Really odd func_ladder bug
Yamazaki
Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">I've never seen this before</div>I've been using func_ladders all over my map as an easy means for players to reach catwalks and overhangs. Recently I added in a nice pipe junction area leading into a hive, and placed a set of ladders in case people fell off the walkway. The ladders are on either side of one length of walkway, each one faces the other.
The bug is that if you try to climb up one of the ladders it flings you at high speed backwards, right into the ladder behind you (Which doesn't fling you back, until you try and move against it). It's impossible to climb down as it merely causes the ladder to push you backwards and you end up getting stuck between the ladder and the walkway.
There's a few no-push/non-solid func_conveyors at the base of the func_ladder, but I can't see how that would affect using the ladder at the top even if there was a bug.
Has anyone encountered something like this before? Or is this some glitch with the NSTR2?
The bug is that if you try to climb up one of the ladders it flings you at high speed backwards, right into the ladder behind you (Which doesn't fling you back, until you try and move against it). It's impossible to climb down as it merely causes the ladder to push you backwards and you end up getting stuck between the ladder and the walkway.
There's a few no-push/non-solid func_conveyors at the base of the func_ladder, but I can't see how that would affect using the ladder at the top even if there was a bug.
Has anyone encountered something like this before? Or is this some glitch with the NSTR2?
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