[wip]small Ns Map
Once_Only
Join Date: 2004-05-15 Member: 28700Members
<div class="IPBDescription">C&C</div> I always wanted to do a map based around the style of ayumi, so I figured i'd do a small ns map (small as in 5 res nodes) and possibly have a similar version for co.
So far the walls dont feel as 'cluttered' as the ones in ayumi.
<span style='color:red'>
The light at the top of the second pic has been fixed
The floor in the first and second pictues has changed
The slantiness in the big hall is now gone, too many bsp problems.
</span>
<img src='http://img62.exs.cx/img62/1454/halflife556tn.jpg' border='0' alt='user posted image' />
<img src='http://img62.exs.cx/img62/8534/halflife568ds.jpg' border='0' alt='user posted image' />
<img src='http://img189.exs.cx/img189/8427/halflife617nz.jpg' border='0' alt='user posted image' />
<img src='http://img189.exs.cx/img189/2207/halflife635pb.jpg' border='0' alt='user posted image' />
So far the walls dont feel as 'cluttered' as the ones in ayumi.
<span style='color:red'>
The light at the top of the second pic has been fixed
The floor in the first and second pictues has changed
The slantiness in the big hall is now gone, too many bsp problems.
</span>
<img src='http://img62.exs.cx/img62/1454/halflife556tn.jpg' border='0' alt='user posted image' />
<img src='http://img62.exs.cx/img62/8534/halflife568ds.jpg' border='0' alt='user posted image' />
<img src='http://img189.exs.cx/img189/8427/halflife617nz.jpg' border='0' alt='user posted image' />
<img src='http://img189.exs.cx/img189/2207/halflife635pb.jpg' border='0' alt='user posted image' />
Comments
It will work, I doubt it will work well though. Worth a try I suppose, and maybe we could be proven wrong, doubt it, although it's always worth a try!
PS: The 'heart' shaped arch way is neat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
On a 2on2 or 3on3 game this should work well. On a 6on6 im pretty sure it ll suck!
look beeautiful but black texture is ugly.
Looking at the pictures there are quite a few texture misallignments, mostly around the areas of more complex geometry. Take a look at the edges and corners and you'll see what I mean. One that you might not spot so easily are the support struts in the 4th pic, which need rotating 1 or two degrees more.
In looks, Ayumi is one of my favourite maps for both its realistic and detailed brushwork and its take on the wall_lab texture set. Your efforts are looking quite nice, but the floor texture lacks realism and purpose. Why is there a non-slip metallic design for an indoor corridor, far removed from any moisture, humidity or liquids?
Overall it could provide some interesting gameplay if you make each res node hard to hold, forcing team work and constant battles across the whole map. Keep up the good work.