Combat!

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Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Nemesis Zero+Feb 5 2005, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 5 2005, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd say it's a sad state of affairs when there's a lone marine in the alien spawn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    just to add: its even more sad when you honestly are the only marine that has gotten even NEAR the alien spawn, during the whole round <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    I think it's sad that after 15 minutes, the Marines can't leave their base without getting stomp-devoured <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-MadJackMcJack+Feb 5 2005, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadJackMcJack @ Feb 5 2005, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it's sad that after 15 minutes, the Marines can't leave their base without getting stomp-devoured <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think it's sad that a server has time limits over 15 minutes when the game just gets stupid beyond that point.

    I think it's sad that aliens don't have the power to end the game at the endgame when they have clearly won.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I think it's sad when a community expects the devs to nerf or remove every powerful weapon in a game. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Sky+Feb 5 2005, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Feb 5 2005, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it's sad when a community expects the devs to nerf or remove every powerful weapon in a game. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think all 3rd hive weapons removed from combat, but that's just me. No need for nerfs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    And just FYI nem0, there were TWO marines in alien spawn. One just happened to be inside a rather large cow....
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Dear Topic Starter,

    Thank you for snowballing everything we know is wrong with NS, know is right with NS, dislike, like, agree with, dissagree with or merely listen to, to entertain num nutses.

    Putting the time and effort into a post like this has been a noble cause, for I feel dumber reading it.

    Thanks a whole lot in advanced,

    Signed
    urinal-cake
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    edited February 2005
    This has nothing to do with NS. It's all about CO...unless you mean Natural-selection...whatever lol.

    Another annoyance (yay) is how 1 JP'er always seems to win the game. Aliens have to use teamwork to kill 1 JP. Give that JP a GL and there is no chance in the world.

    Then again, it takes 4 marines to kill/redeem an onos...

    And I agree about it getting stupid beyond 10min/10 levels. Of course it's going to get stupid with a Armor 3, JP, Weapon3, HMG, mines, welder, resupply, catalyst...I miss anything?
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    If you think about it, some of the changes aforemetioned would probably have to change NS too..

    I mean Natural-Selection as a whole, think.
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    Why not make them CO-only changes?
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-Alkiller+Feb 5 2005, 08:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Feb 5 2005, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just think it's a sad state of affairs when a lone gorge can take on a JP/HMG <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do you think that this is the way it is supposed to be, in order to encourage teamwork?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Anyone who rushes a GL "just for kills" is going to be sorely disappointed when he faces real players.

    In both NS and CO, a GLer is the most exposed and vulnerable player on the team. He NEEDS to keep with the pack because his limited firepower means he can't afford to be caught reloading. The GL is a valuable tool for safely clearing a hive or a massive zone of lame. It is not meant to be fielded in numbers.

    In CO, you can avoid some GL fire by simply hugging the ceiling. Another strategy is to scatter when you hear the familiar sound of GL rounds being fired. Wait for the reload, then rush him.

    In NS, GLing is an art form. It can be used for clearing vents, catching any fleeing aliens, safely disposing of hives, baiting aliens into attacking a strongpoint, making safe zones of lame, etc. For the ninja phase rush, a GL is invaluable for quickly and efficiently clearing out a hive plus chambers. The damage it can do to a hive, and the fact its not any more expensive than anything else, means that dropping 1 or 2 to augment a phase rush is a great way of cheaply taking out a hive in a short space of time. Even if the aliens MC in, you will have done crippling damage, and should you need to reload you can just phase safely back to base.

    The GL is an underappreciated tool. Most comms will drop HMGs and SGs readily enough, but not the GL. This is probably partially due to few players having any real GL ability - lots of unskilled players grab the GL and proceed to waste their shots before dying on the reload. A skilled GLer can clear the way for a rush, or hold a position while the team recovers. I rate it on a par with the lerk spore - its both harmful AND an area denial weapon.

    Do not write it off as an "unskilled" weapon purely because you find it hard to beat. Methinks the problem lies on your side, as opposed to the GL. Just like people who complain about seeing an Onos in CO. The fact is, if you see an Onos, you have done something very wrong. Likewise, if you find yourself continually dying to a GLer then you are doing something very very wrong.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-Necrosis+Feb 6 2005, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Feb 6 2005, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The fact is, if you see an Onos, you have done something very wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You let them get 4 levels?
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    edited February 2005
    If you have 8 people trying to kill two GL/JP on daimos and they don't die..something is wrong.

    2 lerks, 4 skulks (that cant even make it out of spawn), 2 fades and 2 gorges.

