Modifyed Marine Turret Model
SovKhan
Join Date: 2002-11-05 Member: 7099Members
<div class="IPBDescription">also need skinner cus i suck at skinning</div> <a href='http://www.deviantart.com/view/864828' target='_blank'>http://www.deviantart.com/view/864828</a>
go their to veiw. i have the new part meshed and i have a crappy temp skin on their now untile i can find someone to skin it....... i just hated the fact the barrels ont he things were so short and not actuall barrels. so i changed it. i will have to redo anims also because of the way it deploys.
go their to veiw. i have the new part meshed and i have a crappy temp skin on their now untile i can find someone to skin it....... i just hated the fact the barrels ont he things were so short and not actuall barrels. so i changed it. i will have to redo anims also because of the way it deploys.
Comments
It's a nice change to the barrel, though.
Nice round barrels look cool, but there is a reason why they were not painted on the texture and not modeled in the first place, which was to keep the poly count low. There can be a lot of these guns on the screen, and the more detailed they are with their geometry, the more of a performance hit they are. This, after all, isn't the Doom 3 engine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Just wanted to warn you about that, when replacing models with custom made ones.
That kind of scares me...
thats what i meant, not the cs community in general, dear god no!
just the modelers, and skinners and stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<a href='http://necro-.deviantart.com' target='_blank'>http://necro-.deviantart.com</a>
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->