Milkshape 1.7.3

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">released</div> <!--QuoteBegin-Milkshape Guys+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Milkshape Guys)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MilkShape 3D 1.7.3 released!
-- Monday, Jan 24 2005

This version fixes an annoying problem with graphic drivers, that don't support context sharing. When you had problems with invisible textures, then this version is for you. Then it supports the Half-Life 2 SMD format, but just with one weight per vertex. Half-Life 2 VTF texture support is also available, thanks to Jed! Another feature is commenting groups, materials and joints. You can use that for example to set custom properties.

    * Mesa 6.2.1 compatibility, optionally enable/disable wglShareLists
    * fixed problem with background image textures
    * Half-Life 2 VTF texture support, thanks to Jed for the VTF extractor!
    * Half-Life 2 SMD support (just 1 vertex weight supported)
    * increased decimal places for HL1/HL2 SMD
    * KF2 _mov files with vertical/horizontal movement only
    * commenting groups, materials and joints is now supported
    * comment support for SDK
    * updated MS3D ASCII importer/exporter
    * fixed 3DS importer/exporter
    * fixed a bug in the Wavefront OBJ importer
    * Wavefront OBJ import now supports negative indices
    * minor bug fixes

You can download it from the MilkShape 3D <a href='http://www.download.com/3000-2121_4-10050779.html' target='_blank'>download</a> page. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


Fun fun!

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    /me watchs burncycle get happy
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    /me pets MS3D 1.6.6a

    I can't remember why, but MS3D 1.7+ somehow made me angry.
    (Bone renaming I guess, or such...)
    But hey perhaps it is only me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Does this mean we can see some converstions from HL2 to NS, aka that shot gun/MG2 from the game is pretty nice...
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    humps ms3d 1.6.6 its the only one i use too i tried 1.7 but no likey. Mabeh its time to move on?
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Blck !pr+Jan 29 2005, 10:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blck !pr @ Jan 29 2005, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does this mean we can see some converstions from HL2 to NS, aka that shot gun/MG2 from the game is pretty nice... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This one has hl2 support, but I wouldnt do that and if you do dont even think about giving it to somebody else.
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    Was gonna post about this yestarday myself lol. Another thing to add, with 1.7.2 for some odd reason it wouldnt open models made in 1.7.1, now it does with 1.7.3 YIPEE
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    it is easy to convert hl2 models to ns. You just need the decompiler to smds and the dotnetfix. Which i have <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    oh cool HL2 converter and stuff, sweet

    not really for getting models out of HL2 but getting new ones INTO HL2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    now SOME ONE CONVERT THE COMBINE INTO NS!!!! PLEASE
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited January 2005
    can you use this for more than 30 days when you got a registered 1.7.0. installed?

    /edit: seems like it does, nvm
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    As long as 1 version is registered each new version will automatically update based on the system regitry inputs by the earlier version.
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    <!--QuoteBegin-Spetsnaz+Jan 30 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Jan 30 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now SOME ONE CONVERT THE COMBINE INTO NS!!!! PLEASE <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    there is a legal remake combine. I mean we dont wana make these forums into warez now do we. I can conver the remake to ha. I dont understand why these forums allow retail converts.
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