Did Co_ Kill Ns_?
Ray
Join Date: 2002-11-24 Member: 9838Members
Ths is not to start a huge flame war or an excuse for everyone to freak out. I know a lot of people say this but I really have been playing NS since the night it was released (jp=fps was great bytheway). I played CS when it came out and also Dod back when we had 4 grenades. As all of these games development progressed they looked cooler and cooler, however someof what I liked about the game left also. I remember when CS 1.4 came out I thnk was when I stopped playing that. And when the 1st dod 1.0 came out I stopped liking that. I have been putting a lot of thought into this lately because NS last is the HL based game I enjoy.
When 2.0 came out I at first hated the concept of co maps I thought it was cheasy like dod style CS maps and an atempt to apease everybody while reaching a broader group of people. I now play more co maps then anything else not as much because enjoy them more then when I played the older NS, but because wth the change of game styles game the change in the games community. Before there was a deffinite learning curve and a real teaching enviorment. I remember takng in tons of people on AIM and redphive to teach them how to play. Those guys would ether get frustrated and leave or they would get better and we would have some of the most amazing 3-4 hour long epic battles. It seems that now if you want to play a long game the only gaurentee is a seigemap. I am sure a lot of you have been in the one man marine team situation with NSplayer as your only backup. But now NS player does not want to learn the game as much maybe because of my lack of patience in teaching or his in learning because of the new co maps. The point of this is not to put down the development of the game but to maybe look at it from an unspoken perspective. How about alien species that are CO maps only. I know it sounds ludacris but I think the more you treat the two seperate game types as seperate games the more likely you are to make both groups really happy instead of both of them just appeased. Instead of serperating the games you could also incorporate personal xp in the NS game with limited upgrade options that would have precendence over say starting gun so you do not have to wait for comm. I would really like to become a constallation member and I would really like to preorder the game but it is very hard to justify for me because of the previous betrayal from other developers serving themselves while trying to reach a broader market while not serve me progressing the game that I love. The most blatant example of this other than the co maps would be dod_hill not dod parachute maps. Once again I am not saying this to try to put down flayra or any of the development team. But I am saing this to simply try to protect the game I love.
P.S. seeing a jpfuel upgrade to make it like the old 100fps jp fuel would be super SWEET
P.S.S. is there a mailing list for any more Boston Lans?
When 2.0 came out I at first hated the concept of co maps I thought it was cheasy like dod style CS maps and an atempt to apease everybody while reaching a broader group of people. I now play more co maps then anything else not as much because enjoy them more then when I played the older NS, but because wth the change of game styles game the change in the games community. Before there was a deffinite learning curve and a real teaching enviorment. I remember takng in tons of people on AIM and redphive to teach them how to play. Those guys would ether get frustrated and leave or they would get better and we would have some of the most amazing 3-4 hour long epic battles. It seems that now if you want to play a long game the only gaurentee is a seigemap. I am sure a lot of you have been in the one man marine team situation with NSplayer as your only backup. But now NS player does not want to learn the game as much maybe because of my lack of patience in teaching or his in learning because of the new co maps. The point of this is not to put down the development of the game but to maybe look at it from an unspoken perspective. How about alien species that are CO maps only. I know it sounds ludacris but I think the more you treat the two seperate game types as seperate games the more likely you are to make both groups really happy instead of both of them just appeased. Instead of serperating the games you could also incorporate personal xp in the NS game with limited upgrade options that would have precendence over say starting gun so you do not have to wait for comm. I would really like to become a constallation member and I would really like to preorder the game but it is very hard to justify for me because of the previous betrayal from other developers serving themselves while trying to reach a broader market while not serve me progressing the game that I love. The most blatant example of this other than the co maps would be dod_hill not dod parachute maps. Once again I am not saying this to try to put down flayra or any of the development team. But I am saing this to simply try to protect the game I love.
P.S. seeing a jpfuel upgrade to make it like the old 100fps jp fuel would be super SWEET
P.S.S. is there a mailing list for any more Boston Lans?
This discussion has been closed.
Comments
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> CO
Remembered those minutes, where you just have relaxed in a hive room, or anywhere else, watching the map's animation while you waited for that call "damn, I need help here!"
I realy miss it, that a(n alien) team can operate completely seperated in single units (to a specific point) and every toothwheel fullfited its own role.. The skulk was skulky, the skulk was mighty - today it's only a weenie. I realy miss that kind of a game that you want to play until one side finaly stepped the enemy into the dust - and you suddenly realize its 3 in the morning and you have to be at work in 4 hours. It's realy sad, that Flayra doesn't like, what a realy great part of the comunity realy liked - and played the game for that reason.
