New Gtk Radiant Tutorial By Me.

CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
Go to <a href='http://qeradiant.com/?data=files&files_id=78' target='_blank'>http://qeradiant.com/?data=files&files_id=78</a> to download Gtk Radiant 1.4.0 Classic, which is the best version for Half-Life mapping.

After instaling, when you launce the program, the layout will look somthing like this.
<img src='http://xs14.xs.to/pics/05053/defaultlayout.gif' border='0' alt='user posted image' />
Some prefer it, I personaly use this one though.
<img src='http://xs14.xs.to/pics/05053/mylayout.gif' border='0' alt='user posted image' />
To change the layout, hit 'P', go to Interface then Layout and choose the highlighted layout like this.
<img src='http://xs14.xs.to/pics/05053/layoutproperties.gif' border='0' alt='user posted image' />
Your color scheme will be different, if you would like to customize it you can do so from the menu (Misc -> Colors and select the part you wish to change the color of).

Now for getting it set up for Half-Life and it's mods!

To make Radiant read the FGD, you have to put it in "<path to steam>/Valve/Steam/SteamApps/<email>/half-life/<mod folder>/scripts" go ahead and make this folder and put the fgd in it.
Now, in Radiant:
Go to File->Project Settings
Set the basepath and fs_game depending on the location of your steam install and the mod you wish to map for.
Click OK and restart Radiant
<img src='http://xs14.xs.to/pics/05053/projectsettings.gif' border='0' alt='user posted image' />

Now for brush creation!
Select a starting point and drag the cursor to create a brush of desirable size as shown below.
<img src='http://xs14.xs.to/pics/05053/brushmaking.gif' border='0' alt='user posted image' />
Now you can resize the brush if you so desire. Move the cursor outside the brush and drag in the direction you want to increase the size of the brush in, or one of the corners to resize 2 sides at once.
<img src='http://xs14.xs.to/pics/05053/resizing.gif' border='0' alt='user posted image' />

Now, right click in the 3D viewport to gain controll of the camera. Use the arrow keys to move around. Focus on the brush you just created.
You should see a brush textured with a black and blue Shader Not Found texture. hit 'T' to bring up the texture browser. The only texture in there is the Shader Not found texture, woohoo! To fix this (assuming you set up the editor properly in the Project Settings), go to Textures up top and select the name or the wad you wish to use (I'm using ns.wad)

Once the textures load, pick a texture and click it, then close the texture window and your brush will now be textured.

Now, that's one brush, but you need bare minimum of 4 to make anything that could even be compiled! (My making a triangular pyramid <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) I'm sure you want more than one brush.

Hit 'esc' to deselect the brush and repeat the process of creating a brush. Hit escape again.

Now, before you continue, take a second to play around with Radiant's brush selection.

Hold 'Shift' and click on a brush, this will select it. Hit Ctrl+Shift to select one face in the 3D viewport, now click on another. You will notice that the previous face has been deselected. Ctrl+Shift is Radiant's single face selection tool, to select multiple faces, you must use Alt+Ctrl+Shift.

Now that you hopefully have the selection process down, go ahead and create a box room. (I'm assuming you can figure out how to do that) and we'll work on placing entities.

Right click on one of the 2D viewports and you will see a popup menu with a listing of available enitiies (assuming that you set it up correctly as stated above by placing the FGD in the '<mod folder>/scripts' directory.

Now, choose "light' from that menu, a pink box will appear. The same rules for brush selecting also apply, so make sure it is selected and move it to where you wish to place it.

You just created your first entity in Radiant, congradulations! (Now if only you would learn to use a toilet instead of your pance <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)

Now for brush based entities.
Create a brush inside of your box room, now with it selected, right click it and select func->func_wall

To ajust the properties, follow thesr directions. Hit 'N' to bring up the Entities wndow.
<img src='http://xs14.xs.to/pics/05053/defaultentities.gif' border='0' alt='user posted image' />
You will see somthing that says 'classname func_wall', above that will be a series of dots, click that and drag it down, repeat for the other series of dots at the top of that, it should split your window into 3 seperate things, the middle and bottom are the important ones now, but I think you can tell what the top one is for.
In the bottom section there will be a couple of text areas with classname in the 'Key' area, and func_wall in the 'Value' area. The middle box lists all the Keys and Values for the selected entity, to add a property to an entity, you need to enter a key in the Key box, and one of that Keys Values in the Value box. Go ahead and put 'targetname' in the Key box and assign it a name in the Value box. This won't do any thing, but it will give you an idea of what to do.

You can do the same thing with point entities too, you can go back if you like to the light and change the color with the Key '_light' and the Value 'R G B Radius'

Now, that was easy, lets move on shall we?

