Co_suddendrop

GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
edited February 2005 in Mapping Forum
this is a MvM map based on ctf-suddendrop for unreal tournament. its extremely basic, so dont say OMG BOXY!

i had the author contact me on porting it to duke3d saying it looked great, also he said he didnt mind if i ported it to another game.

since the ut version was made entirely out of this horrid grey brick texture, i expanded on that and used egyptian theme textures. the map is about 75% done, still have some work to do on the elevators and the top of the map.

the center of the map

<img src='http://darksideserver.cjb.net/pictures/co_suddendrop1.jpg' border='0' alt='user posted image' />

the bottom of the shaft looking towards the top.

<img src='http://darksideserver.cjb.net/pictures/co_suddendrop2.jpg' border='0' alt='user posted image' />

the pool that prevents you from being incorperated into the floor if you fall, and the elevator to the middle room in the first picture

<img src='http://darksideserver.cjb.net/pictures/co_suddendrop3.jpg' border='0' alt='user posted image' />

its basically a MvM funmap, i dont really plan on making it look anywhere near as good as some of these other maps, probably because i lack the talent to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    it cant be as bad as some of the maps people make. for instance the ones that didnt have rad run on them? lol
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    OMG BOXY!

    Why can't we say it? It just is boxy. Oh, and it is damn ugly. Seriously: there's nothing special about this.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    What more can I say? Yeah, it's boxy and doesn't even use ns textures. All it has is the same wall texture over and over. You really should try to create a real map to avoid people flaming you, as these kind of maps aren't really welcome here.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    edited February 2005
    OMG BOXY!!

    Well, it is. What do you *want* us to say? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Looks like doom under the hl engine <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon5.gif' border='0' alt='user posted image' />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Kouji San+Feb 5 2005, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 5 2005, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like doom under the hl engine <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon5.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please don't insult a great game. Its like the Doom Alpha hit HL engine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    is this kinda tutorial map for mappers learning how to create boxes and texture them? o_0
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    keyword FUNMAP.

    it goes in the class with all of the boxy siege maps.

    you know

    ns_siege007
    ns_supersiege003

    but its marine vs marine, not siege
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    So it's another case of "Hey! It's not a real map, I don't actually have to put details in it! Pfft!"
    gg.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    That's sad. Even I put a bit of detail into my fun maps.

    <img src='http://furiousangel.ninj4.us/co_minehavok_1.JPG' border='0' alt='user posted image' />
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    for those of you that dont want to FLAMEONE111!!1!

    heres the bsp.

    <a href='http://darksideserver.cjb.net/maps/co_suddendrop.bsp' target='_blank'>co_suddendrop.bsp</a>

    i had a 3 hour playtest with about 24 people spanned out over that time (10 max player slots)

    they all loved it, all except for the hall that goes from the back of one base to another. had to block it off a few times with entmod.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    oh, by the way if you want detail in that map, go out and buy a radeon x850 and an athlon 64 4000+ because the w_polys are around 500-1000 at any given time. i had more detail in the map, but they were around 3000-4500. your choice.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited February 2005
    <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 01:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, by the way if you want detail in that map, go out and buy a radeon x850 and an athlon 64 4000+ because the w_polys are around 500-1000 at any given time. i had more detail in the map, but they were around 3000-4500. your choice. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm, maybe that's because it's too big and open!

    It looks like crap, and just looks like crap, by the way, it looks like crap.

    Peple don't like crap, espically mappers who spend weeks or months working on a map that doesn't get played while some **** comes in and makes a box in 15 minutes that gets played on crappy servers populated by 11 year olds.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 02:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, by the way if you want detail in that map, go out and buy a radeon x850 and an athlon 64 4000+ because the w_polys are around 500-1000 at any given time. i had more detail in the map, but they were around 3000-4500. your choice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dude, you have some serious problems with the map if your getting that, try hint brushes or something. I'm not complaining or flaming about the map, but thats way to high for some boxes.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    always, always

    fun > gameplay > looks
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-BulletHead+Feb 6 2005, 01:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Feb 6 2005, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> always, always

