<!--QuoteBegin-Mintman+Jan 28 2005, 10:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Jan 28 2005, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Though you can't bind multiple commands, you can alias them out.
alias joinonelol "jointeamone; say lol" bind x "joinonelol"
would work for example whereas
bind x "jointeamone; say lol"
won't. It's all rather weird in some respects. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So, if you wanted to bs 0 a fy your pistol script you could go.... alias single "+pattack; wait; -pattack;" bind MOUSE1 "single"
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
<!--QuoteBegin-attrition+Feb 8 2005, 04:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (attrition @ Feb 8 2005, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, if you wanted to bs 0 a fy your pistol script you could go.... alias single "+pattack; wait; -pattack;" bind MOUSE1 "single"
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Doesn't work, as repeating commands (+/-commands, i.e. +attack, +jump, +forward) are blocked in aliases.
Bah, you're just upset because your console isn't doing as much work for you as it did before. Why don't you admit this instead of using it as an excuse to rant about a coder who, most likely, will never be around to rebut your innacuracies?
Posting quotes from some people frustrated at others who want their console to do half their work for them doesn't invalidate any argument. Really, you guys should be happy enough now that an engine exploit (bhop) is considered legit by the project leader.
<!--QuoteBegin-Sizer+Feb 10 2005, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Feb 10 2005, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bah, you're just upset because your console isn't doing as much work for you as it did before. Why don't you admit this instead of using it as an excuse to rant about a coder who, most likely, will never be around to rebut your innacuracies?
Posting quotes from some people frustrated at others who want their console to do half their work for them doesn't invalidate any argument. Really, you guys should be happy enough now that an engine exploit (bhop) is considered legit by the project leader. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You know, you should try supplying suggestions for a balanced version of NS with the exclusion of bhopping. I'll admit it's an engine exploit, but it takes an already fast paced game and makes it faster, what is not to like? And no, it isn't hard to do at all, all it takes is a couple of days of getting used to at most.
As for scripts, well, I challenge anyone to try a script that is supposedly "lame" for a day and then see if they say it is still lame. I've come to the conclusion that little things like firing a pistol quickly and allowing you to bhop without spamming a key don't make a player good, they just make the game enjoyable without placing so much emphasis on hitting keys over and over.
I can't wait for FF... the devs will actually have their act together. If you're a dev you should have basic knowledge of the game (sup ari, comprox?).
So many things in NS that would take 2 seconds to fix and would make the game far better...
<!--QuoteBegin-voogru+Mar 9 2005, 11:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Mar 9 2005, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry to bring up this old thread, but does _special still work?
It shouldnt.
_special was an alias, which I added a command in the code for _special, since commands in the HL engine 1 can't be aliased over as far as I know.
If a another dev accidently removed it, thinking it would fix the _special issue, he might have been mistaken.
Could an active dev pm me and tell me if there is an AddCommand("_special", DummyFunc); (Search for _special), in the client code?
I was also instructed to make sure _special never worked, wether blockscripts was on, or off. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> _special has become allowed by the devs, and is now encouraged in CAL play. Now if you'll excuse me, I'm going to go hack it up on your server with this sweet script that plays the game for me.
<!--QuoteBegin-a civilian+Mar 10 2005, 05:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Mar 10 2005, 05:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> _special does not work in 3.0 final. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Thanks for the info.
I can now sleep better at night <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
alias joinonelol "jointeamone; say lol"
bind x "joinonelol"
would work for example whereas
bind x "jointeamone; say lol"
won't. It's all rather weird in some respects. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So, if you wanted to bs 0 a fy your pistol script you could go....
alias single "+pattack; wait; -pattack;"
bind MOUSE1 "single"
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
alias single "+pattack; wait; -pattack;"
bind MOUSE1 "single"
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Doesn't work, as repeating commands (+/-commands, i.e. +attack, +jump, +forward) are blocked in aliases.
Posting quotes from some people frustrated at others who want their console to do half their work for them doesn't invalidate any argument. Really, you guys should be happy enough now that an engine exploit (bhop) is considered legit by the project leader.
Posting quotes from some people frustrated at others who want their console to do half their work for them doesn't invalidate any argument. Really, you guys should be happy enough now that an engine exploit (bhop) is considered legit by the project leader. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You know, you should try supplying suggestions for a balanced version of NS with the exclusion of bhopping. I'll admit it's an engine exploit, but it takes an already fast paced game and makes it faster, what is not to like? And no, it isn't hard to do at all, all it takes is a couple of days of getting used to at most.
As for scripts, well, I challenge anyone to try a script that is supposedly "lame" for a day and then see if they say it is still lame. I've come to the conclusion that little things like firing a pistol quickly and allowing you to bhop without spamming a key don't make a player good, they just make the game enjoyable without placing so much emphasis on hitting keys over and over.
So many things in NS that would take 2 seconds to fix and would make the game far better...
It shouldnt.
_special was an alias, which I added a command in the code for _special, since commands in the HL engine 1 can't be aliased over as far as I know.
If a another dev accidently removed it, thinking it would fix the _special issue, he might have been mistaken.
Could an active dev pm me and tell me if there is an AddCommand("_special", DummyFunc); (Search for _special), in the client code?
I was also instructed to make sure _special never worked, wether blockscripts was on, or off.
It shouldnt.
_special was an alias, which I added a command in the code for _special, since commands in the HL engine 1 can't be aliased over as far as I know.
If a another dev accidently removed it, thinking it would fix the _special issue, he might have been mistaken.
Could an active dev pm me and tell me if there is an AddCommand("_special", DummyFunc); (Search for _special), in the client code?
I was also instructed to make sure _special never worked, wether blockscripts was on, or off. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
_special has become allowed by the devs, and is now encouraged in CAL play. Now if you'll excuse me, I'm going to go hack it up on your server with this sweet script that plays the game for me.
Thanks for the info.
I can now sleep better at night <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->