I will now teach you how to use the Clone, Edge, Vertex, Free Rotate and Clipper tools.

Create a brushe 128x128x128. With it selected, hit 'Space' on the keyboard to clone the brush. Place the brosh off to the side and repeat untill you have 4 brushes.

Select one of them and hit 'E'. This activated the Edge tool, you will notice that there are points on the edges in the 3D viewport, that is what is moved with the Edge tool, you can grab them with the mouse in the 3D viewport, or by in the 2D viewports and move them to get the desired brush shape.

Now, select another brush and hit 'V', this is actual vertex manipulation, you can move the verticies independently of other verticies. You don't have to worry about creating an invalid face, because the Vertex tool automatically splits a face when you move a verticy. Play around wit hthat for a minute, you can still cause errors if not carefull however, so be crefull.

Next the clipper. I love the clipper. Select another brush, hit 'X' to activate the clipper. Click in one corner of the selected brush on the top view, now another corner. You will notice that there is a yellow line and part of your brush has dissapeared. If you were to hit Enter, this is the resulting brush you would end up with. You can also hold shift then press enter to cut the brush in 2. you can also make a 3rd point for the clipper to cut in 3 dimentions instead of just 2, yay!

Select the last brush now and hit 'R to activate the Free Rotate tool', now move the mouse around, have fun! You should also take note of the rotat and transform buttons under the file menu next the the open and save icons, they do what their respective icons suggest, so play around with those too.

Oh yea, one last thing, reate another brush. Now, hold down ctrl. In one of the 2D viewports click outside of the brush with ctrl still held down and move the cursor around, see what happens.

Hope this helps, and I hope it managed to convert some of you, or at least get you to try Radiant.

If there's anyhing I left out, please let me know, or if you would like to know how to do somthing else that I didn't mention, tell me and I'll see if I can add it.

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    ermmm, is there anyone else here that uses radiant <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Very good tutorial! I intend to spend some time with Radiant this coming summer and will likely find this useful! (Hopefully that plan pans out anyway.)
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-NEO Phyte+Feb 1 2005, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Feb 1 2005, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ermmm, is there anyone else here that uses radiant <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    KFS.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    I've been using Gtk for nearly two years now, on and off, and durring that time i've used the traditional 4-sided view. Though recently i've started using two monitors, and switched to the perspective/1 grid view layout. Now I must say, using the single grid view on one entire monitor and the other soley for buttons menus and the perspective view is extremely effective. I don't believe it works very well for single monitor setups, but if you're not in that category, i strongly reccomend the default layout. 1280x1024 devoted to grid view baby. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    to those of you thinking about trying out radiant, please do. i've used VHE for 3 years and i find Radiant to be far superior in many aspects.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    isnt the grid in radiant as big as the q3 engine grid? because if it is you have to set artificial boundries at the normal hl grid limit or i think you will start to see wierd errors compiling your map..
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Doesn't this belong in Help and Troubleshooting?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Belgarion+Feb 2 2005, 03:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 2 2005, 03:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to those of you thinking about trying out radiant, please do. i've used VHE for 3 years and i find Radiant to be far superior in many aspects. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Took me a week after 7 years of WC to finally see the light. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    And 1280x1024 grid? Pah, you have much to learn, young padawan!

    Gigabite: Probably. Cheap way to do it is just drag a quick 8192x8192 box and leave it way below your editing. It's not like you're ever really going to need that Z space, and this keeps you from blocking over your entire level. Or you could not use regions in normal editing and region off an 8192^3 box centered at the origin. to cut the grid down to the +/- 4096 range.

    Caboose: Good to see someone finally taking their knowledge of the HL side of Radiant and making it useful to the general public. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Win them over! Kill! Kill! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Great tutorial!


















    Shame about the program. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    after about 3 years of using radiant i got fed up with it because:

    1) the map format is extremely bad, small maps get big in filesize fast
    2) the compiling tools sucked
    3) radiant frequently crashed with a "missing or corrupt project file" fatal error
    4) map files frequently got corrupt and you had to start all over or from your last backup
    5) the gui interface sucks, and you cant really change it to your needs
    6) the controls to do specific things were rediculously complex and stupid
    7) you cant texture things properly (if you want multiple parts of a brush to use the same texture alignment its manual)
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-GiGaBiTe+Feb 2 2005, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 2 2005, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->after about 3 years of using radiant i got fed up with it because:

    1) the map format is extremely bad, small maps get big in filesize fast
    2) the compiling tools sucked
    3) radiant frequently crashed with a "missing or corrupt project file" fatal error
    4) map files frequently got corrupt and you had to start all over or from your last backup
    5) the gui interface sucks, and you cant really change it to your needs
    6) the controls to do specific things were rediculously complex and stupid
    7) you cant texture things properly (if you want multiple parts of a brush to use the same texture alignment its manual)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No one said it was perfect. Indeed, there are a few aspects from VHE i wish Radiant incorperated, such as a few of those texturing options. But i'm not sure about this crashing, corrupt files, sucky interface, or rediculously complex controls. And i hardly think a large .map file is important. True, Radiant is somewhat more complex than VHE, but I still say it's worth it. I won't be using it for HL or HL2 (most likely), but i'd never give it up now.

