Starcraft Patch 1.12 Is Announced

EverwatchfulEverwatchful Join Date: 2003-11-17 Member: 23084Members
<div class="IPBDescription">took them long enough...too long in fact</div> anyways, i was pretty psyched when i see this news on blizz
head over to blizz or jus start ur dust-covered starcraft again =D
they made it a lil like WC3, which is good IMO
SC was a fun game...

<a href='http://www.blizzard.com' target='_blank'>BLIZZARD!</a>

Comments

  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    "they made it a lil like WC3 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->"

    the changes on the main page dont seem to be anything too important/major changes :/

    only thing I have to say is... wheres my sc2!?!?!
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    what happened to sc:ghost. are they even working on that anymore?
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Well there's always <a href='http://revolution.wc3campaigns.com/' target='_blank'>Project Revolution</a> until Blizzard remembers that people liked Starcraft the RTS.

    God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Honestly, World of Warcraft is half broken at times and they're working on STARCRAFT?! Bah. At least bring out Starcraft 2 or something.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i am sure they have different teams working on different things. except they probably arnt working on sc:G at all.
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    Starcraft 2: Forever
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-6john+Jan 21 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jan 21 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what happened to sc:ghost. are they even working on that anymore? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This was originally being made by Nihilistic, but due to whatever reason Blizzard pulled the project from them and it is now under development at Swingin' Ape Studios (Metal Arms: Glitch in the System). Things have been quiet since then, but they continue to post job openings for it here and there and I imagine it's gone under a sizable overhaul.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-KungFuSquirrel+Jan 21 2005, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jan 21 2005, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This was originally being made by Nihilistic, but due to whatever reason Blizzard pulled the project from them and it is now under development at Swingin' Ape Studios (Metal Arms: Glitch in the System). Things have been quiet since then, but they continue to post job openings for it here and there and I imagine it's gone under a sizable overhaul. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh kick @ss - Metal Arms rules. I bet the Swingin' Ape boys will do a heck of a job.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Ouch, Project Revolution looks sweet. Hopefully with the WCIII engine they will make it include lush forests. I'd love to see them, you never did in the original Starcraft.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-LokeTheSleekPeruvian+Jan 21 2005, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LokeTheSleekPeruvian @ Jan 21 2005, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Starcraft 2: Forever <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    they havent even announced sc2
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    And I don't think it is getting announced anytime soon.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-Surge+Jan 21 2005, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Surge @ Jan 21 2005, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well there's always <a href='http://revolution.wc3campaigns.com/' target='_blank'>Project Revolution</a> until Blizzard remembers that people liked Starcraft the RTS.

    God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There was nothing wrong with BOS, ASAIK with my pc version. It's a good game. Yes, it's not an RPG, but if you didn't know that when you bought it ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited January 2005
    <!--QuoteBegin-Private Coleman+Jan 21 2005, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Jan 21 2005, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Surge+Jan 21 2005, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Surge @ Jan 21 2005, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well there's always <a href='http://revolution.wc3campaigns.com/' target='_blank'>Project Revolution</a> until Blizzard remembers that people liked Starcraft the RTS.

    God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There was nothing wrong with BOS, ASAIK with my pc version. It's a good game. Yes, it's not an RPG, but if you didn't know that when you bought it ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <i>ENTER STAGE RIGHT VIA TRAPDOOR AND SPECIAL EFFECTS FLASH: THE FALLOUT FANBOY STAFF MEMBER</i>

    He's not talking about the game you have, Pvt. Coleman. You own Fallout Tactics: Brotherhood of Steel. It was made only for PC's. It was a big hit for people who liked games in the same genre as X-Com, Jagged Alliance, or Silent Storm. It was not a big hit with Fallout 1 and 2 fans who didn't like the emphasis on tactical combat over alternative problem-solving skills.