It is even more sad that there are way to much n00bs (the unwilling to learn kind of new by) for the community to support - NS can't take that much new players. It's realy realy sad that the classic mode is dominated by the new mode, that plays like a better version of cs (at least).
I vote "yes" - CO pulled NS down.
So deep below, that I didn't played since the upgrades to the page are completed.
People that joined when CO was about and then moved into NS will think that CO is useful to teach the basics of "Killing" for NS, they just had to move on and learn NS.
imo co is more likely to pull people towards ns, than no co at all. If a "newbie" joined NS to start and received little help from other players he might think NS is too complicated and a little stupid, and quit playing. But if they know about CO, the aspect of fighting might intrigue them to play NS too.
We need to remember that "Newbies" are the future of clans in NS. The future "Pros" and maybe even the future developers. All they need is time and as much help from the community as possible.
<b>But the heart lies in the Public Servers, not in Leages and this crap.</b>
The problem from my point of view is, that you can play co without teamwork. You'll maybe loose the round, but who cares if your're on top of the scoreboard.
You learn how to use the weapons, but you don't learn the concept of ns.
<b>But the heart lies in the Public Servers, not in Leages and this crap.</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Here we go again....
Make 2 diff. installers: 1 co, 1 ns.
Install them both in diff folder.. (f.e. half-life/co & half-life/ns)
This way we get a NS: Classics & NS: Combat in 'third party games'
So people who like to play ns: classics, are sure they'll get good quality games.
Ok, the community will sort of like get split, but at least both sides are sure they can get good games.
We need to remember that "Newbies" are the future of clans in NS. The future "Pros" and maybe even the future developers. All they need is time and as much help from the community as possible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
these two together are unlikely
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Do not make a broad generalization. I have been playing NS for a very long time and combat is the only thing that keeps me playing. Why? I'll let you figure this one out.
I hate threads like this also. Dont you think that people that like to play CO over NS do so because they find it more enjoyable than NS? Think please and dont come bashing CO.
Make 2 diff. installers: 1 co, 1 ns.
Install them both in diff folder.. (f.e. half-life/co & half-life/ns)
This way we get a NS: Classics & NS: Combat in 'third party games'
So people who like to play ns: classics, are sure they'll get good quality games.
Ok, the community will sort of like get split, but at least both sides are sure they can get good games. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is a damn good idea, that myself and many friends have said in the past.
I say that Combat pulled the community to a different direction. It expanded its playerbase, and let some people get into the games easily without understanding every single detail and people calling them nubs and n00bs when they ask that that big space cow thing is.
I agree that the average Combat player is less mature and cares less about the community, but it brings popularity to the game. It also brings diversity. When i am tired of dealing with crappy commanders, or res whoring aliens, I don't just leave the computer anymore. I can go play NS in a different style, and <b>still have fun</b>. I think it has been a success.
It was at this point that my nostalgia alarm went off. Let's just reel off everything that's going to come up in this thread right now and get it over with.
1.04 <i>blah blah blah</i>. Hard to hit marines while they were crouching <i>blah blah </i>gorging <i>meant</i> something<i> blah</i> you never saw an onos <i>blah blah blah</i> bunnyhopping marines took skill<i> blah blah blah blah </i>everyone who's joined since then is dumb <i>blah blah </i>lerk spike <i>blah</i> vets ruined it<i> blah blah</i> NS is dying <i><b>blah</b></i>.
pubber goes walker fade in co
pubber walker fades into 5 shotgunners and dies
pubber respawns with same amount of points
pubber sees no penalty in dying as a fade since he/she can just refade
map changes to ns_something
pubber saves for fade
pubber goes walker fade again and rushes 5 shotgunners.
pubber respawns and goes "WTH WHERE ARE MY LEVELS"?!
pubber quits server and rejoins another server with a combat map
repeat <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you forgot to rinse
but yes co maps have dumbed down ns to a tfc style rush-die-rush-die fest that was what i wanted to get away from when i first started ns. the community has now split into those who like and play co exclusively and those who play ns exclusively. unfortunately, this may mean the end of the ns_ style of play in the future
I play more CO than NS just now, but I'm beginning to get a hankering for the feeling of teamwork that only NS has ever provided. I remember playing late into the night trying to work out optimal turret/pg layouts. I would never trust myself to command nowadays though.
Bugeyed aliens from navan, oh the memories.
I'm beginning to sound like an old duffer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->