Modifyed Marine Turret Model

SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
edited November 2002 in NS Customization
<div class="IPBDescription">also need skinner cus i suck at skinning</div> <a href='http://www.deviantart.com/view/864828' target='_blank'>http://www.deviantart.com/view/864828</a>

go their to veiw. i have the new part meshed and i have a crappy temp skin on their now untile i can find someone to skin it....... i just hated the fact the barrels ont he things were so short and not actuall barrels. so i changed it. i will have to redo anims also because of the way it deploys.

Comments

  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    also get used to me sucking at spelling cus i do.
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I think they're short as they are because then the bullets will spread more. And those aliens use to move quite fast, so it's better hoping that some of the bullets may hit the alien.

    It's a nice change to the barrel, though.
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    a user model wont effect spred of bullets
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    i like it - i agree, the barrel is too short. do u have this for DL somewhere?
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Yay! Another DA person!
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    no im looking for a skinner cus i suck at it. dl will be their as soon as it is skinned and then i have to reanimate because the depoly anim will have to be changed.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Interesting changes, SovKhan. The barrels look nice. Out of curiosity, how many polygons is the gun model now?

    Nice round barrels look cool, but there is a reason why they were not painted on the texture and not modeled in the first place, which was to keep the poly count low. There can be a lot of these guns on the screen, and the more detailed they are with their geometry, the more of a performance hit they are. This, after all, isn't the Doom 3 engine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Just wanted to warn you about that, when replacing models with custom made ones.
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    edited November 2002
    like 750 or below i could get exact count, i used 4 sided barrels and their are 8 of them. i could make it lower useing 3 sided ones. and also ic ould make the extensions part of the other barrels. and also its for more high end systems anyway. i realize they wanted to keep polycount low for the release its about 600 polygons. i can make lower if the general feeling is that its to meny.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I do believe Squeal is quite well aware of what the original polycounts are... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Who cares what the polycount is!? Oh... you do.... er... yeah! Well I don't! Yeah!... Eh...I mean... Yeah!!!
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I'd love to see low-poly replacements for some of the models. My computer has a hard enough time running NS as it is. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    souris, try taking of viewable weapons? might be a pain in the **obscenity** at first but that will save u a ton of polygons.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    this is some good **obscenity** so far, please release soon. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    nice sov, hope we get a good modeling community here (like cs had <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)
  • MoebiusMoebius Join Date: 2002-08-01 Member: 1045Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nice sov, hope we get a good modeling community here (like cs had ) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That kind of scares me...
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    yes it does. css sucks!
  • RaideNRaideN Join Date: 2002-11-06 Member: 7471Members
    The cs community has some good modelers and skinnners though. I hope some of them travel to these forums.
  • SovKhanSovKhan Join Date: 2002-11-05 Member: 7099Members
    i know all about cs community dont need to tell me about it. and we dont really need the imaturity of them over here.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--RaideN+Nov 8 2002, 11:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaideN @ Nov 8 2002, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The cs community has some good modelers and skinnners though. I hope some of them travel to these forums.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thats what i meant, not the cs community in general, dear god no!

    just the modelers, and skinners and stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    all your DA are belong to us!


    <a href='http://necro-.deviantart.com' target='_blank'>http://necro-.deviantart.com</a>
  • AkiroAkiro Join Date: 2002-11-01 Member: 2721Members
    oh god, here we go again.
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    mmmm bad idea to talk about CS peeps, dont want a MOD forum war going down
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    SovKhan is my hero <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
  • AkiroAkiro Join Date: 2002-11-01 Member: 2721Members
    leader is a comander **obscenity** D=

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • 0n0s-ZiLLa0n0s-ZiLLa Join Date: 2002-11-16 Member: 8909Members
    i think that skins looks good from that render <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.