[wip]small Ns Map

Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
edited January 2005 in Mapping Forum
<div class="IPBDescription">C&C</div> I always wanted to do a map based around the style of ayumi, so I figured i'd do a small ns map (small as in 5 res nodes) and possibly have a similar version for co.

So far the walls dont feel as 'cluttered' as the ones in ayumi.

<span style='color:red'>

The light at the top of the second pic has been fixed

The floor in the first and second pictues has changed

The slantiness in the big hall is now gone, too many bsp problems.

</span>

<img src='http://img62.exs.cx/img62/1454/halflife556tn.jpg' border='0' alt='user posted image' />
<img src='http://img62.exs.cx/img62/8534/halflife568ds.jpg' border='0' alt='user posted image' />
<img src='http://img189.exs.cx/img189/8427/halflife617nz.jpg' border='0' alt='user posted image' />
<img src='http://img189.exs.cx/img189/2207/halflife635pb.jpg' border='0' alt='user posted image' />

Comments

  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Five nodes eh? I'm intrigued. Can we see a planned layout so I can scream and poke holes it in and tell you it will NEVER WORK? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2005
    <!--QuoteBegin-BobTheJanitor+Jan 22 2005, 09:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jan 22 2005, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Five nodes eh? I'm intrigued. Can we see a planned layout so I can scream and poke holes it in and tell you it will NEVER WORK?  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It will work, I doubt it will work well though. Worth a try I suppose, and maybe we could be proven wrong, doubt it, although it's always worth a try!

    PS: The 'heart' shaped arch way is neat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    well it just depends on the players. Im working on a small ns map too atm (after my other post hasnt had the answers i wnated it to have <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->) I ll try to place 7 Nodes in it. 3 In the hives, 1 in the Ms and 3 around the map!

    On a 2on2 or 3on3 game this should work well. On a 6on6 im pretty sure it ll suck!
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> HUN.
    look beeautiful but black texture is ugly.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Quote of the day+carioca--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quote of the day @ carioca)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NO LAYER NO SEXY<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Looking at the pictures there are quite a few texture misallignments, mostly around the areas of more complex geometry. Take a look at the edges and corners and you'll see what I mean. One that you might not spot so easily are the support struts in the 4th pic, which need rotating 1 or two degrees more.

    In looks, Ayumi is one of my favourite maps for both its realistic and detailed brushwork and its take on the wall_lab texture set. Your efforts are looking quite nice, but the floor texture lacks realism and purpose. Why is there a non-slip metallic design for an indoor corridor, far removed from any moisture, humidity or liquids?

    Overall it could provide some interesting gameplay if you make each res node hard to hold, forcing team work and constant battles across the whole map. Keep up the good work.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Carioca, you do realize that the black in the back is simply used to cut off the map from there.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    [updates in first post]
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Looks odd... in a good way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> some minor things I dislike (such as the lighting) but overall: thumbs up.
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