The Werewolf Game (twg I)
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">Sign ups and Rules here</div> The Werewolf Game is a game played over forums, it is similar to "Mafia" which you may or may not have played in real life. I have seen this become insanely popular on another forum I talk on, and I am starting it here on NS.
This is not your standard forum game, it involves a high deal of critical thinking as you will need to use a lot of strategy to outwit your opponents in order to win the game for your team.
<b><u>Overview</b></u>
The game is played in two phases, daytime and night. One quarter of the players are wolves, and they know who each are and must work together. Everyone else is a human. Over the night the wolves will choose a player whom they want to kill and will PM the host (for the first game me), with their choice. During the night phase no-one is allowed to post. In the morning, everyone wakes up and will learn which person died overnight. It is up to everyone for the day phase to vote a person to lynch, who and how can be discussed through interesting forum conversation and AIM/IRC chat. It is not known who is a human or wolf until the game ends.
<b>The humans</b> have several special ranks.
<i>Guardian</i> - Every night the guardian will PM the host with the name of one person they want to protect. If the wolves choose to kill that person during the night, their kill will be unsuccessful in the morning.
<i>Seer</i> - Every night the seer will PM the host with the name of one person they want information on. The host will reply back telling him that person is a human or wolf. Obviously this is a powerful tool, so the seer should think carefully about who they choose to gain information about.
<i>Psychic</i> - Every night the host will PM the psychic with how many wolves are remaining in the game. The psychic will be the only one who will know if a wolf was lynched.
Obviously, you don't want to make it obvious if you have special role or the wolves will have a perfect target to kill.
Humans win when all the wolves have been lynched.
Wolves win when all the humans are dead.
---------------------------------------------------------------------------------------
<b><u>The nitty gritty rules</b></u>
<i>Instalynch</i> - An instalynch happens when a player has <b>more than 50% of the votes against him at one point</b>. An instalynch will cause the current day to insta-end, without an instalynch the day will end at a set, predetermined time.
<i>Phantom votes</i> - If a player fails to vote during the day phase, he will have a phantom vote against him. A phantom vote is 0.001 of a normal vote. An instalynch will require you to have <b>more than 50% of the votes</b>. Meaning having a phantom vote against you can cost the game for you. 16 players and 8 votes against you is not grounds for instalynch. that's 8.000 votes. 8 votes and one phantom votes against you is instalynch. That's 8.001 votes, more than 50%.
This is only applicable for the first phantom vote. The second and up phantom vote for the day will count as a full vote each. (1 phantom vote = 0.001 2 phantom votes = 1.001 5 phantom votes = 4.001)
<i>How to vote</i> - When voting. Put your votes <b>in bold.</b> (I think <b>Freak83</b> is a wolf.) Not putting your votes in bold will count as having not voted, and a phantom vote will be cast against you. Before the day ends, and an instalynch has not occured. You can change your vote, make a new post to do so. Do not edit your old post.
Sending your votes to the host over AIM or IRC does not count as a vote. It must be on the forum thread <b>in bold.</b>
-------------------------------------------------------------------------------------------------
<b><u>Cheating</b></u>
Forms of cheating can be any as follows,
- Showing a player a TWG PM to confirm humanity.
- Imitating a host or player
- The dead talking to the living. If you're dead you stay dead.
Cheating will result in your immidiate death in the game, not counting as the days lynch. You may also be banned from future TWG's depending on the circumstances.
<span style='font-size:12pt;line-height:100%'><u>Important</u>
- If you are not playing in the game. Do not post in the thread.
- If you are dead you may no longer post, some last words are all right as long as suspicions are not revealed.
- No posting during the night. You're sleeping.
- The IRC channel #ns-twg on irc.gamesurge.net will be locked for each game, and the password given to all the players and the host. Please stay in the channel if you are playing, as it will help communication tremendously.