    <!--QuoteBegin-KungFuSquirrel+Feb 2 2005, 08:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Feb 2 2005, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And 1280x1024 grid? Pah, you have much to learn, young padawan!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't want to strain my eyes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Btw, do you actually use the z-window? Even though it technically is useful now i still don't use it.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    HL2's VHE is increadibly powerful and easy to use. I don't know if there is a radiant equivalent, but don't knock the original until you have tryed it.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-Swiftspear+Feb 3 2005, 02:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 3 2005, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL2's VHE is increadibly powerful and easy to use. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ahahaha...sorry, I just had to.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Bijiy+Feb 3 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Feb 3 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Feb 3 2005, 02:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 3 2005, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL2's VHE is increadibly powerful and easy to use. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ahahaha...sorry, I just had to. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    While I agree that it's easy to use, I'm not too sure if it's really that powerful. It's still my editor of choice though, simply because I'm too lazy to learn any other. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    You'll never win me over until I stop being too lazy to learn a new editor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    This will probably inspire me to learn how to use Radiant, I've wanted to for a while now, as its much more useful, mapping for other engines and such. Good work Caboose, easy to follow and carry out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Swiftspear+Feb 3 2005, 05:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 3 2005, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HL2's VHE is increadibly powerful and easy to use.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And it never ever crashes, and takes up virtually no memory at all!
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    pfft noobs I use good old notepad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Never crashes and doesn't take up lot's of memory.

    However I'm going to look into that Gtk Radiant now Caboose, just cause hammer bores me, oh well many things tend to bore me over time somehow o.O
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Spacer+Feb 3 2005, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Feb 3 2005, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Feb 3 2005, 05:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 3 2005, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HL2's VHE is increadibly powerful and easy to use.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And it never ever crashes, and takes up virtually no memory at all!
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I never said that, but any mapping program will take up lots of memory, and I haven't had too much problems in terms of crashing...
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited February 2005
    <!--QuoteBegin-Kouji San+Feb 3 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 3 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pfft noobs I use good old notepad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Never crashes and doesn't take up lot's of memory.

    However I'm going to look into that Gtk Radiant  now Caboose, just cause hammer bores me, oh well many things tend to bore me over time somehow o.O <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So are you just switching to be a trend****? :O

    edit: these "bad word" filters are really stupid ;<
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Jezpuh+Feb 4 2005, 12:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jezpuh @ Feb 4 2005, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Kouji San+Feb 3 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 3 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pfft noobs I use good old notepad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Never crashes and doesn't take up lot's of memory.

    However I'm going to look into that Gtk Radiant  now Caboose, just cause hammer bores me, oh well many things tend to bore me over time somehow o.O <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So are you just switching to be a trend****? :O

    edit: these "bad word" filters are really stupid ;<<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Where did I say that I'm switching?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Sooo... has anyone tryed this yet? And do you think a video tutorual would be helpfull for clarifying anything I may have left out?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited February 2005
    <!--QuoteBegin-Caboose+Feb 4 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Feb 4 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sooo... has anyone tryed this yet? And do you think a video tutorual would be helpfull for clarifying anything I may have left out? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    video tutorials are just awesome period.

    [edit] and to clairfy, I'm waiting for radiant to realease something for sourse...
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i believe there <i>IS</i> someone working on that. i saw some talk of it in the gamedesign.net or map-center.com forums. i don't remember which.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    heres something that sucks about radiants map format.

    i make a level 3x smaller than co_core, and the map file is like 22 megs..

    then theres the problem when the map file size gets that big, it takes 5-10 minutes (clocked it out) for the damn map to even load..
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-GiGaBiTe+Feb 4 2005, 04:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 4 2005, 04:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heres something that sucks about radiants map format.

    i make a level 3x smaller than co_core, and the map file is like 22 megs..

    then theres the problem when the map file size gets that big, it takes 5-10 minutes (clocked it out) for the damn map to even load.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think something else is the culprit. Do you have Doom 3? If you browse the .pk4 file, .map files for their maps are typically under 10 megs. (the packed size is even tinier, of course, since .maps and stuff tend to compress fairly well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ).

    Also, are you running networked installs of your game? I've only ever seen those load times loading assets from over a network. At home even the D3 version flies, and I've got lower specs here than I do there.
Sign In or Register to comment.