Buny Hopping

GreeGree Join Date: 2003-05-18 Member: 16454Members
Before I start I want to say that I know that bunny hopping is skill, but I don't want to discuss that. I want to discuss whether the pro's outweigh the con's.

The only atvantages I seem to see is that it offers a slight boost in speed and at close enough range to deal damage an increase in difficulty to be hit. Those two advantages are all that I can think up.

The disadvantages seem to be a bit more prolific. For one you cannot wall walk as a skulk which of course means that the skulk must run along the floor and therefore the skulks movements are much more predictable. It is also noisier than normal running. This reduces the stealthiness of most aliens especially the skulk. If skulks move in a group to attack a target bunny hopping forces them to move in either single file or a tightly packed group. It can also impede movement when going up stairs or ramps.

When compared the disadvantages that I listed seem to outwiegh the advantages. So I ask if anyone else can think of an advantage, other than the ones I have listed? For something that many people want to keep in the game, because of how good and useful it is, it certainly doesn't seem all that beneficial.
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Comments

  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    I don't use it for closing distances as much as I do for bullet dodging.

    (Obviously the 2 combine, though)
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    You cant dodge bullets by bhopping vs a good marine.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I only use bhop to travel between areas but very seldom do I use it in combat. However there is one great use for it in combat, which is closing the distance to that reloading marine FAST! Especially since you now can see the reload animation on the marines that are reloading. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    edited February 2005
    As far as I'm concerned, <span style='color:white'>that wasn't point of the thread.</span>. Case closed.
  • TevinheadTevinhead Join Date: 2005-02-06 Member: 40097Members
    It's usefull for fade as it saves much needed adren.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Uh, it travels distances and by its very mechanic it also incidentially makes leap, blink et cetera useful? Watching someone without any concept of air control Fade for example is painful, they'll blink each time they try to adjust their heading and be alot less smooth than someone who can.

    When you're talking about actually fighting though, sure bunnyhopping isn't really that great. In fact, solid walkerskulking is what kills best in melee - but being absolutely unable to bunnyhop leaves a bunch of key flaws to skulk behaviour, like being unable to finish a kill that a teammate has served up, break into a taken area (like saving cargo node on veil) and of course catching up to a wigglewalking marine in any reasonable time at all.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    edited February 2005
    <span style='color:white'>Snip.</span>
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    edited February 2005
    <span style='color:white'>Snip.</span>
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    If your offended by his avatar then surely you offended by his name which means Devil....

    Anyway... Also on topic I enjoy a bit of Bunny Hopping but does anyone know is there a command to display Units that you are moving at?

    Just being a Q3er I have my UPS displayed so I can see how my strafe jumping is going.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I find bunny hopping generally quite useless. It's hard as hell to do without scripts or the mousewheel, and generally speaking strafe jumping gives you a more controlable speed boost faster. As an added advantage it is way harder to predict the motion path of a strafe jumper then a bunnyhopper, and strafe jumping is way more condusive to attacking at unconventional angles which make you really hard to hit up close.
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    Strafe jumping=pubhopping? Bunny hopping is useful to get around faster/get to marines faster. And its not an exploit(even flayra said its not).
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I don't know about you, but I can wall walk fine. I just hold crouch while jumping.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-slipknotkthx+Feb 9 2005, 06:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slipknotkthx @ Feb 9 2005, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strafe jumping=pubhopping? Bunny hopping is useful to get around faster/get to marines faster. And its not an exploit(even flayra said its not). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    strafe jumping abuses the fact that when you press forward and a strafe key at the same time you get roughly 1.5 the speed until friction reapplies. Of course if you jump right off the bat friction doesn't reapply because you are in the air so you just fly around at aprox 1.5 the speed of normal walking while you are doing it. It doesn't reach the same max speed as bunny hopping, but like I say, it is easier to do without scripting (ie it works well on blockscript servers), and it has other advantages that are really nice, expecially on attack runs. I was under the impression that pubhopping was essentially moving crackjumping...
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Gree+Feb 9 2005, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gree @ Feb 9 2005, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only atvantages I seem to see is that it offers a slight boost in speed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's where you're wrong. The boost in speed in huge, bigger than what celerity grants if I'm not mistaken.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    K here is the advantages for me;

    First, the speed gain with bhop is not SLIGHT... you can bhop much faster than getting celerity; and with celerity it is much much more... The idea is not dodging the bullets but closing the gap faster... Reach marine in a short time = take less damage...

