Ns Source / Ns 2 Support Started
Kali
Join Date: 2002-07-01 Member: 858Members
<div class="IPBDescription">Check it out</div> Hi NS fans,
I started my own support for Natural Selection Source and Natural Selection 2. The first step was to add sections for both games on my website which feature information on these projects.
English :
<a href='http://www.naturalselection.pexgames.com/games/halflife2/mods/naturalselection/overview/index.html.en' target='_blank'>Natural Selection Source</a>
<a href='http://www.naturalselection.pexgames.com/games/naturalselection2/overview/index.html.en' target='_blank'>Natural Selection 2</a>
German :
<a href='http://www.naturalselection.pexgames.com/games/halflife2/mods/naturalselection/overview/index.html.de' target='_blank'>Natural Selection Source</a>
<a href='http://www.naturalselection.pexgames.com/games/naturalselection2/overview/index.html.de' target='_blank'>Natural Selection 2</a>
I will try to post as many news on NSS / NS2 as possible on my website and hold my content up-2-date. I'm now looking for further ideas - and also comments - for NS Pexgames to support the new titles. Any ideas ?
P.S: A "special" filebase is coming very soon.
I started my own support for Natural Selection Source and Natural Selection 2. The first step was to add sections for both games on my website which feature information on these projects.
English :
<a href='http://www.naturalselection.pexgames.com/games/halflife2/mods/naturalselection/overview/index.html.en' target='_blank'>Natural Selection Source</a>
<a href='http://www.naturalselection.pexgames.com/games/naturalselection2/overview/index.html.en' target='_blank'>Natural Selection 2</a>
German :
<a href='http://www.naturalselection.pexgames.com/games/halflife2/mods/naturalselection/overview/index.html.de' target='_blank'>Natural Selection Source</a>
<a href='http://www.naturalselection.pexgames.com/games/naturalselection2/overview/index.html.de' target='_blank'>Natural Selection 2</a>
I will try to post as many news on NSS / NS2 as possible on my website and hold my content up-2-date. I'm now looking for further ideas - and also comments - for NS Pexgames to support the new titles. Any ideas ?
P.S: A "special" filebase is coming very soon.
This discussion has been closed.
Comments
I agree.
So Source or maybe Unreal Engine 3 ( Pic )
<a href='http://www.unrealtechnology.com/screens/TerrainShot.jpg' target='_blank'>http://www.unrealtechnology.com/screens/TerrainShot.jpg</a>
<a href='http://www.unrealtechnology.com/screens/HDRGlow.jpg' target='_blank'>http://www.unrealtechnology.com/screens/HDRGlow.jpg</a>
if only doom3 would allow a larger player number for multiplay... it would be almost perfect for an ns port <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Gah - don't do that. The D3 engine never impressed me with how it performed. A little comparison:
I can run Far Cry at 1024x768, 2x AA, 4x AF, most settings on high, a couple on medium with a good (50+) framerate.
I can run HL2 in 1024x768, 2x AA, 8x AF, every setting on max with a similarly good framerate.
I can run UT2K4 on 1280x1024, 2x AA, 16x AF, medium-high detail settings at 60+ FPS.
I can run D3 on 800x600, no AA, no AF, meduim detail settings, and get 45-60 FPS.
So Source or maybe Unreal Engine 3 ( Pic )
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
DAMMIT
WHAT ABOUT UNREAL 2 ENGINE?!?!?!?!?!??!
noooooooooooooooooooo
my pc runs HL2 perfectly! ive been building it for years to run it and NS dont kill my dreams off
/cries
lol
WHAT ABOUT UNREAL 2 ENGINE?!?!?!?!?!??!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Will be totally outdated when NS2 hits the stores.
my pc runs HL2 perfectly! ive been building it for years to run it and NS dont kill my dreams off
/cries
lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not to burst anyone's bubble here, but NS:Source, if it happens, would be likely considerably more hardware intensive than, say, HL2DM. We'd just be doing a whole lot more stuff with the engine.
But guys, don't worry too much about what engine the NS team picks for the game, no matter what it'll be a few more years before NS2 is ready for retail, and how many of us will still be using the same computers then? I for one have complete confidence that the NS2 team will pick a good engine for their game.
I must say that when I first played NS, I thought it would make the game a whole lot more intence if the aliens where more like zombies. Like a cross between NS and HALO (the Flood chapter). that would be so cool! but enough babling...Wait no, one more thing WHAT THE HELL HAPPENED TO TEAM FORTRESS 2. Dammit, there I go again. One more thing, I have to promote Front Line Force mod for HL in that once you play it, you cant stop. Every one would enjoy commandos on steroids so give it a try and like it. Front Line force on Source would be even more smashing if people would realize how damn tight that game is oh by the beird of Zeus. Marines till I die bi-atch!
