Readyroom Weapons (decoration)

DTEDTE Join Date: 2004-05-03 Member: 28412Members
Is there a way to add weapons to the ready room for decoration (so they can not be picked up) Adding and armslab or an armoury is possible but when i drop a weapon its not visible...

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Get the weapon model and do some editery-tomfoolery-mujiggums to chage it from a usable entity to a static map entity. Yep, you heard right. <i>Mujiggums</i>
  • DTEDTE Join Date: 2004-05-03 Member: 28412Members
    always a pleasure...
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    env_sprite with hammer 3.5, dont add it in with 3.4/3.5 or it will crash
  • DTEDTE Join Date: 2004-05-03 Member: 28412Members
    can only add .spr files with env_sprite the weapons models are .mdl :/
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited February 2005
    <!--QuoteBegin-DTE+Feb 5 2005, 04:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DTE @ Feb 5 2005, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can only add .spr files with env_sprite the weapons models are .mdl :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you edit the FGD, it should be ok. Simply find env_sprite, and change/remove sprite() (note that the models or sprites won't show up in the editor anymore). You could also use cycler, however cyclers have a hull so it'd be solid.

    edit: typo
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-amckern+Feb 5 2005, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Feb 5 2005, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> env_sprite with hammer 3.5, dont add it in with 3.4/3.5 or it will crash <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    erm... no?

    ever heared about "cycler"?

    cycler_weapon should not be used here, although the result is kindas funny sometimes <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    so use cycler and your world is green.
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