    But more than that; by practising bhop you also get used to air-movement and strafe jumping... These two is very deadly in melee combat; as you can gain a few meters against a knocked back marine or follow strafing marine in mid-air...

    I mostly use bhoping for map navigation; not much for combat... But I know I improved a lot in air-movement and strafe-jumping after I start practising bhop...

    No I dont think it is an exploit or a useless feature that has to be removed and incase topic turns towards making bhop easier; Im fully against it too; I couldnt improve myself that much in air-movement (obvious), timing (not only for jumping; but also for biting, adjusting bite range, etc) If bhoping is much easier or automated... Dont start not everybody want to be a pro discussion; I know you enjoy more as your skill increase... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-Sky+Feb 9 2005, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Feb 9 2005, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gree+Feb 9 2005, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gree @ Feb 9 2005, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only atvantages I seem to see is that it offers a slight boost in speed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's where you're wrong. The boost in speed in huge, bigger than what celerity grants if I'm not mistaken. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    glide jump >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> strafe jump
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Nadagast+Feb 9 2005, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Feb 9 2005, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+Feb 9 2005, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Feb 9 2005, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gree+Feb 9 2005, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gree @ Feb 9 2005, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only atvantages I seem to see is that it offers a slight boost in speed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's where you're wrong. The boost in speed in huge, bigger than what celerity grants if I'm not mistaken. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    glide jump >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> strafe jump <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fascinating. What does that have to do with my post? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    bunny hopping allows you to move in on marines really fast, especially when they are vulnerable (reloading, backs turned) as compared to wall walking. yes it does make alot of noise, which is a bad thing, but so does running.

    anyway, bhopping is not just limited to skulks. fades can bhop to maintain speed after blinking to save up on adrenline, gorges can use it to get away from marines fast. and onos can use it to move faster... assuming the corridor is big enough.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    edited February 2005
    Here's a disadvantage: Hard as hell for newbs to do it. I've been playing since 1.04 and still can't do it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    But I guess that's why free upgrades are coming. Allowing skulks to close the gap without <b>having</b> to know how to bhop.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Taaketa+Feb 9 2005, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Feb 9 2005, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyway... Also on topic I enjoy a bit of Bunny Hopping but does anyone know is there a command to display Units that you are moving at?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    cl_showspeed 1

    though it only works with sv_cheats 1

    <!--QuoteBegin-Swiftspear+Feb 9 2005, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 9 2005, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->strafe jumping abuses the fact that when you press forward and a strafe key at the same time you get roughly 1.5 the speed until friction reapplies.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The speed achieved by strafejumping cannot conceivably be greater than 1.41*base speed, 1.41 being (approximately) the square root of 2. The reason for this is that if you were to receive the full speed from each of the two perpendicular directional commands (that would be an ideal strafejump), your overall speed would equal base speed * 1.41.

    Furthermore, that is an ideal strafejump. Realistically it is impossible to get even a 1.2 factor increase in speed, because the acceleration provided by a directional command is finite. By the time the newly-applied directional command reaches about half of its full speed, friction has already caught up with the speed increase, and waiting any longer to jump will only decrease the speed attained.
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    Wiggle walk ftw.

    No, but bunny hopping really is the key to win in my eyes.

    Bbut that's just me.... I mean come on, when an onos is bhopping at you down a hall, you can't help but laugh as you are quicky devoured lol
  • VacoVaco Join Date: 2003-09-09 Member: 20699Members
    With a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> running, no upgrades, your movement speed is about 300 units.

    If you bhop max movement rate is about 500. This is reported by the game with the cl_showspeed command pointed out earlier in this thread.