- Feel free to post AIM/IRC logs, as long as they do not violate any of the above rules
- During game play, do not edit your posts <b>for any reason.</b> Double post if you have to.</span>
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
Obviously a large portion of this game is played on the honour system. I very much hope everyone will enjoy this, have fun, and not cheat. I will request moderators to help keep the TWG thread spam free from people who are not playing, though hopefully this should not be a problem.
The first 14 people to sign up with <b>a post count over 100 (exceptions may be made if you're well enough known) </b> will be eligible to play. NS staff members included of course if they can get there first.
Sign ups will end on <b>Saturday at 8:00 PM EST</b> if 14 people have signed up by that point. Can a moderator please lock this thread then if there are 14.
Roles will be given out via PM and <b>they will be randomly generated</b> after sign ups have taken place and I will start a new thread shortly after to begin the game. The first phase will be night and the wolves, guardian, and seer will send their PM's to me at that point before the day phase will begin.
Players can not be carried into future games. It will always be on a <b>first-come first-serve basis</b>. The only person who may be guarenteed a spot in the next game if he wishes is the host from the previous game. Next host can be discussed at the end of each game.
Activity is good, if you don't think you can come by and at least make a couple of posts a day, this game is probably not for you.
For this game there will be three wolves, one guardian, one seer, one psychic. The theme will be posted when the game starts.
Once again, IRC channel is #ns-twg on irc.gamesurge.net and will be locked and passwords given to players when the game begins.
Go.
------------------------------------------------------------------------------------------------
Players: Game is full
Host: FreakEightyThree
1. BadKarma
2. Condizzle
3. Petco
4. im lost
5. UnderDOG
6. Renegade
7. Comprox
8. Swiftspear
9. Necrotic
10. urinalcake
11. Nil IQ
12. The Necroscope
13. Pithlit
14. Sky
------------------------------------------------------------------------------------------------
F.A.Q
Q: Do phantom votes stay throughout the game?
A: You keep your phantom vote throughout the game.
Q: What happens if someone gets instalynched and someone else gets instalynched due to a phantom vote.
A: You can not be instalynched through phantom votes and regular votes. Someone is going to have to get voted off first.
Q: Can the guardian choose to protect themselves?
A: The guardian can not protect themself.
Q: What happens if a day ends and two people have equal votes?
A: If two people have equal votes by the end of a day with no previous phantom votes against them, it will be random who dies that night.
Q: How long is a "day"?
A: Days typically are set for about 2-3 real days. You'll have ample time to post regardless of your time zone. A night is 24 hours maximum.
Q: Can we call the roles different things? (Human = TSA, wolf = Kharra, etc.)
A: This all varies with the theme of the game. The theme is decided by the host, as are the names of the ranks. For TWG I they are remaning as is to fit with the whole theme of "werewolves."
This is not your standard forum game, it involves a high deal of critical thinking as you will need to use a lot of strategy to outwit your opponents in order to win the game for your team.
<b><u>Overview</b></u>
The game is played in two phases, daytime and night. One quarter of the players are wolves, and they know who each are and must work together. Everyone else is a human. Over the night the wolves will choose a player whom they want to kill and will PM the host (for the first game me), with their choice. During the night phase no-one is allowed to post. In the morning, everyone wakes up and will learn which person died overnight. It is up to everyone for the day phase to vote a person to lynch, who and how can be discussed through interesting forum conversation and AIM/IRC chat. It is not known who is a human or wolf until the game ends.
<b>The humans</b> have several special ranks.
<i>Guardian</i> - Every night the guardian will PM the host with the name of one person they want to protect. If the wolves choose to kill that person during the night, their kill will be unsuccessful in the morning.
<i>Seer</i> - Every night the seer will PM the host with the name of one person they want information on. The host will reply back telling him that person is a human or wolf. Obviously this is a powerful tool, so the seer should think carefully about who they choose to gain information about.
