Why Is Dms Preferred Over Dsm?

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">Sensory has its benefits</div> Is it just because of the fact that movements take you to far hives?

Basically, I see games where a movement or 2 is at each of the hives, and that's it. The sensory however, is useful throughout the map, meaning 3+ will probably get dropped. Though the preferred upgrade for movement is celerity and maybe adrenaline, I believe that focus and scent of fear outweight them by more. With motion tracking, silence is totally negated, while sensories cover, or should cover MT with cloak. I prefer focus to adrenaline as it not only saves energy, but since the goal of aliens is usually hit and run, you can do a lot more with the hit and run than without focus. Scent of fear is a great upgrade that helps you when you are a fragile form such as a lerk, gorge, etc. Cloaking is somewhat useful at holding rooms, especially since more gorges are likely to put sensories in the field, rather than movements.
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Comments

  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    Becoz there is no real way to counter MCs, but a simple Motion Tracking will easily counter SCs.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    You can easily defend hives with MC and low-lifeforms really need backing up in midgame
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited January 2005
    Movementing to Hives is important, and when it comes down to it theres only so much you can do without Celerity. Depending on the map you can get along okay without being able to movement to a Hive - it really isn't always that hard to cross the map. But Heavy Armor tends to dominate DC/SC simply because a no-celerity Onos is hardly an option.

    MC/SC on the other hand is a whole different ballgame. That is extremely powerful - your Fades can take down HAs alot, lot easier like that - same for JPs. Focus and any MC upgrade makes for an awesome Skulk, SoF Gorges or Lerks keep the Hives clear - it all falls into place nicely. Even the Onos doesn't really need DCs - he's just an oversized hit and run unit anyway, and with SoF and Celerity he's likely to get a good devour in.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-Fire Eel+Jan 25 2005, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Jan 25 2005, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Becoz there is no real way to counter MCs, but a simple Motion Tracking will easily counter SCs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    jesus why do people keep saying this when infact it is the complete opposite...
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    mcs because you can get to the hive that's under attack in a snap.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Midgame is generally where the action is, I think we can agree.

    MCs mean you can move from hive to hive very quickly, or from outpost MC to hive very quickly. On FF servers you can bite the hive to effectively beacon anyone who uses an MC.

    Adren is great for most 2nd hive abilities, specifically Umbra spam, stomp, bilebomb spam on enemy turret farms... Silence is good for skulks or ambushing Fades. As a gorge I don't use it until I can get cloaking, and when you're Lerk/Onos there's no real point to trying to hide your position. Celer is good for most everything if you're a hit n run player.

    Compare to SoF, which to me is very much an endgame upgrade as you play "hunt the last CC". Cloaking is of marginal use at MT is usually floating around at midgame. Focus is the best of the three, but requires players who can get close enough to actually bite.


    So generally the SAFE choice is DMS.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    I will say one thing, im about twice as good as fade with cele
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    DMS is the simplest one to use. while doing DSM is a litte easier. while doing MSD is considered the hardest strategicaly speaking. All are great though. obs does very well with MSD but they have some great stratigies and requires alot of orginization while DMS requires little orginization
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I liek to start MC actually, MDS.. and sometimes MSD.. but I prefer MDS.
    Hoever, team always shouts DMS so there we go...
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    edited January 2005
    whats the advantage of using MC first?

    i think SC is best used as first. skulks can totally own the field, and w/ cloaking they can move without being detected, EVEN WITH MT. so keeping the rines at bay for a while until there is enough rez for another hive. at that point, put up DC/MC which will just help bigger lifeforms, for they are usually more abundant at this point. personally, i like DC better as second chamber.

    i would like to hear everyone's opinion, as i'm going into clanning. (so far, only 1 member has actual experience on our team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    edited January 2005
    DCs are used first simply because the fade **** want thier regen. And healing gorges aren't something that generally appear in pubs.

    But most people will agree that regen is something that really helps advanced lifeforms, and will get it no later than hive 2.

    EDIT:: MCs are also better for the 2nd hive because as Necrosis said, the 2nd hive abilities are easier to use with adren. SC is also generally more of an early game chamber, you'll never hear an advanced lifeform say he wished he had scs for focus or SoF or cloaking. SCs just don't help advanced lifeforms.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    edited January 2005
    MDS is a great tactic and far too under used. Celerity is a must for an effective skulk, and being able to mc into the second hive if it's in trouble is invaluable. DC first is (like Koba said) for the fades mostly. But since most pubs don't even have very good 1st hive fades, dc first is silly. It's done almost out of convention, with no thought for its usefullness for all the other lifeforms. Yeah, carapace is nice for a skulk, but for some reason people don't get skulk upgrades anyway. Somehow they think a vanilla skulk is supposed to kill lvl2 rines with mt.......

