<!--QuoteBegin-Har Har the Pirate+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Har Har the Pirate)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in six months this will be an ancient technology<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-DOOManiac+Feb 5 2005, 03:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Feb 5 2005, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Feb 5 2005, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Feb 5 2005, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Doomy, Source does real time lighting perfectly fine. It's the shadowing that it's not so great at. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Walk outside and look around. Shadows are a very, very important part of lighting. Without shadows, lighting looks fake.
And thus, no, Source doesn't do real-time lighting perfectly fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It does LIGHTING fine. The dark places BEHIND the lights (shadows) aren't so hot. Get it? Light = good. Shadows = bad. Light != Shadow.
<!--QuoteBegin-TychoCelchuuu+Feb 5 2005, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Feb 5 2005, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Feb 5 2005, 03:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Feb 5 2005, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Feb 5 2005, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Feb 5 2005, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Doomy, Source does real time lighting perfectly fine. It's the shadowing that it's not so great at. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Walk outside and look around. Shadows are a very, very important part of lighting. Without shadows, lighting looks fake.
And thus, no, Source doesn't do real-time lighting perfectly fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It does LIGHTING fine. The dark places BEHIND the lights (shadows) aren't so hot. Get it? Light = good. Shadows = bad. Light != Shadow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Lack of light == shadow, lighting => shadow.
Comments
So are textures, what is your point?
Walk outside and look around. Shadows are a very, very important part of lighting. Without shadows, lighting looks fake.
And thus, no, Source doesn't do real-time lighting perfectly fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It does LIGHTING fine. The dark places BEHIND the lights (shadows) aren't so hot. Get it? Light = good. Shadows = bad. Light != Shadow.
Walk outside and look around. Shadows are a very, very important part of lighting. Without shadows, lighting looks fake.
And thus, no, Source doesn't do real-time lighting perfectly fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It does LIGHTING fine. The dark places BEHIND the lights (shadows) aren't so hot. Get it? Light = good. Shadows = bad. Light != Shadow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lack of light == shadow, lighting => shadow.