Welding

ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
how do u get a door to be weldable, i cant quite figure it out. Right now i have a double door, half goin 1 way and half goin other way. How do i get this weldable.

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Hi ssjyoda, and please take this as a preventive excuse for every time 'I misspell your name <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Well, the trick is that you don't make the func_door weldeable, but that you add a new seperate func_weldeable - brushentity that should look like the door/barricade/whatever.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    could u please be a little more, ummm, detailed.  I just started workin with this mod. so right now i have 2 door pieces, each goin in oposite directions, func_door. And i have a trigger_multiple in front of the door triggering it. How and where would i place a func_weldable.
  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    Use the rmf sample in Half-Life\nstr\maps
    One map is for doors (wow doors)
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    can u tell me which one?
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