WTH Is Wrong With The Hitboxes
commando_carl
Join Date: 2005-01-06 Member: 32997Members
I mean seriously, sometimes i will be looking smack dab at a skulk, shoot him 2 or 3 times with a lvl 2 shotty, point blank, and he doesnt die. its freaking **** if you ask me. ive shot a skulk 5 times and no death with a lvl 1 shotgun on combat and he didnt die, and it was a normal skulk, becasue i had a :26 second shotgun.
I have pretty good aim, and ping 60- constantly. i dont know if it the ns hitboxes or laggyhitboxes from hl1 , but its relaly screwed up, and it pisses me off, alot.
Another thing is with lmg, if you shoot an afk with like 8 bullets he dies. ive wasted 20+ bullets on a skulk and he was running dead at me, and doesnt die. then 1 guy following me shoots him with 1 bullet and kills him.
Then theres other times when im alien and i ahve to bite the marines 3 times on the beginning of game when i rush there base or somthing, and they dont even have enough time to get armor 1.
Last, theres the 150 hp and like 50 armor, when you get killed by a lmg in like 2 seconds as fade with that amount of health.
Anyways, i dont know about yall but this is really making me mad, and i dont know if its happening to yall, but its deffinitly happening to me
w/e
carL'
I have pretty good aim, and ping 60- constantly. i dont know if it the ns hitboxes or laggyhitboxes from hl1 , but its relaly screwed up, and it pisses me off, alot.
Another thing is with lmg, if you shoot an afk with like 8 bullets he dies. ive wasted 20+ bullets on a skulk and he was running dead at me, and doesnt die. then 1 guy following me shoots him with 1 bullet and kills him.
Then theres other times when im alien and i ahve to bite the marines 3 times on the beginning of game when i rush there base or somthing, and they dont even have enough time to get armor 1.
Last, theres the 150 hp and like 50 armor, when you get killed by a lmg in like 2 seconds as fade with that amount of health.
Anyways, i dont know about yall but this is really making me mad, and i dont know if its happening to yall, but its deffinitly happening to me
w/e
carL'
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Comments
Noobs, i was playing like 10 min ago and people kept devouring ONLY on combat, eat run, eat run, eat run. it was **** me off so i left. same guy devoured me 6 times in less than 5 minutes. its pretty ****.
other wise, keep on topic please
<a href='http://mrben.thezazi.net/demos/laggyhitboxes.mpg' target='_blank'>http://mrben.thezazi.net/demos/laggyhitboxes.mpg</a>
straight from b6
And that fade hit box was just SLIGHTY low there!
but i have to say, these problems (i've been getting them too) aren't as bad as they were, so at least the fixed some stuff. give em that.
<a href='http://mrben.thezazi.net/demos/laggyhitboxes.mpg' target='_blank'>http://mrben.thezazi.net/demos/laggyhitboxes.mpg</a>
straight from b6 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just to warn people, those are examples of the worse cases of the problem. On an earlier match today it was hardly noticable, even with 100-150 ping. ^_^
Also the devs know about it and will no doubt work on it.
It's better in b6, that's guarenteed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<a href='http://mrben.thezazi.net/demos/laggyhitboxes.mpg' target='_blank'>http://mrben.thezazi.net/demos/laggyhitboxes.mpg</a>
straight from b6 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just to warn people, those are examples of the worse cases of the problem. On an earlier match today it was hardly noticable, even with 100-150 ping. ^_^
Also the devs know about it and will no doubt work on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is with a ping around 60 at all times.
So? I've never see it that bad, even under worse conditions. TBH you make it sound like every shot will miss, and it's nowhere near that bad. As I said: it's hardly noticable in normal gameplay.
What was fixed was the actual shape of the hitboxes now registers according to the hitboxes defined in the model. (Use a model viewer to see what they're like.) There is nothing in the changelog about lagging hitboxes, as far as I know.
And lagging hitboxes is not new to b6.
The second i recorded shows a very strange bug where the fade hitbox seems to be missing entirely, i don't know what's going on but i'd say that atm the hitboxes in the current b6 build are much less reliable than the b5 ones.
And you obviously miss the part in the beginning where the fade slashes the marine, blood shows, knockback happens but not damage is taken ^^
And you obviously miss the part in the beginning where the fade slashes the marine, blood shows, knockback happens but not damage is taken ^^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
2 sgs one lmg, 1st sger lands 2 hits, fade begins to blink away, 2nd sgers gets one hit, fade blink away significantly, 1st sger shoots the wall far below the fade model and gets a registered hit
<img src='http://server2.uploadit.org/files/anderval-gogogo.JPG' border='0' alt='user posted image' />
an image of the killing sg shot the frame it is fired
It's better in b6, that's guarenteed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wasn't the code made by Max and disabled for a long time (OMG DON'T SHOOT THE EGGS! remember? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)?
using correct interp will clear up most of the issues.
using correct interp will clear up most of the issues. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I can assure you that that avl's rates are ok. Tjosan force us to use super tweaked haxrates! >_>
And you obviously miss the part in the beginning where the fade slashes the marine, blood shows, knockback happens but not damage is taken ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the damage is probably not taken because the demo is rewinded and it still got the old information about hp/armor
so when the fade hits and blood shows avl is actually down on 75 health already and it doesnt look like its updated
anyways, isnt ex_interp locked?
edit: and no ex_interp is not locked, it was unlocked in beta 5, the only way it is "locked" is that if you set it to 0 it foces it self to a higher value based on your cl_updaterate.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=86375' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=86375</a>