I like, now it just needs a good skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
OH MY FUGGING GOD. After about 90 request threads that I personally made, somebody is finally doing it... HURRAH. make sure you put the revolver thingy in.
looks like it needs to be cleaned up a lot. also, a little more detail would be nice. in reality, the PPC actually functioned; it was a combo between a steyr receiver and a charter arms .44 calibre special police bulldog.
hmmm. I dont remember much from ze movie so i just based it off that picture. I fsome one could help me out a bit. Thatomos is already thinking about skinmeshing and skinning it. maybe i could reduce the polies on the handle. I eman you dont even really see it. also the trigger is erm liek 80 - 90 polies combined aslso the triggercover is liek 150 lol. Im a poly **** who doesnt use em in the right places
its not a mag i now remmeber. I still have to model the other side so the revolver part pops out. also i have to model some more detail on the side showing also i found a 100,000 poly model of this on the web. It is buitiful but is a tad bit polies for hl2 maybeh even d3. <a href='http://scifi3d.theforce.net/details.asp?intGenreID=11&intCatID=23&key=392' target='_blank'>http://scifi3d.theforce.net/details.asp?in...atID=23&key=392</a> it is buetiful though.
make it look like that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
beta release jin roh arms only sorry. to do -skin (beta skin is just chrome basicly) -animate (defult cept the crud reload done by me which will be redone by a better animator) -add revolver function in -reduce poly count FTW
How about making it more like the Fallout .223 pistol (at least, the skin), which was a rip-off of the bladerunner gun? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Usually not one to make negative criticism but I really think that this gun needs a bit of work. I can see the initial shape is in place but beyond that i think in terms of detail I do feel it lacks some of the main features of the weapon. As I said, it might just be the way I'm looking at it.
<!--QuoteBegin-HellspawnUK+Feb 2 2005, 02:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HellspawnUK @ Feb 2 2005, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Usually not one to make negative criticism but I really think that this gun needs a bit of work. I can see the initial shape is in place but beyond that i think in terms of detail I do feel it lacks some of the main features of the weapon. As I said, it might just be the way I'm looking at it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I would say the same, but the quality of the renders isn't really much to base an opinion on.
Some of the shots the model looks pretty decent, but in others it looks like a godawful mess, perhaps sort out those smooth groups and try and get us a good render to take a look at.
no it needs more detail and sadly i cant work on it nmore. I have 1000 papers do soon. if someone could slap a decent skin on it it would look better all i did was make it chrome a a crud uv mapped handle. I am leaving this as an SDK. You may do any modifications on this BUT CREDIT ME PLEASE. You may release without my permission as long as it has improvements on this beta.
Comments
<a href='http://scifi3d.theforce.net/details.asp?intGenreID=11&intCatID=23&key=392' target='_blank'>http://scifi3d.theforce.net/details.asp?in...atID=23&key=392</a>
it is buetiful though.
edit: check hlcondor.free.fr/images for the hp modle and mine along with wip iccies
l
l
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HUGE UPDATE.
go on hlcondor.free.fr/images/
i redid a lot of parts on the model increasing polies by maybe 150-200
nw compiled to mdl
jin roh arms only sorry.
to do
-skin (beta skin is just chrome basicly)
-animate (defult cept the crud reload done by me which will be redone by a better animator)
-add revolver function in
-reduce poly count FTW
done
-basic model
dl: hlcondor.free.fr/images/v_hg.mdl
piccies
<img src='http://hlcondor.free.fr/images/2up2.jpg' border='0' alt='user posted image' />
<img src='http://hlcondor.free.fr/images/4up2.png' border='0' alt='user posted image' />
<img src='http://hlcondor.free.fr/images/3up2.jpg' border='0' alt='user posted image' />
<img src='http://hlcondor.free.fr/images/1up2.jpg' border='0' alt='user posted image' />
<img src='http://home.comcast.net/~surgey/images/223.gif' border='0' alt='user posted image' />
I would say the same, but the quality of the renders isn't really much to base an opinion on.
Some of the shots the model looks pretty decent, but in others it looks like a godawful mess, perhaps sort out those smooth groups and try and get us a good render to take a look at.
(thr animtions although STILL WILL BE DONE)