    Edit:

    Haha, I forgot to address the topic. DMS is preferred over DSM because celerity is necessary for good fades and onoses. Here I'm going to side with the higher life forms.
    A sensory Onos is teh suck.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    MC is needed with at latest the 2nd hive so players can move between the hives and respond to attacks.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-Kobayashi+Jan 25 2005, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Jan 25 2005, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT:: MCs are also better for the 2nd hive because as Necrosis said, the 2nd hive abilities are easier to use with adren. SC is also generally more of an early game chamber, you'll never hear an advanced lifeform say he wished he had scs for focus or SoF or cloaking. SCs just don't help advanced lifeforms. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I beg to differ. In fact, focus not only allows you to save energy, but in a way it's a defensive measure meaning it takes half as long to go in, hit twice and get out as opposed to focuses hit once, and get out.

    I find Scent of Fear to be equal to celerity in terms with the Onos. If you can't hear them, at least you can see them coming, unless they beacon or have jps... But in the long term, both are as useful.

    Maybe, it's because we, as a community have not tried DSM a lot... We might learn new tactics if we explore.

    I'd have to say SMD or MSD is the hardest way to play, but it makes a win all the more enjoyable.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    terror (the best clan in the game right now) Uses DSM.

    But thats cause they could just give mustang regen and focus while the rest of them f4's and waits for the game to end.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-SmoodCroozn+Jan 26 2005, 08:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Jan 26 2005, 08:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kobayashi+Jan 25 2005, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Jan 25 2005, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT:: MCs are also better for the 2nd hive because as Necrosis said, the 2nd hive abilities are easier to use with adren. SC is also generally more of an early game chamber, you'll never hear an advanced lifeform say he wished he had scs for focus or SoF or cloaking. SCs just don't help advanced lifeforms. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I beg to differ. In fact, focus not only allows you to save energy, but in a way it's a defensive measure meaning it takes half as long to go in, hit twice and get out as opposed to focuses hit once, and get out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's ignoring the fact that focus doesn't make it easier to get the first hit. If you have to run before you can hit them the first time, then you don't get very far. Celerity will allow you to get one hit and get away faster. That is how the fade can benefit from celerity in ways that it can't with focus.

    For the onos, sof sounds great. However, if you see 5 marines coming with big weapons, what are you going to do about it? You can devour one marine, but you can't stop the others from chasing you down, because they move faster than you do.

    Basically, sensory gives you information before the fight to give you an upper edge (or keeps information from marines), while defense and movement help you survive and be more effective once the fight starts. At midgame, the need for information is less, since you have some map control and you have a good idea of where the marines control. At the same time, the need for survivability increases as higher life forms come up.

    Focus can let you kill them faster, but you still have to get close enough for the first hit. Focus fades are the only real argument for sensory second, but movement chambers benefit all of the life forms in a variety of situations.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-Kobayashi+Jan 25 2005, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Jan 25 2005, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you'll never hear an advanced lifeform say he wished he had scs for focus or SoF or cloaking. SCs just don't help advanced lifeforms. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Focus is amazing for Fade.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-Nadagast+Jan 27 2005, 06:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Jan 27 2005, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kobayashi+Jan 25 2005, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Jan 25 2005, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you'll never hear an advanced lifeform say he wished he had scs for focus or SoF or cloaking. SCs just don't help advanced lifeforms. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Focus is amazing for Fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, lately I have started wondering why most clans (including us) always choose MC as second chamber if DC comes first.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Movements are pretty much the best first hive chamber in matches right now because clan matches revolve around the marines stopping the second hive from going up and movements allow the alien team to keep it up 20 times easier. With friendly fire on all it takes is one spit/attack on the hive and bam your whole team can warp into the hive to take out the marines. Plus celerity lerk vs lmgs and low level shotguns is a beautiful thing.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    MrGunner:
    The only problem is that against good marine teams, your skulks wont do much good even if they warp in. MCs most often gets used by lerks and fades to get around the map and delay the destruction of the second hive. Rarely of late have I actually seen MCs actually help clearing out the second hive and save it.

    On a more general note: MC first usually revolves around early chambers for silence skulks, and most importantly a celerity lerk. Celerity lerks are a great distraction versus LMG marines and are excellent scouts. Unfortunately, their use is greatly diminished when the first SG is being wielded by a good shot.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    MDS can be a great way to get RTs fast.
    Rines scout out for RTs, and if you have a team who go ALONE.. perfect.
    Go in a gorgegroup, get adren, and healspray the lone rine
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    In my experience a celerity lerk can take down a marine with a shotgun with the utmost ease. Unless you are blindly charging into a bunch of shotguns or make a bad play there is no reason you should get shotgunned. The only thing you have to worry about with movements is getting pinned somewhere as you can't just sit there and heal before fleeing. Also by the time the hive is going up you should have a fade ready to help the lerk and skulks defending your second hive, and if that isn't enough to save it then you deserve to lose it.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    As a community, people will not tinker with SC first strats. Not seriously, anyhow.

    Thats the area where clans and pug teams will have to experiment, because SC involves a bit of skill and a bit of cooperation. Likewise any order leaving MC til last will have to worry about team placement and so on.