    The lerks and Fades keep going after JP.
    The skulks keep dieing.
    The gorges heal the hive and attempt to web but those keep getting destroyed by GL fire.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    edit: And I mean these are decent aliens (most of the time). THe problem I see is how JPs dont really have to think, they just have to move. Like on Faceoff they can just keep flying around the hive and you can't bite them, you can't xeno them, you can barely web them....

    Then there's the whole issue with Pulse hive...
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Quaunaut+Feb 3 2005, 11:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Feb 3 2005, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because the point of combat isn't combat. Its to learn the base dynamics to regular NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do people even do that? Loads of people just play combat and never even bother to load up the NS maps :\.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited February 2005
    <!--QuoteBegin-Spacer+Feb 7 2005, 06:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Feb 7 2005, 06:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Feb 3 2005, 11:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Feb 3 2005, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because the point of combat isn't combat. Its to learn the base dynamics to regular NS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do people even do that? Loads of people just play combat and never even bother to load up the NS maps :\. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That isnt the purpose though, I'm sure I've seen someone from the dev team state that their intention when making combat was to add another separate game mode in its own right.

    Anyway, my stance on this is that combat would be more FUN if you removed things such as the GL, webs, xenocide, acid rockets and cloaking. I believe that combat would best serve to be a game mode more DM-oriented than classic, and that in such an environment any ability that can kill or incapacitate another player regardless of what that player do doesnt fit. Cloaking is a good example of this, so is xenocide on an adrenaline + celerity skulk with leap, and so is the GL. While all these abilites are somewhat balanced and fits well into a game which has RTS-aspects (NS) they definately detracts from the more *combat* oriented game that NS:C is.

    Not to mention that xenocide and web wielded by a good team makes it totally impossible for the marine team to win unless they do it very early through spawncamping and lmging/sging the hive. Under present circumstances.

    [Edit]Changed a word
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    I smile when I see somebody with a grenade launcher. Easy target.
  • OG7OG7 Join Date: 2005-02-01 Member: 39356Members
    The GL is just as annoying as an Onos or Fade can be if it ain't dealt with. Let's face it there's easy ways to take down a GL, run, then go for them when theyve fired off their 4 nades, or try and get them from behind.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-OG7+Feb 7 2005, 09:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OG7 @ Feb 7 2005, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The GL is just as annoying as an Onos or Fade can be if it ain't dealt with. Let's face it there's easy ways to take down a GL, run, then go for them when theyve fired off their 4 nades, or try and get them from behind. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, true, but then you find they are unbelievably awesome with their pistol ><
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited February 2005
    <!--QuoteBegin-tjosan+Feb 7 2005, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Feb 7 2005, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, my stance on this is that combat would be more FUN if you removed things such as the GL, webs, xenocide, acid rockets and cloaking.


    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Remove those and CO wont be CO infact remove anything and the game can become very unbalanced it all depends on how your team play if an alien team play right they can win easily but if a marine team play right they can win easily!

    Those who request removals of weapons and abilities just cant handle being killed by them! Just a bunch of moaning babies if you ask me!
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-TheJim+Feb 8 2005, 07:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 8 2005, 07:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tjosan+Feb 7 2005, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Feb 7 2005, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, my stance on this is that combat would be more FUN if you removed things such as the GL, webs, xenocide, acid rockets and cloaking.


    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Remove those and CO wont be CO infact remove anything and the game can become very unbalanced it all depends on how your team play if an alien team play right they can win easily but if a marine team play right they can win easily!

    Those who request removals of weapons and abilities just cant handle being killed by them! Just a bunch of moaning babies if you ask me! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh yes... good response to my post. I'm just a moaning child. And of course co isnt unbalanced at the moment, that couldnt be. No, you're right I should shut up and let the wise men (you) talk instead!
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    <!--QuoteBegin-tjosan+Feb 8 2005, 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Feb 8 2005, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh yes... good response to my post. I'm just a moaning child. And of course co isnt unbalanced at the moment, that couldnt be. No, you're right I should shut up and let the wise men (you) talk instead! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    rofl i aint even giving a sarcastic answer to that it aint worth the hassal and it made me laugh lol
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    How about replacing the Marine's grenade (the single thrown one, not the GL) with a flashbang. Make it a counter to stomp. Or maybe some kind of gas grenade which makes the aliens sluggish.
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    edited February 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nuked. Evidence, you're relatively new, so you might just not have witnessed them, but what you just posted is endangering this thread to tumble into a long line of ill-fated anti-/pro-CO bash threads that never lead to any real sort of conclusion. In the end, all said and done, CO is going to stay, and that's not up to majority decision.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Im not really new just never botherd to sign up here till october and even then had no real reason to post, i srry /me smaks wrist sux that I cant say something because others will start bashing each other tho.

