How Is It?

xeNixxxeNixx Join Date: 2003-08-09 Member: 19252Members
<div class="IPBDescription">b06</div> Can't play it... :{
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Comments

  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    Fades can pick up and use HA and marines can get celerity now.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    It's excellent. The changes made really improve gameplay all around, and the edited maps I have played on have all been vastly improved for both balance and gameplay.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    You forgot to tell him that the Onos can now get jetpacks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    edited January 2005
    I'd like to know how bast and eclipse are now.. I like the fact that eclipse has elements of the original MS now, because I loved the original eclispse(yeah I'm 2.x old school).
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-MrRadicalEd+Jan 14 2005, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ Jan 14 2005, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to know how bast and eclipse are now.. I like the fact that eclipse has elements of the original MS now, because I loved the original eclispse(yeah I'm 2.x old school). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Want some screenshots?
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    yes please I would like some screenshots very much thank you please, sir
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-DragonMech+Jan 14 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Jan 14 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's excellent. The changes made really improve gameplay all around, and the edited maps I have played on have all been vastly improved for both balance and gameplay. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    rofl yeah right
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Bast has had some areas redesigned completely:
    <img src='http://xs11.xs.to/pics/05026/ns_bast0003.PNG' border='0' alt='user posted image' />

    Pipes have been added to make refinery more alien friendly:
    <img src='http://xs11.xs.to/pics/05026/ns_bast0005.PNG' border='0' alt='user posted image' />

    Plus, refinery has some new infestation to make it harder to blast the hive from a long way away:
    <img src='http://xs11.xs.to/pics/05026/ns_bast0006.PNG' border='0' alt='user posted image' />


    On eclipse, several RTs have been moved around:
    <img src='http://xs11.xs.to/pics/05026/ns_eclipse0002.PNG' border='0' alt='user posted image' />

    Marine start has been redesigned:
    <img src='http://xs11.xs.to/pics/05026/ns_eclipse0004.PNG' border='0' alt='user posted image' />

    And Maint. hive's RT has also been moved (makes it easier to keep it alive from nadespam):
    <img src='http://xs11.xs.to/pics/05026/ns_eclipse0010.PNG' border='0' alt='user posted image' />
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    nifty, looks like good changes.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    ooooo I like them changes, especially horseshoe there, but bast... poor old bast. It's not even fit enough to be called bast.. or bast_remix for that matter.. they took out that HALLWAY with the Aliens theme <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> pooor poor bast..
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-FreakEightyThree+Jan 15 2005, 08:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FreakEightyThree @ Jan 15 2005, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You forgot to tell him that the Onos can now get jetpacks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This incredible new feature allows the Onos to ho<span style='font-size:10pt;line-height:100%'>var</span> without flapping!!!111!111

    On a more serious note, the map changes look quite good (nice screenshots DragonMech <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->), and the gameplay balance changes sound, from the endorsements, to have been very effective. I think I'm going to like Beta 6 - a lot.
  • ZephyrYHKZephyrYHK Join Date: 2004-04-23 Member: 28130Members
    looks at pictures---- *drool*

    bite has crosshairs?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-ZephyrYHK+Jan 14 2005, 10:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZephyrYHK @ Jan 14 2005, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks at pictures---- *drool*

    bite has crosshairs? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Custom crosshairs by Shazbot. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    was aimbot implemented already?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-SjN+Jan 14 2005, 11:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Jan 14 2005, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> was aimbot implemented already? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    o_0 aimbot?
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Uhm.. theres an aimbot?

    OMG CS H4X AFK BBQ
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    You forgot wootwaffles.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Beta 6 is also testing a new lag prevention system, which keeps most B6 servers empty for very long periods of time to minimize server load. So far it has been very effective.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    the eclipse MS kinda looks like veil MS now.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    they also use the same textures too... maybe they were done by the same person! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Woaah... what is this Lag Prevention System that you so speak of?

    Can it cook my food and eat it for me?
    I like this idea a lot.
  • xeNixxxeNixx Join Date: 2003-08-09 Member: 19252Members
    <!--QuoteBegin-Zek+Jan 15 2005, 01:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jan 15 2005, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Beta 6 is also testing a new lag prevention system, which keeps most B6 servers empty for very long periods of time to minimize server load. So far it has been very effective. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Tell me more... Lag has always been one of the biggest problems with this game for me.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-xeNixx+Jan 15 2005, 10:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xeNixx @ Jan 15 2005, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jan 15 2005, 01:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jan 15 2005, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Beta 6 is also testing a new lag prevention system, which keeps most B6 servers empty for very long periods of time to minimize server load. So far it has been very effective. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Tell me more... Lag has always been one of the biggest problems with this game for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i believe he is making a witty comment about the lack of consties actually playing
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    Good things to note in B6:
    -SC is a very viable 1st chamber because..
    a)puts marines within range of SC on SoF
    b)30% cloak while running on the ground/ceiling is sick
    c)2% innate health regen lets skulks stay in the field longer without going back to heal
    -almost all map changes are for the better
    -new map, ns_eon, is quite sexy. Tight corners and a very nice splattering of vents makes it a good alien map. At the same time, there are also biggish rooms and neato siege spots which makes it good for marines.
    -new movement code makes bhopping easier(for me at least)
    -back to the old JP sound
    -each alien lifeform has its own falling sound so you know whether its a gorge/skulk/fade/onos that just plopped down behind you before it spits/bites/slashes/devours you
    -all the little bug fixes

    Bad things to note in B6:
    -combat STILL sucks, but it always has, and always will, so no matter*
    -bast STILL sucks, but it always has, and always will, so no matter*
    -hitboxes are very wierd at the moment
    -with current hitboxes, the Onos is made of paper and glue

    All in all, I think its a very nice build at the moment...except for the hitboxes.


    * == Personal Opinion
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Abix+Jan 15 2005, 11:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ Jan 15 2005, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -with current hitboxes, the Onos is made of paper and glue
    \ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think it's more a case of tissue paper and spit. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yeah, the current hitboxes are kind of awful. Like, really awful. I do hope they can get this fixed soon.
  • KenHidakaKenHidaka Join Date: 2004-08-27 Member: 30960Members
    Holy crap. The new marine start in eclipse made me choke on my drink. That looks awsome, definite improvement.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    so what exactly is wrong with the hitboxes?
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-6john+Jan 15 2005, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 15 2005, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so what exactly is wrong with the hitboxes? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A better question would be, what isnt wrong with the hitboxes?

    Ive had head on SG blasts that do no damage to a Fade leaping blinking right at me or skulk leaping right at me or Fade blinking away, way crazy SG blasts that are NOT EVEN NEAR the target get a kill, invincible Gorges because theyre standing against the wall, lerks without hitboxes(I shot a full hmg clip at the model of a lerk flying around, and yes, i can aim), aimed knife slashes that do no damage(but only when the skulk/gorge is moving), three bites required to kill a marine at game start...

    You name it, Ive seen it. Its sick.

    Its totally unpredictable. Especially so for anything that moves quickly.
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    edited January 2005
    I believe awful hitboxes means, we will have to wait a very long time until b6 will be officially released to the public :/
    But it is better, if they´d try to fix the hitboxes, than playing a buggy game.
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