    It is significantly faster, anyone who says different does not know how to bhop.
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    edited February 2005
    be flexible. you can easily climb walls if you want. those who cannot switch out of bhopping suck and the difference is obvious.

    skulk walking is pretty damn loud. i'm tired right now, but i remember an example where i was at the foreboding/psilo hall junction listening to a skulk walk out of psilo hive, all the way down the long straight halls. of course i ambushed and killed him. this was in 1.04 when for some reason alien bhopping was not practiced in my memory. He did accuse <i>me</i> of silent bhoppin tho (a common skilled marine tactic then). lolz

    with bhop the steps are farther apart. when there is lots of activity, many people might not realize what is happening. more importantly, as it applies to those more skilled and aware, is that the skulk can potentially spend a lot of noiseless time in the air, sailing toward the marine's head. this is for especially good jumps of course, and can be extremely effective. consider that your pov is limited, and furthermore you cannot hear the skulk sailing through the air. rare silent and deadly

    i've been sleepin too little and drinkin waay too much so my intelligence is declining
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    edited February 2005
    man reminds me i knew how to bhop mad early but i didn't know that that was what bhop was. furthermore i didn't play much multiplayer fps then.. a shame.. and have had **** computers/connections/states of mind too often since.. more waste. lolz

    i remember mere side to side jump dodging in early 2.0 which fooled the fearsome clanners. could have been bugs but happened multiple times. and other dodging **** but enough. even now i like to think i can still fool meb. but the point of interest is that for some reason people did not bhop in the old days
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Wigglewalking and wallstrafing is more <3 because there's little way to abuse it, it's less detectable, and it is easily available to players of all skill levels. Gorges catcing up to skulks without ever leaving the ground, dashing past the rest of your Marine buddies.. Mwaha.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Rushakra+Feb 10 2005, 09:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Feb 10 2005, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wigglewalking and wallstrafing is more <3 because there's little way to abuse it, it's less detectable, and it is easily available to players of all skill levels.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    they are all useful.

    and what the hell is this "available to everyone of every skill level" crap? if you cant do something (MEANING: you lack the skill) then learn it. unless you have a poor computer theres really no excuse not to learn, say, bunny hopping.
  • attritionattrition Join Date: 2004-10-13 Member: 32242Members
    edited February 2005
    It’s useful in combat (fighting not the sucky basterd child mode of play) because if you are good you can use leap and bunny hop to gain so much speed that you don’t even show up on motion tracking anymore. If you get the hang of this you can just make like dive bomber runs at marines with little risk to yourself. You move so fast its hard for them to shoot you. Also, if you leap right over their head you can bite them without slowing down at all.

    Oh, there is also a little move you can do as marine that no one ever seems to talk about. You can jump forward in the air and jerk your mouse in like a circle pattern and you will go faster. I do this a lot in between wall strafing because there are all these anoying little protrusions on the walls of the maps.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-TOmekki+Feb 10 2005, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 10 2005, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and what the hell is this "available to everyone of every skill level" crap? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Communism works
  • xtremecorextremecore Join Date: 2005-01-21 Member: 36506Members, Constellation
    edited February 2005
    i believe bhopping shows its most usefullness getting to those resource points as soon as possible in the beginning of the game. also, a retreat.. you don't always have to kill your prey in one swoop <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--QuoteBegin-attrition+Feb 10 2005, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (attrition @ Feb 10 2005, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It’s useful in combat (fighting not the sucky basterd child mode of play) because if you are good you can use leap and bunny hop to gain so much speed that you don’t even show up on motion tracking anymore. If you get the hang of this you can just make like dive bomber runs at marines with little risk to yourself. You move so fast its hard for them to shoot you. Also, if you leap right over their head you can bite them without slowing down at all.

    Oh, there is also a little move you can do as marine that no one ever seems to talk about. You can jump forward in the air and jerk your mouse in like a circle pattern and you will go faster. I do this a lot in between wall strafing because there are all these anoying little protrusions on the walls of the maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please tell us more about this magical circle marine movement.
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