[soundrel] Hmg And Mg Gunshots

DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Tweaked defaults</div> I've been toying around with the audio editor <a href='http://audacity.sourceforge.net/about.php' target='_blank'>Audacity</a> lately, and I've made some altered versions of the default HMG and LMG sounds that I like. They aren't much, but I figured I'd share. If I make anything else that I like the sound of, I'll post it here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Extract to ns/sounds/weapons folder. Enjoy. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I dont notice whats new D:
  • EverwatchfulEverwatchful Join Date: 2003-11-17 Member: 23084Members
    were they altered in pitch, or tone, or what...
    maybe you can do some more obvious change?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    You won't really notice them if you play them with a media player - they sound much differently in game.

    On another note, I've applied some sound effects to the jetpack. Version 1 is just a deeper tone than the original. With number 2, I've tried to recreate the 'spindown' effect jet engines have.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> were they altered in pitch, or tone, or what...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->All of the above and more. For the HMG and LMG, I sped up the sounds so you would hear each bullet much more clearly. Then I decreased the pitch of the sounds and boosted the bass so they sounded more powerful.


    JP #1
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    A deeper, meatier acid rocket.



    On a side note, does anyone know the names of the alien footstep noises? I'd like to try editing those next to see if I can improve on those any. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    any sound made by an actual player (i.e. pain noises, footsteps) is in the sound/player directory in NS. take a look in there; everything else is self·explanatory.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Another LMG sound. This one is, for lack of a better term, "clinky." This would be good for an SMG model, methinks.


    Just FYI I'm working on the onos's footsteps. I'm going for the "OMG I just crapped my pance in terror" feel, but so far no luck.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Hmm, try messing around with other gunshots and mixing. Taking a single sound and editing usually ends up in pewp. Keep it up though, we need some good sound artists on these forums.
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    <!--QuoteBegin-Drfuzzy+Jan 28 2005, 06:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ Jan 28 2005, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, try messing around with other gunshots and mixing. Taking a single sound and editing usually ends up in pewp. Keep it up though, we need some good sound artists on these forums. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Foley artists are a strange bunch.
    *looks at 8,000 "real weapons" soundpacks for CS*
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