<i>Psychic</i> - Every night the host will PM the psychic with how many wolves are remaining in the game. The psychic will be the only one who will know if a wolf was lynched.
Obviously, you don't want to make it obvious if you have special role or the wolves will have a perfect target to kill.
Humans win when all the wolves have been lynched.
Wolves win when all the humans are dead.
---------------------------------------------------------------------------------------
<b><u>The nitty gritty rules</b></u>
<i>Instalynch</i> - An instalynch happens when a player has <b>more than 50% of the votes against him at one point</b>. An instalynch will cause the current day to insta-end, without an instalynch the day will end at a set, predetermined time.
<i>Phantom votes</i> - If a player fails to vote during the day phase, he will have a phantom vote against him. A phantom vote is 0.001 of a normal vote. An instalynch will require you to have <b>more than 50% of the votes</b>. Meaning having a phantom vote against you can cost the game for you. 16 players and 8 votes against you is not grounds for instalynch. that's 8.000 votes. 8 votes and one phantom votes against you is instalynch. That's 8.001 votes, more than 50%.
This is only applicable for the first phantom vote. The second and up phantom vote for the day will count as a full vote each. (1 phantom vote = 0.001 2 phantom votes = 1.001 5 phantom votes = 4.001)
<i>How to vote</i> - When voting. Put your votes <b>in bold.</b> (I think <b>Freak83</b> is a wolf.) Not putting your votes in bold will count as having not voted, and a phantom vote will be cast against you. Before the day ends, and an instalynch has not occured. You can change your vote, make a new post to do so. Do not edit your old post.
Sending your votes to the host over AIM or IRC does not count as a vote. It must be on the forum thread <b>in bold.</b>
-------------------------------------------------------------------------------------------------
<b><u>Cheating</b></u>
Forms of cheating can be any as follows,
- Showing a player a TWG PM to confirm humanity.
- Imitating a host or player
- The dead talking to the living. If you're dead you stay dead.
Cheating will result in your immidiate death in the game, not counting as the days lynch. You may also be banned from future TWG's depending on the circumstances.
<span style='font-size:12pt;line-height:100%'><u>Important</u>
- If you are not playing in the game. Do not post in the thread.
- If you are dead you may no longer post, some last words are all right as long as suspicions are not revealed.
- No posting during the night. You're sleeping.
- The IRC channel #ns-twg on irc.gamesurge.net will be locked for each game, and the password given to all the players and the host. Please stay in the channel if you are playing, as it will help communication tremendously.
- Feel free to post AIM/IRC logs, as long as they do not violate any of the above rules
- During game play, do not edit your posts <b>for any reason.</b> Double post if you have to.</span>
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
Obviously a large portion of this game is played on the honour system. I very much hope everyone will enjoy this, have fun, and not cheat. I will request moderators to help keep the TWG thread spam free from people who are not playing, though hopefully this should not be a problem.
The first 14 people to sign up with <b>a post count over 100 (exceptions may be made if you're well enough known) </b> will be eligible to play. NS staff members included of course if they can get there first.
Sign ups will end on <b>Saturday at 8:00 PM EST</b> if 14 people have signed up by that point. Can a moderator please lock this thread then if there are 14.
Roles will be given out via PM and <b>they will be randomly generated</b> after sign ups have taken place and I will start a new thread shortly after to begin the game. The first phase will be night and the wolves, guardian, and seer will send their PM's to me at that point before the day phase will begin.
Players can not be carried into future games. It will always be on a <b>first-come first-serve basis</b>. The only person who may be guarenteed a spot in the next game if he wishes is the host from the previous game. Next host can be discussed at the end of each game.
Activity is good, if you don't think you can come by and at least make a couple of posts a day, this game is probably not for you.
For this game there will be three wolves, one guardian, one seer, one psychic. The theme will be posted when the game starts.
Once again, IRC channel is #ns-twg on irc.gamesurge.net and will be locked and passwords given to players when the game begins.