    fun > gameplay > looks <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not here. It just doesn't work that way.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-Caboose+Feb 6 2005, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Feb 6 2005, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Peple don't like crap, espically mappers who spend weeks or months working on a map that doesn't get played while some **** comes in and makes a box in 15 minutes that gets played on crappy servers populated by 11 year olds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    amen
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Belgarion+Feb 6 2005, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 6 2005, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Caboose+Feb 6 2005, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Feb 6 2005, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Peple don't like crap, espically mappers who spend weeks or months working on a map that doesn't get played while some **** comes in and makes a box in 15 minutes that gets played on crappy servers populated by 11 year olds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    amen <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So true.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Thursday+Feb 5 2005, 07:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday @ Feb 5 2005, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kouji San+Feb 5 2005, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 5 2005, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like doom under the hl engine  <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon5.gif' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please don't insult a great game. Its like the Doom Alpha hit HL engine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wasn't my intention. Just the detail in this map doesn't surpass doom and thats what's bothering me about it, since it isn't 1993.

    Btw 500-1000 r_speeds for this low detail map is bad brushwork and usage of vis-blocking <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon2.gif' border='0' alt='user posted image' />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 02:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, by the way if you want detail in that map, go out and buy a radeon x850 and an athlon 64 4000+ because the w_polys are around 500-1000 at any given time. i had more detail in the map, but they were around 3000-4500. your choice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is that why it's called co_suddendrop? ::rolleyes::
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Crispy+Feb 6 2005, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Feb 6 2005, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 02:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, by the way if you want detail in that map, go out and buy a radeon x850 and an athlon 64 4000+ because the w_polys are around 500-1000 at any given time. i had more detail in the map, but they were around 3000-4500. your choice. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is that why it's called co_suddendrop? ::rolleyes:: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because all of the sudden, YOU DROP :o
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Caboose+Feb 6 2005, 08:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Feb 6 2005, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It looks like crap, and just looks like crap, by the way, it looks like crap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quoted again for emphasis.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Caboose+Feb 6 2005, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Feb 6 2005, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 01:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, by the way if you want detail in that map, go out and buy a radeon x850 and an athlon 64 4000+ because the w_polys are around 500-1000 at any given time. i had more detail in the map, but they were around 3000-4500. your choice. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm, maybe that's because it's too big and open!

    It looks like crap, and just looks like crap, by the way, it looks like crap.

    Peple don't like crap, espically mappers who spend weeks or months working on a map that doesn't get played while some **** comes in and makes a box in 15 minutes that gets played on crappy servers populated by 11 year olds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know how you feel...

    and I was a naive to think that this kind of ... thing (never ever use the term "map" for such again!) will just die after the co-mode showed up and "flashbanged" us with loads of detailed maps.

    I was wrong.

    sad.

    very sad.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    it took about a week to make it, not 5 minutes. more or less because i spent about 2 hours on it at a time. for me gameplay > looks of map. and for the people that liked to play it, good for them. i could care less about your opinions if all you have done is looked at the screenshots and not played the map with at least 16 other players at the same time.

    and the last time i checked this was the mapping forum, not the flaming forum, so if you dont have something nice to say then shut the hell up.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it took about a week to make it, not 5 minutes. more or less because i spent about 2 hours on it at a time. for me gameplay > looks of map. and for the people that liked to play it, good for them. i could care less about your opinions if all you have done is looked at the screenshots and not played the map with at least 16 other players at the same time.

    and the last time i checked this was the mapping forum, not the flaming forum, so if you dont have something nice to say then shut the hell up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We're just pointing out that your map looks like a big pile of crap <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 09:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for me gameplay > looks of map <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh... so... hold on, you were remaking bast (lol) because I did a **** job and it wasn't atmospheric anymore, right?
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Mendasp+Feb 6 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 6 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 09:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for me gameplay > looks of map <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    uh... so... hold on, you were remaking bast (lol) because I did a **** job and it wasn't atmospheric anymore, right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <img src='http://www.another-world.org.uk/spacer/themoreyouknow2.jpg' border='0' alt='user posted image' />
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Oh, and please, stop remaking maps. Have you <b>ever</b> made an original map? You know, using <b>CREATIVITY</b>.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-GiGaBiTe+Feb 6 2005, 08:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 6 2005, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, by the way if you want detail in that map, go out and buy a radeon x850 and an athlon 64 4000+ because the w_polys are around 500-1000 at any given time. i had more detail in the map, but they were around 3000-4500. your choice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What a brilliant argument you have going there.
This discussion has been closed.