Cs:s Bots On Monday

ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
edited January 2005 in Off-Topic
I don't know if anybody cares, but from the Steam site on Friday:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The official Counter-Strike Bot will be released for Counter-Strike: Source</b> on Monday (January 17th). The Bot features enhanced abilities and will be available for all owners of Counter-Strike: Source. Also included in Monday’s release is an <b>updated version de_tides</b>, rebuilt by Turtlerock Studios. For more information or to purchase your copy of Counter-Strike: Source, please visit <a href='http://www.steampowered.com' target='_blank'>www.steampowered.com</a>.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I've never played CS:CZ but I hear the bots were rather good, might be interesting to see how they do in CS:S. And I've never heard of de_tides but I guess new maps are nice.

<a href='http://www.steampowered.com/Steam/Marketing/Jan15.2005/img/tides1.jpg' target='_blank'><img src='http://www.steampowered.com/Steam/Marketing/Jan15.2005/img/TidesThumb.gif' border='0' alt='user posted image' /></a>

Comments

  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    That map looks damn sexy.

    I wish I could get the Valve mappers to map for my mod. :D
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited January 2005
    The bots in CZ are the best ones I've ever played with. It's much more fun to play with the bots than it is to play with random people online, so this is good news.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Wow, finally, it must've been so much hard work to enable the bot_add command again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-esuna+Jan 16 2005, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jan 16 2005, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, finally, it must've been so much hard work to enable the bot_add command again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You have no idea how hard it is to use the keyboard properly while wielding 2 cheeseburgers, in each hand.
    Poor Gabe.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    <!--QuoteBegin-Pulse+Jan 16 2005, 06:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Jan 16 2005, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> THe bots in CZ are the best ones I've ever played with. It's much more fun to play with the bots than it is to play with random people online, so this is good news. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed. It's a great way to waste time whilst waiting for a download to finish.

    In fact... I'll go do that now as Brain Bread downloads <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited January 2005
    They're out with the latest CS:S patch. Here's the <a href='http://www.steampowered.com/?area=CSS_bots' target='_blank'>spiel</a> concerning the new bot features for the link impaired:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>More Realistic Human Reactions</b>

    The CS Bots now have an enhanced "attention" system that takes into account gunfire, cover, distance, motion, and posture when determining whether a bot "notices" another player. For instance, previous versions of the bots would always notice an enemy if they had a clear line of sight to them and they were in their field of view, even if that enemy was crouched and hidden half behind a crate hundreds of yards away. The CS Bots notice moving players much more often than stationary players, and the chance of noticing players in their field of view drops further the more cover the enemy is behind and the farther away they are, among other factors. This brings yet another level of strategy to the bot game, making stealth and positioning much more valuable.

    The CS Bot now has two states of attentiveness: normal and "alert." If the bot has been attacked or has seen an enemy recently, it becomes "alert" which increases its chances of noticing future enemy activity, further enhancing the value of stealth tactics.

    If a CS Bot is attacked by an enemy it cannot see and didn’t expect, it will "panic" in a much more humanlike manner than did earlier versions. Panicking bots look around wildly for their attacker and often retreat to cover while doing so.

    <b>Improved Tactics</b>

    The CS Bots understand the flow and timing of Counter-Strike much better. Not only can they "rush" more effectively, but they also know approximately where to expect the initial encounter with the enemy team allowing them to take up defensive positions appropriately and throw grenades at the right place and time. CS Bots are much more attentive to noises made by the enemy, as well as important events such as friendly casualties. Additionally, the bots use stealth more often, such as sneaking into a bombsite to defuse the planted bomb. They are also smarter about prioritizing enemies when confronted with several possible targets at once. Also, when low on cash, they will now save their money instead of squandering it on extra ammo and grenades.

    <b>Improved Navigation</b>

    CS Bots are more adept at navigating narrow ledges and other tricky areas. In addition, they will shoot out breakable objects such as windows before they actually reach them, which can save precious seconds when rushing the enemy.

    <b>Snipers</b>

    Bots are now aware of enemy snipers, and will warn their teammates accordingly. Also, they realize that standing still in a sniper’s line of fire is a bad idea, and will often retreat behind cover while dodging when presented with an enemy sniper. The actual aiming and sniping behavior of the bots has been made more humanlike as well.

    <b>Grenades</b>

    The CS Bots are far more proficient at grenade throwing than they have been before, and throw their grenades in more tactically intelligent places. The bots attempt to retreat from incoming HE and Flashbang grenades as well. If a bot is blinded by a Flashbang grenade, it behaves in a more believably human manner, typically retreating and sometimes firing blindly while doing so.

