[mwip]blaster Blade Runner

slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
edited February 2005 in NS Customization
<div class="IPBDescription">:p :d >:/</div> LAST PAGE BREL SDK

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I like, now it just needs a good skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    hothothothotHOT!!!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    doesnt look very detailed i remember sheena posted a TON of referance pics that i cant seem to find right now maybe some one else will post them up
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    io have a fien one...
  • TheritesTherites Join Date: 2004-09-08 Member: 31525Members
    no offense but how could you POSSIBLY use 998 polygons for that? it looms fine for low poly but 998?
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    the handle. I knew after good comments i ahd to post poly count. The handel itself is 450.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    OH MY FUGGING GOD. After about 90 request threads that I personally made, somebody is finally doing it... HURRAH. make sure you put the revolver thingy in.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    Finish I wanna skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    looks like it needs to be cleaned up a lot. also, a little more detail would be nice. in reality, the PPC actually functioned; it was a combo between a steyr receiver and a charter arms .44 calibre special police bulldog.
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    hmmm. I dont remember much from ze movie so i just based it off that picture. I fsome one could help me out a bit. Thatomos is already thinking about skinmeshing and skinning it. maybe i could reduce the polies on the handle. I eman you dont even really see it. also the trigger is erm liek 80 - 90 polies combined aslso the triggercover is liek 150 lol. Im a poly **** who doesnt use em in the right places
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Im guessing the second trigger is for the mag release?
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    its not a mag i now remmeber. I still have to model the other side so the revolver part pops out. also i have to model some more detail on the side showing also i found a 100,000 poly model of this on the web. It is buitiful but is a tad bit polies for hl2 maybeh even d3.
    <a href='http://scifi3d.theforce.net/details.asp?intGenreID=11&intCatID=23&key=392' target='_blank'>http://scifi3d.theforce.net/details.asp?in...atID=23&key=392</a>
    it is buetiful though.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    link doesnt work for me
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    edited January 2005
    works fort me ill post it up on my ftp 1 sec
    edit: check hlcondor.free.fr/images for the hp modle and mine along with wip iccies
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    make it look like that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    ill work on it later
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    ^
    l
    l
    l
    HUGE UPDATE.
    go on hlcondor.free.fr/images/
    i redid a lot of parts on the model increasing polies by maybe 150-200
    nw compiled to mdl
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    edited February 2005
    beta release
    jin roh arms only sorry.
    to do
    -skin (beta skin is just chrome basicly)
    -animate (defult cept the crud reload done by me which will be redone by a better animator)
    -add revolver function in
    -reduce poly count FTW

    done
    -basic model

    dl: hlcondor.free.fr/images/v_hg.mdl

    piccies
    <img src='http://hlcondor.free.fr/images/2up2.jpg' border='0' alt='user posted image' />
    <img src='http://hlcondor.free.fr/images/4up2.png' border='0' alt='user posted image' />
    <img src='http://hlcondor.free.fr/images/3up2.jpg' border='0' alt='user posted image' />
    <img src='http://hlcondor.free.fr/images/1up2.jpg' border='0' alt='user posted image' />
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited February 2005
    How about making it more like the Fallout .223 pistol (at least, the skin), which was a rip-off of the bladerunner gun? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    <img src='http://home.comcast.net/~surgey/images/223.gif' border='0' alt='user posted image' />
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    Usually not one to make negative criticism but I really think that this gun needs a bit of work. I can see the initial shape is in place but beyond that i think in terms of detail I do feel it lacks some of the main features of the weapon. As I said, it might just be the way I'm looking at it.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    thicker and throw some more detail on there
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-HellspawnUK+Feb 2 2005, 02:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HellspawnUK @ Feb 2 2005, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Usually not one to make negative criticism but I really think that this gun needs a bit of work. I can see the initial shape is in place but beyond that i think in terms of detail I do feel it lacks some of the main features of the weapon. As I said, it might just be the way I'm looking at it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would say the same, but the quality of the renders isn't really much to base an opinion on.

    Some of the shots the model looks pretty decent, but in others it looks like a godawful mess, perhaps sort out those smooth groups and try and get us a good render to take a look at.
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    edited February 2005
    no it needs more detail and sadly i cant work on it nmore. I have 1000 papers do soon. if someone could slap a decent skin on it it would look better all i did was make it chrome a a crud uv mapped handle. I am leaving this as an SDK. You may do any modifications on this BUT CREDIT ME PLEASE. You may release without my permission as long as it has improvements on this beta.

    (thr animtions although STILL WILL BE DONE)
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