Onus Doesnt Do Enough Damage...

MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
<div class="IPBDescription">...or turrets are too strong.</div> it kinda confuses me, a HUGE monster against a little tripod turret and it takes like 8 hits to destroy it, and of course theres not one, theres at least 8 or so.

whats the reasoning behind this?

Comments

  • ProdigyXLProdigyXL Join Date: 2002-11-02 Member: 5376Members
    Have to agree with you here a bit. I don't know if I'm not hitting them right, but I'm missing them most of the time with all aliens. But, practice makes perfect. As long as the Onos is backed up by a gorge with some defensive chambers, the Onos can just pound away and come back, and repeat.
  • VitalMindVitalMind Join Date: 2002-11-01 Member: 2867Members
    im sure when the patch hits u wont see too many turrets so he should become a lil more usefull...not that he isnt now <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    1. Resource bug. There will almost never be 8 turrets in any room anywhere ever once it's fixed. I'm really surprised that people can't seem to figure this out yet.

    2. Primal scream. You need 3 hives to get an Onos, so you have the ability to use primal scream. Use it. It increases your attack rate, your adrenaline recovery, and your movement speed. It makes taking out entire bases quicker and easier.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Primal scream lasts about 15 seconds =(
    Time to kill 1 turret.

    It also takes full adrenaline.
  • VitalMindVitalMind Join Date: 2002-11-01 Member: 2867Members
    well i may be an idiot but as far as his charge goes how the heck..do u just aim and press and hit then repeat or what?
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    AFAIK
    click once, keep running into things while adrenaline lasts
  • TacoSupremeTacoSupreme Join Date: 2002-11-01 Member: 2562Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Primal scream lasts about 15 seconds =(
    Time to kill 1 turret.

    It also takes full adrenaline.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    A turret dies in about 3 or 4 hits from Onos, with primal scream thats about 2 seconds. I can usually waste 4 or 5 turrets while it lasts, then run away to get my life back.

    Also if you have trouble hitting turrets with Onus, try ducking it helps a lot.
  • NullzeroNullzero Join Date: 2002-11-05 Member: 6968Members
    You need to use <b>Primal Scream</b>. This will at least double your attack speed. Then, when you get close to the turret, make sure you look DOWN at it, so it's in your view. You'll make short work of the turret... probably will be gone in about 2-3 seconds.

    Make sure you have <b>Adrenaline</b> as well.

    -----
    Nullzero
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    Remember that you can't hit the top part of the turret (the actual rotating gun part) it just doesn't register hits there. Instead, you'll want to aim for the large metal base that the gun sits on. If you're unsure if you're hitting anything with the onos, make sure to aim a little lower than you normally would.

    As for Onos not affecting turrets... the onos was made to take on turrets. You just have to use it correctly, like any alien in NS, don't expect to waltz into a base and take out all the structures in one go. Use primal scream to give yourself the advantage, as others have mentioned above, it makes your attack speed skyrocket so that, yes, you can take a turret out in two seconds.

    As for charge, either charge doesn't affect structures or it doesn't do much damage at all. It's main use is against groups of infantry for which is it very effective.
  • NullzeroNullzero Join Date: 2002-11-05 Member: 6968Members
    I'm pretty sure you can target the rotating "head" part of the marine turrets. This is how I take them out as Lerk... I just peak over a ledge, or around a corner, then snipe them with needle-spikes until they're dead... with all spikes hitting the head part.

    -----
    Nullzero
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    That's strange, while observing lerks I've noticed the spikes flying straight through the top part of the turret. And while parasiting buildings as a lerk, I've found I can't hit turrets with the parasite on the rotating head.
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