Go.
------------------------------------------------------------------------------------------------
Players: Game is full
Host: FreakEightyThree
1. BadKarma
2. Condizzle
3. Petco
4. im lost
5. UnderDOG
6. Renegade
7. Comprox
8. Swiftspear
9. Necrotic
10. urinalcake
11. Nil IQ
12. The Necroscope
13. Pithlit
14. Sky
------------------------------------------------------------------------------------------------
F.A.Q
Q: Do phantom votes stay throughout the game?
A: You keep your phantom vote throughout the game.
Q: What happens if someone gets instalynched and someone else gets instalynched due to a phantom vote.
A: You can not be instalynched through phantom votes and regular votes. Someone is going to have to get voted off first.
Q: Can the guardian choose to protect themselves?
A: The guardian can not protect themself.
Q: What happens if a day ends and two people have equal votes?
A: If two people have equal votes by the end of a day with no previous phantom votes against them, it will be random who dies that night.
Q: How long is a "day"?
A: Days typically are set for about 2-3 real days. You'll have ample time to post regardless of your time zone. A night is 24 hours maximum.
Q: Can we call the roles different things? (Human = TSA, wolf = Kharra, etc.)
A: This all varies with the theme of the game. The theme is decided by the host, as are the names of the ranks. For TWG I they are remaning as is to fit with the whole theme of "werewolves."
This discussion has been closed.
Comments
You sign up on the forums
Day and night are when I set it to be. It is not the same as real daytime and real nighttime.
The main game is played on the forums in a single thread. That's what the public will see, you'll be lost without comunicating with your fellow players via instant messenges on IRC or AIM.
Edit: I decided to try out IRC again, and it think I figured it out well enough.
Another question. Can the guardian choose to protect himself?
More rules clarification. I'm assuming that in the case of there not being an instalynch, the person with the most votes against them (a plurality) dies, and in the case of a tie, the person who got to that number first dies.
How long are day and night going to be? If they are too short then not everyone will have a chance to respond, since people live in different time zones.
It would be nice if we got our own little space on the forum for this game so that others didn't post comments and accidentally give out hints that they shouldn't have. It would also mean that there could be a separate topic for each day to keep things more organized. I imagine that won't happen, though.
EDIT: or to mix things up a bit?
CORNMANDO (Guardian)
BACON MACHEEN (Seer)
SEEGE CANON (Psychic)
Wolves = Kharaa,
Humans = TSA?
PM me.
I don't see why it would be a problem if you play. Your post count is only 48, but you have been a forum member for over 2 years. I think the point of the 100 post restriction was to keep people from signing up on the forums and having their first post be "I want to play TWG." Then again, it's up to FreakEightyThree.
Another question. Can the guardian choose to protect himself?
More rules clarification. I'm assuming that in the case of there not being an instalynch, the person with the most votes against them (a plurality) dies, and in the case of a tie, the person who got to that number first dies.
How long are day and night going to be? If they are too short then not everyone will have a chance to respond, since people live in different time zones.
It would be nice if we got our own little space on the forum for this game so that others didn't post comments and accidentally give out hints that they shouldn't have. It would also mean that there could be a separate topic for each day to keep things more organized. I imagine that won't happen, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You keep your phantom vote throughout the game.
You can not be instalynched through phantom votes and regular votes. Someone is going to have to get voted off first.
The guardian can not protect themself.
If two people have equal votes by the end of a day with no previous phantom votes against them, it will be random who dies that night.
Days typically are set for about 2-3 real days. You'll have ample time to post regardless of your time zone.
Also, I made an amendment to the 100 posts. If you're well known enough/mature, can do a good job, not spam, etc. You can play. I know urinalcake as he's a staff member and very helpful member of my community and know he can play well.
It's usually no longer than 48 hours. But don't forget a day can end at any time if an instalynch occurs.
