My Take After 50+ Playhours

Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">Best Action Game Ever</div> Read the topic description <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

It's true, I've had nothing better to do than play this mod since its release. With all these hours logged I honestly think the balance is great. My qualms are only grenade launchers and that the aliens don't have an effective counter for turrets without three hives (I'd like to see gorg spit have a damage over time component against buildings that would eat a turret over the course of two minutes or so if it's not welded). imo the map determines far more of the bias than the game mechanics. Aliens seem to nearly always win Eclipse.

The only real problem I see (beyond what's fixed by the minor tweaks to dmg and amor levels) is that the marine team only needs one player (commander) who knows the mod well, the other marines only need basic FPS skills and a willingness to point at buildings and hit use. The Aliens really require every player to be skilled in the ways of the kharaa. So if you're a good alien player, don't swear at your teammates, teach them! Explain to the Gorgs to build 3 defense chambers behind their offense chambers and they'll worship you when they see the difference it makes. My favorite thing in the whole game is to be a cloaked fade standing next to a resource node and eat the marine who starts building there with my big nasty claws. (well, my *favorite* thing is to be commander, fade is a close second)

my idea to mitigate grenade launchers was a second FF mode where they damage marine structures but not players. It would help. A shallower magazine, lower RoF and longer reload time could be good, but nobody wants to gimp a weapon too much in one go. And if I expected to call the shots, I'd go make my own mod ;-) This one is a thing of beauty as it stands

being able to de-evolve upgrades would be great too. I love redemption for gorging but when I switch to fade to lay waste flipping to carapace would be awesome. Or can you do it and I just never tried?

Comments

  • HaydukeHayduke Join Date: 2002-11-02 Member: 5048Members
    I agree. This mod is awesome. As in really, really, really, awesome. I haven't really been this excited about a game for a long while. It's not as easy to get into as Counterstrike, it has so much more depth. Especially in the future when more different types of maps are made.

    GJ Guys.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Well i got it on satarday and i so far have missed ,
    lunch and dinner on satarday , just got some food at 8:00 ish at night
    Woke up on sunday got food as PC was starting up , missed the rest untill 10:00 ish at night
    Went on the net at 6:00 on monday in the evenign and played untill 10:00 again.


    Conclusion - Perfect

    n1
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    aliens have powerful counter turret ... lerk's umbra.. with umbra on place lerk itself or some stronger (fade/onos/skul) can take out turrets without having to care for their health. Umbra is just cool.
    I personnaly can down easilly nest of 4 marine turrets with single lerk (adrenalin/carapace upgrade) .. just get near them, use umbra and then bite them.
  • Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
    You need that third hive to get adrenaline :-) which is a pretty powerful thing for a lerk and you'll be pressed to kill more than one turret before marines respond if you don't have it. My remark was early game counter turret ability. A 3 hive alien team is a fearsome thing
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Not true, if you want(better, if the builder want) you can have adrenaline with the first hive.
  • Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
    can you? someone in another thread said def->sensory->movement is the only option. Now everyone else is saying he was wrong, so I guess I was right originally. I'd love to hear about working strategies for a different progression, but that's the only one I've found to be effective. (defense chambers to back up offense chambers early in the game, and sensory with the second hive so that at the same time you get fades they gain cloak)
  • UGLJonUGLJon Join Date: 2002-11-04 Member: 6940Members
    I've been playing NS on and off since halloween. It just gets more fun each day!
  • Capt_WintersCapt_Winters Join Date: 2002-06-07 Member: 736Members
    This mod really is a work of art.
    Addictive, beautiful, and team orientated.
    At times, I even FORGET I'm playin' an HL mod. Sometimes It feels like <i>Alien vs. Predator</i> and sometimes it's like a strategy game.
    I've heard too much griping and not enough praise for the wonderful job the NS team did on this mod.
    So kudos to them!

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • OtaconOtacon Join Date: 2002-11-05 Member: 6972Members
    Let's just say it got me to reinstall HL after a year.

