Ns_shaft screens ;o

EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
I restarted ns_shaft for about the 5th time, but I think I'll stick with this one unless it has bad gameplay, but I can't really tell about that yet. Anyways I took a break from mapping but I'm back now.

<a href="http://www.geocities.com/e_k_a_j/nsekaj.html" target="_blank">>>>>>> SCREENS <<<<<<</a>

Comments

  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Looks good.

    Especially the blue lights around the top.

    Maybe needs a bit of contrast in the 3rd shot but otherwise very nice.
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    one of the best scifii maps i have ever looked at.  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
    Great lightning great design.
    only one thing it looks abit clean but looks great anyway. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Please stop starting this map over.  Great lighting and unique architecture, as usual.  

    It does look a bit sparse and clean though.  Maybe you could add some decals or something to get some extra detail without adding lots of polys?
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    looks great.  i love the neon lighting.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Awesome lighting Ekaj! It does look a bit too clean and bare as Flayra put it, but it would definately make for a nice area in the general vicinity of the Marine Spawn, if you ask me.

    It also doesn't look all that different from the style of your previous attempt. And that's good... I really liked it before.

    Great job <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ErpErp Join Date: 2002-01-25 Member: 90Members
    Ooer, that looks really good <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I know it's good, you know it's good, so just keep keep at.  We want to see some areas that look a bit different.  Move away from the marine spawn area.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I love the blue trim.
  • JuggieJuggie Join Date: 2002-01-24 Member: 10Members
    Yes indeed, the blue trim gives a very special feel in your map, great job on the architure too btw
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    it always reminds em of an UT map, i liek it a lot, but yeah bit to clean, but i'm sure you still have to add the details <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Awesome stuff as usual. Don't make me come over there and hafta stand over your shoulder looking for signs of restarting!

    Very distinctive style that Ekaj has - I know everyone says it's very clean and such, but I think one map that doesn't look like a Ridly Scott movie definitely has it's place in the NS universe.



    <!--EDIT|MonsieurEvil|Mar. 08 2002,09:51-->
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    /me slaps on some pipes and computers
    /me takes screen 2 from an angle that doesnt suck :O


    <a href="http://www.geocities.com/e_k_a_j/nsekaj.html" target="_blank">>>>>>>> UPDATED SCREENS <<<<<<</a>

    edit: sorry, I've been sloppy on my texturing D:
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    i have to break my silence (induced by too much work) to tell you that i love u ekaj!!
    well, not quite, but im certainly impressed, wicked stuff. i cant wait to see the blue trim effect in some infested areas.  and as for the 'clean' architecture style, dont change it, its unique, its spiffy, its good.
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