Hello All. I Need Some Help.

greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
edited February 2005 in Mapping Forum
This is GreyFox555. *shrugs*. Its been a long time since I have popped my nose back into the forums, ever since the ending of my playtesting time last summer. For unknown reasons...my intrest in NS has been rekindled, in a different form. In a game I play alot, called Second Life (www.secondlife.com), I can create things with an in-game modeling program. Or something akin to one. Its like a dumbed down milkshape. Even with those limits, the number of amazing, good looking things you can create are endless. I have been wanting to make a Natural-Selection based space station or cruiser, full sized. Yes, you can get them to full sized! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->. Inside <i>and</i> out. I have made a basic, large cruiser...but what I have been lacking, is textures for the walls, floors, and other things for the interior decor. I have tried my best with objects such as computer screens, and panels, but it isnt going so well. I was thinking if a gracious mapper, or community member, could send me a link, or upload NS textures so that I can use them in SL, to complete a "tribute" of sorts to NS. People have asked me about what I was building, and it <i>always</i> leads to a long winded discussion about NS. More than enough people have said they will check it out from the way I have presented it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

If anyone is worried about the issue of me being possibly using these textures for profit, SecondLife is a game that runs on its own in-game economy system, with Lindens (something like our $). I have plenty already, enough to upload the textures ($10L per texture, sound file, or animation). Once inside the game, you cannot rip it out from any object, or take it out of the game in any way.

I forgot to mention. SL does not use the blue screen transparancy method HL, or NS uses. It uses full alpha transparancy. Also..the textures have to be in .png, .bmp, or .jpg file format...

Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    evil made some exelent textures for quake 3, i ported a few of his texture sets to wad files and they look great. the best thing about them is that they are all 256x256 or 128x128, and the trims are 256x* or 128x*

    not those lame 64x64 textures in hl where they tile about 50,000 times and look like crap.

    theres also the wadfather, they have tons of skyboxes, textures, sprites, ect

    www.evillair.net

    <a href='http://www.planethalflife.com/wadfather/' target='_blank'>http://www.planethalflife.com/wadfather/</a>
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    Well, I ment textures from NS to get the NS feel in another game on an object..thanks though.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    alot of those textures have a space theme to them, and since your not allowed to use ns textures in other mods (except relic25's, because he dont care) they are good substitutes.
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