Really odd func_ladder bug

YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">I've never seen this before</div>I've been using func_ladders all over my map as an easy means for players to reach catwalks and overhangs. Recently I added in a nice pipe junction area leading into a hive, and placed a set of ladders in case people fell off the walkway. The ladders are on either side of one length of walkway, each one faces the other.

The bug is that if you try to climb up one of the ladders it flings you at high speed backwards, right into the ladder behind you (Which doesn't fling you back, until you try and move against it). It's impossible to climb down as it merely causes the ladder to push you backwards and you end up getting stuck between the ladder and the walkway.

There's a few no-push/non-solid func_conveyors at the base of the func_ladder, but I can't see how that would affect using the ladder at the top even if there was a bug.

Has anyone encountered something like this before? Or is this some glitch with the NSTR2?

Comments

  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I used to see this happen.  In every case where it happened to me, it was because I had more than 1 brush in a single func_ladder.  If this is the problem, just make each brush its own func_ladder.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    D'oh! That would be the reason. I figured I could save on brush entities a bit and make both func_ladders a single entity. Thanks, Relic25.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    np. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  I ran into this when I was making flf_rage.  The ladder(s) in question would throw me back down to the ground hard enough to actually cause damage, even though the ladder was only about 128 units high.
  • HectateHectate Join Date: 2002-01-24 Member: 32Members
    Yes, its really odd, i've managed to gib myself on multipule-brushed-func_ladders, I eventually figured that out too, but still don't know why it would do that. Only reason I could see would be the engine doesn't know which way to send you, so when you go, you go big hehe.
Sign In or Register to comment.