NS Marine quote with reguards to the Sarge in HALO- "IM TOO PRETTY TO DIE!"
(Marine looks over to other marine.)
Joe the Marine: "Hey Bob, can you see a goddamned thing?"
Bob the Marine: "Joe is that you, where are you?"
(Skulk looks over to other skulk.)
Skulk1: "God it's dark."
Skulk2: "My God I'm trapped in a pitch black room with a skulk that can speak English."
I like this little tid bit...
"There are still bits of early Quake code in Half Life 2"
- John Carmack
Oh well atleast that will make the NS port easier <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(i did not play trough ... the game was too boring but the engine was great)
i dont think hl2 can display organic things as good as d3 ... but if it takes soooo much less time to port ... take the source engine (im waiting for ns:s about next month then <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
@omega death: even you dont like the idea: i think it would really contribute to gameplay if a skulk cound really hide ... and not be discovered by several gamma "hacks"
even if you say that everything in d3 look "plastic" (what i dont agree with)
for what would you use those (really good, agreed) faces and their animations in ns??
(those things are good for games like vampire but certainly not for ns)
<img src='http://www.3davenue.com/media/doom3/3l.jpg' border='0' alt='user posted image' />
<img src='http://igrozone.com/pic/screen/half-life%202/hl14.jpg' border='0' alt='user posted image' />
And again, I had an average of 40 FPS in the first days of NS. I had constant 100 in other mods.
With my new PC, now I have an average of 80 in HL, with a nice quality (1024, whatever AA, whatever aniso, can't be arsed to check) . In Doom3 I remember barely getting 50 in 800x600 with medium detail and no AA/aniso.
With my new PC, now I have an average of 80 in HL, with a nice quality (1024, whatever AA, whatever aniso, can't be arsed to check) . In Doom3 I remember barely getting 50 in 800x600 with medium detail and no AA/aniso.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How about making it a habit of posting usefull information, rather than
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->my new PC<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There could be a thousand reasons why Doom3 didn't ran well on your PC. And seeing as iD is famous for it's superb engines, I'm eager to blame the user (you).
Now, I just HOPE people realise comparing FPS is NOT a valid method for evaluating different engines. Doom3 produces quite difference scenery than HL2 does, and faces with different issues than HL2 does, and thus requires different hardware than HL2 does. Is it really that hard to understand? I'm not judging any engine here, merely pointing out the ridicule in your arguments.
Then I beg you please don't use the Source physics system for pointless things. I'm still agrivated by the CS:S ragdoll effects, which cut my FPS in half, and don't contribute ANYTHING AT ALL to the gameplay. But then again... using an engine like HL for a mod like NS tought you to use processing power with wisdom.
Sorry for the double post, a multi-quote system would be much appreciated on this forum (hey, i'm lazy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->)
I think this is why we really need to take the idea Flayra has posted regarding presales. I don't know if it will fund the project as much as needed, but when purchasing an engine license, that's a big expense. I'd hate to see compromise on a game as awesome as this due to lack of funds...
My computer is far from top notch, but it's supposed to be above average. I have a 2500+, 512 ram (all at an FSB of 400), and a 9800pro. I could up my memory, but the fact that most people have 512 ram makes you think you don't need 1 GB of ram to run a game, because most won't do that. If you, like me, had a drop of 50% in FPS from DoD to NS then you'd expect a slight drop in a new engine, even if it's not cut in half because they're not going to the engine's limits.
There are tons of reasons why Doom3 lags more, one of them being the drivers (at least at Doom3's release), one others being possibly that I'm a retard, and also because the Doom3 requirements are quite higher than Source. This goes for nearly ALL the benchmarks I have seen.
I want, like the vast majority, to be ABLE to play the game, and enjoy it. Sorry if I don't have the money to buy any Athlon 64, it was already painful enough for me to buy a freakin XP2500+. I'm sure the vast majority of players who don't have bottomless wallets feel the same way.
Again, I don't doubt that the team can do miracles on any engine like they did for NS 1, but for me I'd prefer having a very nice looking environment and models, with above average lighting, than a very nice looking lighting with above average models. Then again, it is too early to say without having a better idea of the game, but if there's no favor for one or the other, I'd lean towards Source.
I'm not sure if I will get official information before they get posted on ns.org for my page. But I will keep on supporting the project(s) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->