how do u get a door to be weldable, i cant quite figure it out. Right now i have a double door, half goin 1 way and half goin other way. How do i get this weldable.
Hi ssjyoda, and please take this as a preventive excuse for every time 'I misspell your name <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Well, the trick is that you don't make the func_door weldeable, but that you add a new seperate func_weldeable - brushentity that should look like the door/barricade/whatever.
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
could u please be a little more, ummm, detailed. I just started workin with this mod. so right now i have 2 door pieces, each goin in oposite directions, func_door. And i have a trigger_multiple in front of the door triggering it. How and where would i place a func_weldable.
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Well, the trick is that you don't make the func_door weldeable, but that you add a new seperate func_weldeable - brushentity that should look like the door/barricade/whatever.
One map is for doors (wow doors)