Single Player Vs Multiplayer

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">Which is more important?</div> In the end of the 2004, we had a good mix of single and multiplayer games. Games such as Grand Theft Auto: San Andreas, Doom 3, and Far Cry proved that the single player games could survive without little to no multiplayer. Recently, Resident Evil 4 has received successful reviews as a single playe game. However, games that were much more oriented toward multiplayer: Battlefield Vietnam, Halo 2, Joint Operations made big in the gaming industry as well.

As a gamer, how do you feel about the trend of game that focus mainly on multiplayer aspects usually with a decent or shallow single player?

Comments

  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    Well considering as most of us probably played HL1 when it came out, and HL1 is well known to have probably some of the worst single player since pong, I'd say a good multiplayer always wins, and as long as I can keep my broabdand connection I have no problems with that.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited January 2005
    Neither is more important than the other. What <i>is</i> important is that one of the modes is any good.

    I've enjoyed Dawn of War because of its good multiplayer. If I had bought it for its single player, I would have been very disappointed.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I want both <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    <!--QuoteBegin-AllUrHiveRblong2us+Jan 24 2005, 05:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AllUrHiveRblong2us @ Jan 24 2005, 05:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well considering as most of us probably played HL1 when it came out, and HL1 is well known to have probably some of the worst single player since pong, I'd say a good multiplayer always wins, and as long as I can keep my broabdand connection I have no problems with that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I sincerely hope that is sarcasm, since Half Life had the best single player out there until
    Half Life 2 came out this past year.

    I'd say that the most successful games are usually those that offer a solid mixture of 'both single player and multiplayer. I like having both available to me, and the lack of a good multiplayer on Half Life 2's release date was an annoyance, although it didn't really matter until a few days later, when I was finished with the game.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Depends what you mean by "successful". If you mean it made a lot of money, I'd disagree. Vice City and The Sims had no MP, yet they sold a monstrous amount of units.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Epidemic+Jan 24 2005, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Jan 24 2005, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I want both <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So do I.

    The mood determines whether I want to play single- or multiplayer. I love games with stories, and these are best when playing alone.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I honestly consider it a matter of personal preference by now. There are financially successful games on both sides of the divide, sufficient quality and marketing will make either kind of concept a hit.

    Personally, and I know that this is a strange thing for a MP mod's producer to say, I'm very strongly leaning towards narrative, and thus mostly SP games. MP has this big, big disadvantage of involving people I would edge away from if I met them on a park bench.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Nemesis Zero+Jan 24 2005, 08:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jan 24 2005, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, and I know that this is a strange thing for a MP mod's producer to say, I'm very strongly leaning towards narrative, and thus mostly SP games. MP has this big, big disadvantage of involving people I would edge away from if I met them on a park bench. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The other side of the coin is that you get to "kill" said people.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    The problem is that you still can't tell a really good story in an MP game. You can funnel a single player through a well crafted story easily enough, but a group of people just doesn't work out too well. You can have a good <i>setting</i> mind you, but not good <i>plot</i> in multiplayer games. NS has a great setting, its world is detailed, its backstory is enjoyable. But individual games have zero plot. Marines fight aliens. One side wins. They do it all over again. The worlds are, by requirement, static. And plot, by definition, involves change.

    As soon as someone can come up with a changeable world that can be experienced by multiple people at the same time, I think we'll have reached the next evolution of interactive entertainment.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Something like Planetside, except more advanced, where the maps you play and the circumstances you play in are directly related to how well other people are playing the game, right? A massively multiplayer action game that isn't only just a constant push and tug; something special happens to the game world when one "team" pushes hard enough to break through a certain barrier. <u>That</u> would be an awesome game. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--QuoteBegin-AllUrHiveRblong2us+Jan 24 2005, 08:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AllUrHiveRblong2us @ Jan 24 2005, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and HL1 is well known to have probably some of the worst single player since pong <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...

    Wh...


    ...

    <b>WHAT?</b>

    As for the topic: Games like Hitman 1 & 2, with their missions having many different ways of being completed, offer a lot of replay value simply from the "I wonder what happens if I do it this way?" component. Plus if you completed a level flawlessly (Silent assassin) you were awarded a shiny new weapon. If a game has this level of replay value, MP isn't really required, it would merely be a favourable addon.

    Games like the millions of crappy WW2 games that have come out recently which offer canned, highly-scripted, linear, directed gameplay <b>require</b> a multiplayer aspect to have any sort of replay value whatsoever. Unfortunately none of their multiplayer attempts come close to matching the amazing popularity of MP_Beach in RTCW.

    On the other end of the spectrum, there's BF1942, which is basically a MP game with bots. While there's nothing exactly wrong with it, there's no real SP value to speak of. Merely an amazing online experience to be had.

    --Scythe--
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Humans aren't always the most challenging opponents but they sure have the potential to be a helluva lot more interesting. Multiplayer all the way.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    I'd prefer multiplayer for the "fun" and single player games usally for the story (excluding fighting games like street fighter and so on). I need both.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    mp, mp to me is a bit like irc except u get to shoot people :D
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    People are funnier than bots.

    Nothing is as relaxed as playing a SP game, not screwing a game for someone else, doing whatever you want to do.
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