Ns_shaft screens ;o
Ekaj
Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
I restarted ns_shaft for about the 5th time, but I think I'll stick with this one unless it has bad gameplay, but I can't really tell about that yet. Anyways I took a break from mapping but I'm back now.
<a href="http://www.geocities.com/e_k_a_j/nsekaj.html" target="_blank">>>>>>> SCREENS <<<<<<</a>
<a href="http://www.geocities.com/e_k_a_j/nsekaj.html" target="_blank">>>>>>> SCREENS <<<<<<</a>
Comments
Especially the blue lights around the top.
Maybe needs a bit of contrast in the 3rd shot but otherwise very nice.
Great lightning great design.
only one thing it looks abit clean but looks great anyway. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It does look a bit sparse and clean though. Maybe you could add some decals or something to get some extra detail without adding lots of polys?
It also doesn't look all that different from the style of your previous attempt. And that's good... I really liked it before.
Great job <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Very distinctive style that Ekaj has - I know everyone says it's very clean and such, but I think one map that doesn't look like a Ridly Scott movie definitely has it's place in the NS universe.
<!--EDIT|MonsieurEvil|Mar. 08 2002,09:51-->
/me takes screen 2 from an angle that doesnt suck :O
<a href="http://www.geocities.com/e_k_a_j/nsekaj.html" target="_blank">>>>>>>> UPDATED SCREENS <<<<<<</a>
edit: sorry, I've been sloppy on my texturing D:
well, not quite, but im certainly impressed, wicked stuff. i cant wait to see the blue trim effect in some infested areas. and as for the 'clean' architecture style, dont change it, its unique, its spiffy, its good.