time lighting
    - awsome bump mapping technology
    - full physics

    sure the source engine may have the capability to do these things but that is with additional coding and whatnot
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    I don't think you get Havok as part of the package with Source. Unreal Engine 3 seems so much better than Source.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Havoc is the physics system used by unreal2 (and assumedly unreal3) tech and source tech...

    And if it wasn't packaged well i'm sure you could just buy your own havoc liscense...
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    HL2 has full physics... IT has gravity, boyency, gases (yes gases, those electrified igniters use the physics engine too).
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited January 2005
    <!--QuoteBegin-DOOManiac+Jan 9 2005, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jan 9 2005, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Havoc is the physics system used by unreal2 (and assumedly unreal3) tech and source tech...

    And if it wasn't packaged well i'm sure you could just buy your own havoc liscense... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I didn't think Unreal2 used Havok, considering most havok games say it somewhere on the box.. where neither Unreal II, UT 2k3 or UT 2k4 have any mention of Havok on their boxes.. I always thought Unreal2 used Karma physics for ragdolls and those are pretty much the only physics in the base Unreal2 engine.

    Also:
    <!--QuoteBegin-http://www.unrealtechnology.com/flash/technology/ue2.shtml+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (http://www.unrealtechnology.com/flash/technology/ue2.shtml)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Physics

    Integrated Karma rigid body physics engine bundled with Unreal Engine 2 at no extra cost<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I'm pretty sure all Unreal2 powered games that use Havok have licenced it out seperately.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-xKORExslim+Jan 10 2005, 02:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xKORExslim @ Jan 10 2005, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL2 has full physics... IT has gravity, boyency, gases (yes gases, those electrified igniters use the physics engine too). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Physics as a whole comprises things like fluid dynamics, thermal dynamics, sound waves and so forth. I know there's no fluid dynamics in Source (although, like everything in Source - apparently - "You could mod it in..."). Force/Torque, ragdolls and light refraction and reflection are actually fairly small physics concepts, but the only ones a player can use consistently.

    There's little use for thermal dynamics, unless you want a player to build a hot air balloon or something like that; whereas kinetic motions like force come into play whenever you're throwing stuff around.




    I don't know if the Unreal engine really supports any more physics than Source (although I think I heard about fluid dynamics in there somewhere).
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    <!--QuoteBegin-Chrono+Jan 10 2005, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jan 10 2005, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    i see a bigger future in the unreal 3 engine then i do in the source engine

    unreal engine
    - full real time lighting
    - awsome bump mapping technology
    - full physics

    sure the source engine may have the capability to do these things but that is with additional coding and whatnot <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and all you will need to play it is a computer that I'm sure more than half this forum can not afford.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Shloom+Jan 10 2005, 02:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shloom @ Jan 10 2005, 02:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Chrono+Jan 10 2005, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jan 10 2005, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    i see a bigger future in the unreal 3 engine then i do in the source engine

    unreal engine
    - full real time lighting
    - awsome bump mapping technology
    - full physics

    sure the source engine may have the capability to do these things but that is with additional coding and whatnot <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and all you will need to play it is a computer that I'm sure more than half this forum can not afford. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You realize that's what you would have said when the Source engine was announced.
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    Unreal Engine 3 would be the best choice, with its built in support of a huge amount of shaders, it's taking things to levels we have yet to see in games.
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    <!--QuoteBegin-ANeM+Jan 9 2005, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jan 9 2005, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe because by the time NS2 is out, unreal3 powered games might also be out. At which point Unreal2 won't look so hot anymore.
    I think its just a matter of Flay looking ahead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly. Flayra said that NS2 wouldn't be out for at least several years. UE3 games are supposed to be coming out around 2006/2007.
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    So, you want them to WAIT 1-2 years before starting NS2? That'll really help getting the game out ASAP.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-xKORExslim+Jan 10 2005, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xKORExslim @ Jan 10 2005, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, you want them to WAIT 1-2 years before starting NS2? That'll really help getting the game out ASAP. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No one wants them to wait, but chances are the planning process along with getting investers to fund it will probably take 1 or 2 years before they can actually get down to working on the project.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    They SAID they're going to take that much time. And, besides, they can already start on the artwork.

    Half Life 2 took 6 years to develop. Albeit, some of the was developing Source, but its not like they're going to, nor should they, rush NS2.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2005
    <a href='http://www.jucaushii.ro/imgcateg_721.html' target='_blank'>This Website</a> has a stack of Unreal 3 Engine screenshots. Although due to their huge size I will only include one picture for those lazy people that don't want to click the link.
    <img src='http://www.jucaushii.ro/img/UnrealEngine3/08.jpg' border='0' alt='user posted image' />
    Just look at the immense detail, how does that compare to source? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • marcemarce Join Date: 2004-08-24 Member: 30869Members
    Looking ahead is all well and good, but there's no point putting something off indefinitely just because something else might come out then too that is newer. If that was how we did things, nothing would be did-ed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I mean Done.

    So I don't think that's the reason. Maybe flayra just doesn't like the engine, or doesn't have as much experience with it?
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    edited January 2005
    <!--QuoteBegin-TychoCelchuuu+Jan 10 2005, 02:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jan 10 2005, 02:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You realize that's what you would have said when the Source engine was announced. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not really, the source engine looked nice but not <i>that</i> nice. When I looked at all the first source screenshots I knew I would be able to get a system too play it without the need to start selling my organs.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited January 2005
    I never liked Unreal Engine 2. It felt lossy and really just... jury-rigged, sorta. Lack of polish, if you will. I preferred Quake 3 engine in most cases.

    Schloom, I hear kidneys make about $500 on the black market in some places. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    That doesn't go very far in canadian funds.



    And why do so many people spell my name with a c? people all over the world seem to think there is a c in my name.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Actually, i believe Unreal3 engine is already available for license. And Unreal3 engine was designed with the assumption that cards will be shipping with 1 GIGABYTE of ram when it's released. I don't see that too being outrageous really. A gig of VRAM in two years? More than do-able. In two years i bet just about everyone in here will have upgraded their video cards. Most gamers do every year to two years. 128 to 256 of ram is pretty standard right now. In two years what do you think an X800 will cost? 300? 250? 200? If Flayra does go with the U3 engine i won't be surprised. It's got lots of nice features, like the nice lighting, bump mapping, displacement mapping, etc, though i'll be slightly saddened. Mainly because i still havn't got the hang of mapping for it. ~_~
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I'd like the idea of NS2 on the U3 engine, however considering NS was created on the HL engine because of the huge community, I wouldnt be surprised if NS2 was on source. Most of the existing fanbase probably has Hl2, or at least a PC powerfull enough to run it. (Plus source is highly scalable for lower end machines, unlike U3)
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