    The <s>steaming pile of <span style='color:orange'>self-censor</span></s> "thing" Surge is referring to was released to consoles only. FOT for the PC did make nitpickers claim it conflicted with the existing storyline in Fallout 1 and 2, but this console game practically did the opposite of trying to fit in to the rest of the series. The game was so bad even all through development that its lead designer resigned amid insults and threats, and Interplay locked the game's section of their forums permanently. It is also called "Brotherhood of Steel," because the marketing department knew the only possible way they could get people to buy it is if they made the name intentionally confusing. Your own confusion is not at all your fault -- it's evidence the trick worked. Fallout fans now sometimes refer to this console "game" as "Fallout: Enforcer," because in both quality and genre, it is most comparable to X-Com Enforcer, another game that doesn't hold a candle to previous games in its series.
    Unfortunately, one of the best sites illustrating just how bad FOBOS was has gone down, just as all old, no-longer-often-visited sites do. A still-uncensored but now image-less version can be found through archive.org <a href='http://web.archive.org/web/20040216025405/http://fmf.knightcommand.net/index.php?chapter=27_things_about_fobos' target='_blank'>here</a>



    Back on-topic, I'm impressed that the Project Revolution team has found a way to avoid intellectual property violations. Requiring the Starcraft and Brood Wars CD's sounds like a great idea.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    <!--QuoteBegin-Everwatchful+Jan 21 2005, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Everwatchful @ Jan 21 2005, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyways, i was pretty psyched when i see this news on blizz
    head over to blizz or jus start ur dust-covered starcraft again =D
    they made it a lil like WC3, which is good IMO
    SC was a fun game...

    <a href='http://www.blizzard.com' target='_blank'>BLIZZARD!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uhh all they added is a minimap ping, which doesn't make it too much like wc3.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-Marik Steele+Jan 22 2005, 12:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik Steele @ Jan 22 2005, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Private Coleman+Jan 21 2005, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Jan 21 2005, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Surge+Jan 21 2005, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Surge @ Jan 21 2005, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well there's always <a href='http://revolution.wc3campaigns.com/' target='_blank'>Project Revolution</a> until Blizzard remembers that people liked Starcraft the RTS.

    God, the decision to make Starcraft: Ghost by Blizzard is akin to the decision to make Fallout: Brotherhood of Steel (the console one) by Interplay. That is, a license-killing decision. Except Blizzard has loads of money, I'm guessing. Cough. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There was nothing wrong with BOS, ASAIK with my pc version. It's a good game. Yes, it's not an RPG, but if you didn't know that when you bought it ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <i>ENTER STAGE RIGHT VIA TRAPDOOR AND SPECIAL EFFECTS FLASH: THE FALLOUT FANBOY STAFF MEMBER</i>

    He's not talking about the game you have, Pvt. Coleman. You own Fallout Tactics: Brotherhood of Steel. It was made only for PC's. It was a big hit for people who liked games in the same genre as X-Com, Jagged Alliance, or Silent Storm. It was not a big hit with Fallout 1 and 2 fans who didn't like the emphasis on tactical combat over alternative problem-solving skills.

    The <s>steaming pile of <span style='color:orange'>self-censor</span></s> "thing" Surge is referring to was released to consoles only. FOT for the PC did make nitpickers claim it conflicted with the existing storyline in Fallout 1 and 2, but this console game practically did the opposite of trying to fit in to the rest of the series. The game was so bad even all through development that its lead designer resigned amid insults and threats, and Interplay locked the game's section of their forums permanently. It is also called "Brotherhood of Steel," because the marketing department knew the only possible way they could get people to buy it is if they made the name intentionally confusing. Your own confusion is not at all your fault -- it's evidence the trick worked. Fallout fans now sometimes refer to this console "game" as "Fallout: Enforcer," because in both quality and genre, it is most comparable to X-Com Enforcer, another game that doesn't hold a candle to previous games in its series.
    Unfortunately, one of the best sites illustrating just how bad FOBOS was has gone down, just as all old, no-longer-often-visited sites do. A still-uncensored but now image-less version can be found through archive.org <a href='http://web.archive.org/web/20040216025405/http://fmf.knightcommand.net/index.php?chapter=27_things_about_fobos' target='_blank'>here</a>



    Back on-topic, I'm impressed that the Project Revolution team has found a way to avoid intellectual property violations. Requiring the Starcraft and Brood Wars CD's sounds like a great idea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh ...


    ... Well, that explains a lot, then. Thankyou for taking the time to clear that up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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