    <b>Other Features</b>

        * In addition to the normal bot_quota system, the host can set bot_quota_mode to "fill." This changes the bot_quota into a minimum number of players required for the server. As human players join, bots will leave. For instance, in fill mode if the bot_quota is 10, the server will have 5 bots on each team. When a human player joins the CT team, a bot will leave. If 10 humans have joined, all the bots will be gone, and yet more humans can still join. Only when the number of players drops below the bot_quota threshold will bots begin to re-join the game.
        * Players can turn off the bot’s "auto following" behavior to prevent bots from deciding to follow players on their own.
        * Bots no longer fall from ledges and cliffs when in combat
        * Bots buy equipment and weapons more quickly (for those who prefer no freeze time)
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sounds good, I'm off to test it out.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Does it have a mode where you can set the bots to just die when I walk in the room? That's about all my skills can handle...
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    <!--QuoteBegin-MonsieurEvil+Jan 17 2005, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jan 17 2005, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does it have a mode where you can set the bots to just die when I walk in the room? That's about all my skills can handle... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    -=laughing on line=- me too my liege.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    we finally see how good the a.i. on the source engine can get
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-MonsieurEvil+Jan 18 2005, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jan 18 2005, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does it have a mode where you can set the bots to just die when I walk in the room? That's about all my skills can handle... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just put it on a high difficulty, that should cater for it about right. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    D-:

    I think CS bots should have a mode where everyone hugs.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Me likey. These things are REALLY lifelike. The only way they're easily distinguishable from players is the inordinate amount of feedback they give via voice chat(which is a little unemotional and often recycled, but it works). Seriously, they do just about everything legit, no AI cheats here. One thing I did notice is that in a 5v5 across a couple maps, my team won 90% of the time even while I sat at the bottom of the scoreboard. I don't know if it stacked my team with the better bots, or mine were just affected by my inspirational leadership.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Do the bots broadcast your mother's various hobbies or question your sexual preferences? And what about animated porn sprays?
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Unfortunately they don't. In fact, sometimes they even <i>compliment</i> you when you kill somebody instead of calling you a "kill stealing ***." Sooooooooo unrealistic.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited January 2005
    <!--QuoteBegin-DOOManiac+Jan 17 2005, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jan 17 2005, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do the bots broadcast your mother's various hobbies or question your sexual preferences? And what about animated porn sprays? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.penny-arcade.com/images/2005/20050117l.jpg' target='_blank'>It would appear so...</a>

    Edit: You know, because the guys at PA would never lie to us. Never.
    and if you say otherwise I'll come to your house and kill you.
  • DefianceDefiance Join Date: 2003-12-01 Member: 23847Members
    <!--QuoteBegin-jumpingjoda+Jan 16 2005, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jumpingjoda @ Jan 16 2005, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jan 16 2005, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jan 16 2005, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, finally, it must've been so much hard work to enable the bot_add command again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You have no idea how hard it is to use the keyboard properly while wielding 2 cheeseburgers, in each hand.
    Poor Gabe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    rofl, thats going in my signature.

    I'm going to go try it out before I watch Iron Chef :o
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    <!--QuoteBegin-DOOManiac+Jan 18 2005, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jan 18 2005, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do the bots broadcast your mother's various hobbies? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Are you saying it's true?
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    <!--QuoteBegin-Pulse+Jan 17 2005, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Jan 17 2005, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unfortunately they don't. In fact, sometimes they even <i>compliment</i> you when you kill somebody instead of calling you a "kill stealing ***." Sooooooooo unrealistic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah and they actually do this thing called team work.
  • NecroticNecrotic Big Girl&#39;s Blouse Join Date: 2002-01-25 Member: 53Members, NS1 Playtester
    You're telling me they have the freaky voice comms from CS:CZ? Oh man I hated that.

    Wonder if ti can be disabled or just replace the sound files with empty ones :s
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    You could switch the voice commands from Normal, Minimal, Standard Radio and Off in CS:CZ...and you can do the same with the CS:S bots. I think the default is Standard Radio, so it should really just be like playing with people who never type and never speak and just use 'Affirmative' and 'Get out of there, she's gonna blow' radio chatter. And then smarter or dumber depending on the type of people you play with.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    lol, the CS bot A.I. sounds twice as intelligent as those silly combine soldiers.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    edited January 2005
    Those bots, they sound very very good.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-Necrotic+Jan 18 2005, 02:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrotic @ Jan 18 2005, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're telling me they have the freaky voice comms from CS:CZ? Oh man I hated that.

    Wonder if ti can be disabled or just replace the sound files with empty ones :s <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I still have nightmares ...
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-Necrotic+Jan 18 2005, 12:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrotic @ Jan 18 2005, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're telling me they have the freaky voice comms from CS:CZ? Oh man I hated that.

    Wonder if ti can be disabled or just replace the sound files with empty ones :s <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    At least by default it is off. I haven't got to try the minimal setting though, as long as it gets though from saying owned.
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