    Ne who
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    How about replacing the Marine's grenade (the single thrown one, not the GL) with a flashbang. Make it a counter to stomp. Or maybe some kind of gas grenade which makes the aliens sluggish.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont like this idea feels to CSy for me, no to mention in small games where it is considered lame to fade/onos a skulk would be so owned if it was slowed down, and how would anti stomp it would run out or u would be eaten by the time u threw it
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited February 2005
    So....

    Whining - check
    Egomaniacs - check
    Flames - check
    Pointless discussion about something that <b>isn't changing</b> - check
    Lock - strangely absent....
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    Co should stay exactly the same as ns in all ways other than the res system, lack of commander and the stacked upgrades (although imo this should be taken out). Co is supposed to bring ppl to classic if CO is completely different what is the point?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I kinda agree with you, but on the other hand some people just like mindless deathmatch action, which is the other appealing thing about combat. There needs to be a happy medium between teaching new players about Classic, and providing a fun quick-paced game in its own right.
  • xenomorphlikesbeerxenomorphlikesbeer Join Date: 2005-02-08 Member: 40399Members
    edited February 2005
    I never use GL actually, since it has a slowass reload rate and its just niot my kinda gun.
    Theres nothing as good as capping <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> 's and <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> 's with a shotty in close range he he <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    When i play CO i first only invest in level updates for the LMG, then in armor, and then thats when the lerk's and noss pop up its shotty time!
    Also, i never really invest in JP or "scan" (i see the blue rings but no aliens show up) but thats just how i play it.
    Sure thing GL's come in handy when ur way's blocked by like 10 of em spike-spitters, otherways theres no way trough that really, so NUKE em!
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-MadJackMcJack+Feb 6 2005, 11:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadJackMcJack @ Feb 6 2005, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not make them CO-only changes? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, because that destroys the point of why we got CO in the first place. To give a light-hearted fun game to help people learn NS better. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    If you make it too different, people are confused when they try NS, and we end up even LESS players making the effort to stay.

    I quite like CO, but only as it's intended purpose. To be fun. If it's not fun, quit. It's not like everyone might have been relying on you, a la Classic. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    - Shockwave
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    GLs and onoses make me angry no matter what side I'm playing in co.

    GLs because with the screen full of explosions and the screenshake, I can't see a damn thing.

    Onoses because they're absolutely tremendous blockers.

    Web would be better if there was a way to set the web map-wide limit much much lower for co. As it is, it turns co into "lol let's eat the webbed marines".

    Xeno is just annoying.

    I see co as a way to improve my twitch skills, and having a silenced, cloaked skulk explode behind me, knocking me into web, whereupon I am devoured - this is of no use. It is also not very fun. And it makes me wish mp_consistency didn't check the devour sprite, even if yes, devour replacement sprites could be abused.

    Sky - what's it like being a fantasy mod? Would you recommend it as a lifestyle? Please tell us more about how you would mod the boards, were you a mod. It's fascinating.
  • Jodo_KastJodo_Kast Join Date: 2004-03-16 Member: 27375Members
    Biggest complaint with Combat? Redemption meaning Marines get no XP. Everything else I can deal with, although almost everything can be exploited to true smurf potential by a good player/team (whole team xenoing? yep, marines get owned. Really good focus fades? Yep, marines get mostly owned. Marines who can actually aim? Yep, aliens get mostly owned (early anyway) Good stomping onos? You get the idea.)
    So yes, there's alot of things I find annoying in combat, but I'm over most of them, as I understand the need for them. My only real complaint is Redemption- Mid game, several fades and possible multi-onos, and guess what? Most of them have Redeem. All of a sudden, marines stop leveling. Yes, you can kill them, if you get lucky, but you get lucky maybe 1 in 5 times, and they're getting kills 3-4 in 5 times. Soooo.... marines lose. Yay <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    But then, this is all written from a guy who spends most of his time on a 15 level limited GL server, so I guess my perspective's a bit different.
    I don't really have a problem with GLs in combat, aside from the above mentioned smurf tactics when the whole marine team is lugging GL's and you can't move without hearing the thu-chink of grenades being launched. At that point it gets a little ridiculous, but I play in a 1 gl/first 10 minutes, 4/after server, and it seems to work pretty well. Everyone's always rushing that GL, but if that's what they need, I leave it to them. I'll stick with my L3 LMG until the fades start showing up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    InsaneShadow
    ex{PiG}, now {x707x} Shadow
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