    No, I think the pub circuit is going to be DMS or MDS for a long time to come.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited January 2005
    if you realy think about it, movement is the most usefull since it realy helps skulks, lerks, and fades, and gorges. but a 1 hive onos is a little out of the picture. but I mean early game.
  • BrackharBrackhar Santa Monica Join Date: 2003-10-26 Member: 22004Members, Constellation, Reinforced - Onos
    edited January 2005
    <!--QuoteBegin-tjosan+Jan 27 2005, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Jan 27 2005, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nadagast+Jan 27 2005, 06:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Jan 27 2005, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kobayashi+Jan 25 2005, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Jan 25 2005, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you'll never hear an advanced lifeform say he wished he had scs for focus or SoF or cloaking. SCs just don't help advanced lifeforms. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Focus is amazing for Fade. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, lately I have started wondering why most clans (including us) always choose MC as second chamber if DC comes first. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A focus regen fade is an incredibly scary thing, I will admit. It effectivly doubles their effectiveness, since now they can hit-and-run squads and kill marines in one swipe rather than two.

    That being said, however, MC is a much more valuable second hive upgrade. I could talk about how the movement between hives is necessary for effective alien defense, but I think my fellow community members have addressed that quite nicely.

    However, one thing that's failed to be mentioned is this: Onos are worthless without Celerity. Without celerity an onos can be run down by a squad of non-JP marines, even if he uses his stomp well. Without celerity, any attempt to attack an encamped base by an onos is incredibly risky. Without celerity, devouring a marine can frequently be a death sentence.

    Yes, a focus/regen fade is amazing, but they still fail when attempting to take down encamped positions; there are just some situations where you absolutely need an onos. And an onos without a speed boost is just as useful as any other cow. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

    -Brackhar

    EDIT: Typo
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    Sc upgrades seem to have the greatest and quickest counters, meaning the marine comm could just research these ups from the very beginning, (mt, armor 1, electrifying, tf farming) so a lot of alien teams decide not to get it. Mc upgrades are next in line being countered and dc upgrades have the least, since it takes the marines some time to research stronger weap/armor ups before they can overpower the aliens.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    okay, fine. Focus fades are amazing, but how often do you see pubbers that LIKE focus fades. Hell, most of them are still using adren fades. They can't control thier blink enough.

    And again, Onos and lerks benefit much more mid-game from MCs.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-Kobayashi+Jan 28 2005, 01:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Jan 28 2005, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> okay, fine. Focus fades are amazing, but how often do you see pubbers that LIKE focus fades. Hell, most of them are still using adren fades. They can't control thier blink enough.

    And again, Onos and lerks benefit much more mid-game from MCs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    While I agree that onos almost requires MCs to be an effective offensive weapon (stay alive long enough to be worth it), I dont agree on the larks part. A SOF lerk roaming the map is the ultimate scout/spore spammer. Couple that with focus fades and marines have one hell of a time moving anywhere without getting constantly spored and harassed by a focus fade.

    SOF is easily worth it.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    The reason to this question, and all questions about alien upgrades is simple....

    The game is natural selection... ADAPT....

    The steadfast way is the one that requires the least effort, and coincidentially the least teamwork....

    Defenses allow self sufficiency..... No teamwork

    Movements allow more self sufficiency, the ability to warp to other hives, and the ability to attack a hive, no teamwork....

    Aliens love not using teamwork...

    Aliens refuse to adapt

    Its already been proven that MOVEMENT chambers help hive one aliens better than any other chamber... yet we insist on defenses almost all the time...

    Imho Sensory is a good second and first chamber...

    Cloaking gives you an automatic 1:1 K:D ratio unless ur nub... but ive seen cloakers go like 12-0... Sensory prevents hive rushes, Sof prevents hive rushes... Sof prevents damn near any movement of aliens...

    Movements allow faster aliens (mobility is thier strength) silenced aliens (you cant kill what you cant hear coming up to bite your ankles) or adenaline to quickly kill those pesky resnodes...

    You can even movement rush a hive or sneak a hive up cloaked in a marine lockdown (i love doing this... its hilarious to get that 2nd hive up right in the middle of a rine turretfarm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    The problem is D's and M's promote self sufficiency, while the other orders promote teamwork.... who wants to work on a team.. :-P

    in closing i agree that ANY order gives aliens a equal chance... as long as they freaking utlize thier strenghts, and hide thier weaknesses, and counter the marines strategies

    ~Jason
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-keep it Gangsta+Jan 25 2005, 11:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it Gangsta @ Jan 25 2005, 11:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Fire Eel+Jan 25 2005, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Jan 25 2005, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Becoz there is no real way to counter MCs, but a simple Motion Tracking will easily counter SCs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    jesus why do people keep saying this when infact it is the complete opposite... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ok gangsta boy... what you said was so painfully stupid.. that I had to go crack a couple advils after having read it.. but putting that aside, let me give you my input

    MC is not counterable

    Silence- theres no way to MAKE you be able to hear the aliens, you just can't do it, sensorys cloaking is easy to counter with Motion tracking. because silence enables you to come from behind without the marine hearing you.

    Celerity- this skill is only counterealble by better players, theres no upgrades that can make marines more accurate shooters, it matches your skill agaisnt their skill

    Adren- adren helps so many diffrent types of aliens. BB gorges, Sporing lerks, Fades, it benefits everyone... great ability

    sensory is worthless
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