First, there will be a night phase. This will probably last for about 24 hours, or however long FreakEightyThree decides. This simulates the time when people are asleep in the town. During this time, the wolves get together (in this case over AIM or IRC) and decide which human they want to kill. The guardian decides which person they want to use their magical powers on to protect them from the wolves for that night. The seer picks a person that they want to get information about. The psychic automatically finds out how many wolves are left. During this time, there should not be any open discussion on the forums, because everyone is "asleep".
During the transition from night to day, the person the wolves picked to kill dies (and is out of the game), <i>unless</i> the guardian decided to pick the same person to protect.
During the day, everyone openly discusses who they think the wolves are. The seer can try to convince others that he knows who a wolf is (if he found one) or that a person isn't a wolf if the town wants to have them killed. Or, it could just as easily be a wolf pretending to be the seer. Basically, you are trying to use what people say to figure out what role they have. The wolves want to kill off the seer and guardian as early as possible, and all of the humans are trying to figure out who to trust to find the wolves. In the end, everyone playing must vote to kill someone, and the day will end when someone is actually killed, either by instalynch or by plurality vote when day time ends. The cycle then starts over, with everyone having a little bit more information about the other people playing.
The simplest general strategy I have read about is that everyone finds out who the seer is, and the guardian protects the seer while the seer gathers information for the rest of the humans. Even this is complicated though, because the wolves are likely to believe that you are the seer more easily than the humans (who will suspect that you are one of the wolves). Normally I wouldn't post a strategy for everyone to have in mind, but the one game I watched had no semblance of strategy involved, and it was a little disappointing, though still informative.
I hope all of that helps.
Edit: Apparently open IRC discussion is fine during night time.
First, there will be a night phase. This will probably last for about 24 hours, or however long FreakEightyThree decides. This simulates the time when people are asleep in the town. During this time, the wolves get together (in this case over AIM or IRC) and decide which human they want to kill. The guardian decides which person they want to use their magical powers on to protect them from the wolves for that night. The seer picks a person that they want to get information about. The psychic automatically finds out how many wolves are left. During this time, there should not be any open discussion on the forums or over IRC, because everyone is "asleep".
During the transition from night to day, the person the wolves picked to kill dies (and is out of the game), <i>unless</i> the guardian decided to pick the same person to protect.
During the day, everyone openly discusses who they think the wolves are. The seer can try to convince others that he knows who a wolf is (if he found one) or that a person isn't a wolf if the town wants to have them killed. Or, it could just as easily be a wolf pretending to be the seer. Basically, you are trying to use what people say to figure out what role they have. The wolves want to kill off the seer and guardian as early as possible, and all of the humans are trying to figure out who to trust to find the wolves. In the end, everyone playing must vote to kill someone, and the day will end when someone is actually killed, either by instalynch or by plurality vote when day time ends. The cycle then starts over, with everyone
The simplest general strategy I have read about is that everyone finds out who the seer is, and the guardian protects the seer while the seer gathers information for the rest of the humans. Even this is complicated though, because the wolves are likely to believe that you are the seer more easily than the humans (who will suspect that you are one of the wolves). Normally I wouldn't post a strategy for everyone to have in mind, but the one game I watched had no semblance of strategy involved, and it was a little disappointing, though still informative.
I hope all of that helps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Beautiflully explained.
One correction though, during the night phase you CAN talk in IRC all you want. It's just forum posting you are not allowed to do during the night.
(Thanks Marik, hopefully rules won't have to be enforced but if they do I'll give you a PM)
/me dons werewolf hunting cap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Locking now by threadmaker request.
FreakEightyThree, if you plan on making a new thread, I suggest doing so in the <a href='http://www.unknownworlds.com/forums/index.php?showforum=37' target='_blank'>now-inactive Role-Playing haven</a> so you can have a space all your own. PM me when you've made the thread, and I'll open this one just long enough to bump it with a notice to go there.