    It made me miss a meal and a lot of sleep. And I'm not even an avid gamer!
  • VangorVangor Join Date: 2002-05-22 Member: 655Members
    Well, lets just said after me and a few friends played NS, 20 people, and went back and forth killing and such, I luckily won all but once <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->, for a 6 game period (16 hours I think), I approached my fridge very slowly to actually check for Marine sentry turrets lol, then hit my head into the wall for being so stupid.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    edited November 2002
    Been playing since friday.

    Been playing at least 10 hours a day since then. I haven´t touched Counter-Strike since and that was all i used to play.

    It´s <b>SO</b> addicting....

    [Added]

    LOL @ Vangor <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    edited November 2002
    On the progression thing. Defensive chambers early in the game are only needed if you are planning on being on the Defensive... Many games I've played the alien team does sensory or movement because we are on the offensive from the start, ambushing and attacking marines, making sure they don't get anywhere near our defensive lines... So yeah, just depends on your team's strat.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I'm glad you guys like the game. We worked hard at it. :)

    Seems like all the threads are negative these days (and most e-mails), but I know that some people are enjoying it, the numbers don't like.

    Enjoy!
  • UGLJonUGLJon Join Date: 2002-11-04 Member: 6940Members
    Flay, it's like that with all games and such. The people with negative things to say will always make their voice heard. The other ones who like it are out playing right now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ShivaShiva Join Date: 2002-11-01 Member: 3751Members
    edited November 2002
    Nice job Dev Teams

    I keep playing this game even if I have tons of homeworks to do <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> . I think the balance is perfect, despite some people thinks. I found something useful against turrets at 1 Hive:

    Its plain simple, you just need a Gorge and a Skulk. The gorge heals the skulk when he is rushing the turrets. I've already taken out 5 turrets alone with that support (without even retreating). The skulk just needs to move all the time and it's quite easy. It's effective as long as there is not too much marines around (in my case there were no marines near the turrets). It works better if you're first type of chamber is a movement chamber, so the gorge can get adrenaline (more easy to heal) and the skulk can use celerity.

    Also, I prefer to start with a movement chamber at first hive, because I don't find a really big use for def chamber at start (and you're 2nd hive should be up fast, which open to defensive chambers). For sensory, I think its more an "extra", cloaking is great, but it's the only really effective upgrade in that tree IMO.

    So my order for chambers is: Movement -> Defensive -> Sensory

    One more think, for people that say that they need to attack a HA about 10-15 bites with skulk and that is too difficult, think of it, that HMG and HA cost about 50 rps and you've cost nothing, so its normal he kills you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Don't let them get ressources and the problem is solved!

    Enjoy the Best Mod Ever!

    Shiva (no I'm not a Final Fantasy fan or an Indian!!!)
  • Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
    I'm starting to see the advantages of getting movement earlier now that I've read the boards. (Which I started doing because I was working on the PC at the same time so I couldn't be actually playing ;-) ) My favorite thing as an alien is cloak so I was biased to getting it soon, but I appreciate more now the value of adrenaline. I still think defense is first though. Carapace is not to be undervalued for attacking when marines only have LMGs and I *really* like redemption as a gorg early in the game. The most frustrating thing to happen to me was being seconds away from starting the second hive when a marine stumbled onto me and gunned me down as I fled. Getting sent from 75 resources to 20 hurts bad. You can't count on redemption to save you in an assault, but it's reliable enough if you're fleeing and dodging. (and if you have a couple offense chambers with two defense chambers early a marine can pour all the LMG ammo he wants into them and get nowhere fast)
  • STRiCTLY-iNDOSTRiCTLY-iNDO Join Date: 2002-11-05 Member: 7060Members
    yes this mod is truely something diffrent, and its hard to get so few compliments but that is cos, good opionions dont get posted becauuse we just play, but negative ones always reach the surface in some kind of way its really a shame. But this mod is just great its action packed, but tactical its scary and fun to play and hardly gets boring, its just great. Keep it up and good luck and many thanks !
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