Starcraft Patch 1.12 Is Announced
Everwatchful
Join Date: 2003-11-17 Member: 23084Members
in Off-Topic
<div class="IPBDescription">took them long enough...too long in fact</div> anyways, i was pretty psyched when i see this news on blizz
head over to blizz or jus start ur dust-covered starcraft again =D
they made it a lil like WC3, which is good IMO
SC was a fun game...
<a href='http://www.blizzard.com' target='_blank'>BLIZZARD!</a>
head over to blizz or jus start ur dust-covered starcraft again =D
they made it a lil like WC3, which is good IMO
SC was a fun game...
<a href='http://www.blizzard.com' target='_blank'>BLIZZARD!</a>
Comments
the changes on the main page dont seem to be anything too important/major changes :/
only thing I have to say is... wheres my sc2!?!?!
God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough.
This was originally being made by Nihilistic, but due to whatever reason Blizzard pulled the project from them and it is now under development at Swingin' Ape Studios (Metal Arms: Glitch in the System). Things have been quiet since then, but they continue to post job openings for it here and there and I imagine it's gone under a sizable overhaul.
Oh kick @ss - Metal Arms rules. I bet the Swingin' Ape boys will do a heck of a job.
they havent even announced sc2
God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There was nothing wrong with BOS, ASAIK with my pc version. It's a good game. Yes, it's not an RPG, but if you didn't know that when you bought it ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There was nothing wrong with BOS, ASAIK with my pc version. It's a good game. Yes, it's not an RPG, but if you didn't know that when you bought it ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<i>ENTER STAGE RIGHT VIA TRAPDOOR AND SPECIAL EFFECTS FLASH: THE FALLOUT FANBOY STAFF MEMBER</i>
He's not talking about the game you have, Pvt. Coleman. You own Fallout Tactics: Brotherhood of Steel. It was made only for PC's. It was a big hit for people who liked games in the same genre as X-Com, Jagged Alliance, or Silent Storm. It was not a big hit with Fallout 1 and 2 fans who didn't like the emphasis on tactical combat over alternative problem-solving skills.
The <s>steaming pile of <span style='color:orange'>self-censor</span></s> "thing" Surge is referring to was released to consoles only. FOT for the PC did make nitpickers claim it conflicted with the existing storyline in Fallout 1 and 2, but this console game practically did the opposite of trying to fit in to the rest of the series. The game was so bad even all through development that its lead designer resigned amid insults and threats, and Interplay locked the game's section of their forums permanently. It is also called "Brotherhood of Steel," because the marketing department knew the only possible way they could get people to buy it is if they made the name intentionally confusing. Your own confusion is not at all your fault -- it's evidence the trick worked. Fallout fans now sometimes refer to this console "game" as "Fallout: Enforcer," because in both quality and genre, it is most comparable to X-Com Enforcer, another game that doesn't hold a candle to previous games in its series.
Unfortunately, one of the best sites illustrating just how bad FOBOS was has gone down, just as all old, no-longer-often-visited sites do. A still-uncensored but now image-less version can be found through archive.org <a href='http://web.archive.org/web/20040216025405/http://fmf.knightcommand.net/index.php?chapter=27_things_about_fobos' target='_blank'>here</a>
Back on-topic, I'm impressed that the Project Revolution team has found a way to avoid intellectual property violations. Requiring the Starcraft and Brood Wars CD's sounds like a great idea.
head over to blizz or jus start ur dust-covered starcraft again =D
they made it a lil like WC3, which is good IMO
SC was a fun game...
<a href='http://www.blizzard.com' target='_blank'>BLIZZARD!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Uhh all they added is a minimap ping, which doesn't make it too much like wc3.
God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There was nothing wrong with BOS, ASAIK with my pc version. It's a good game. Yes, it's not an RPG, but if you didn't know that when you bought it ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<i>ENTER STAGE RIGHT VIA TRAPDOOR AND SPECIAL EFFECTS FLASH: THE FALLOUT FANBOY STAFF MEMBER</i>
He's not talking about the game you have, Pvt. Coleman. You own Fallout Tactics: Brotherhood of Steel. It was made only for PC's. It was a big hit for people who liked games in the same genre as X-Com, Jagged Alliance, or Silent Storm. It was not a big hit with Fallout 1 and 2 fans who didn't like the emphasis on tactical combat over alternative problem-solving skills.
The <s>steaming pile of <span style='color:orange'>self-censor</span></s> "thing" Surge is referring to was released to consoles only. FOT for the PC did make nitpickers claim it conflicted with the existing storyline in Fallout 1 and 2, but this console game practically did the opposite of trying to fit in to the rest of the series. The game was so bad even all through development that its lead designer resigned amid insults and threats, and Interplay locked the game's section of their forums permanently. It is also called "Brotherhood of Steel," because the marketing department knew the only possible way they could get people to buy it is if they made the name intentionally confusing. Your own confusion is not at all your fault -- it's evidence the trick worked. Fallout fans now sometimes refer to this console "game" as "Fallout: Enforcer," because in both quality and genre, it is most comparable to X-Com Enforcer, another game that doesn't hold a candle to previous games in its series.
Unfortunately, one of the best sites illustrating just how bad FOBOS was has gone down, just as all old, no-longer-often-visited sites do. A still-uncensored but now image-less version can be found through archive.org <a href='http://web.archive.org/web/20040216025405/http://fmf.knightcommand.net/index.php?chapter=27_things_about_fobos' target='_blank'>here</a>
Back on-topic, I'm impressed that the Project Revolution team has found a way to avoid intellectual property violations. Requiring the Starcraft and Brood Wars CD's sounds like a great idea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh ...
... Well, that explains a lot, then. Thankyou for taking the time to clear that up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->