I have a choice between tossing a little guy a baseball....or firing several hundred fireballs and/or missiles at him. Which to you suppose is more fun? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
edited February 2005
Heh. Turning on the Bush skin and beating it with baseballs is fun... some of the quotes that pop out are almost true to life. '"I don't like war!" <snicker>'
edit: Bwahaha! I just set a baby on fire and he ran over to help, setting himself on fire in the process.
edit2: You can also set the radio on fire (Special item) and it'll play static instead of music.
Ball Lightning: This one is throwable. Click your mouse move and release. It will give you a nice sized cluster of stun effects which kind of looks like ball lightning. Which you can throw. Feel like zeus! <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->if( firstRun() , resetVariables()+ assign(doVels, false)+ assign(created,false) , 0);
if (created, assign(x,x+xVels)+ assign(y,y+yVels)+ test = x>510||x<40+ if(test, resetVariables()+ assign(doVels, false)+ assign(created,false), shock(x,y)+ shock(x+10,y)+ shock(x-10,y)+ shock(x,y+10)+ shock(x,y-10) ) ,0);<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Elemental flail: It's made out of baseballs. So sue me. It's a flail with a shocker and a fire at its end! Fun for the whole family! Well except the fire doesn't exactly work but it is fun to play with anyway. Click to deploy.
Comments
He reminds me of a chubby Vectorman.
edit: Bwahaha! I just set a baby on fire and he ran over to help, setting himself on fire in the process.
edit2: You can also set the radio on fire (Special item) and it'll play static instead of music.
Ball Lightning: This one is throwable. Click your mouse move and release. It will give you a nice sized cluster of stun effects which kind of looks like ball lightning. Which you can throw. Feel like zeus!
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->if(
firstRun()
,
resetVariables()+
assign(doVels, false)+
assign(created,false)
,
0);
if(
getMouseDown()
,
assign(ox,x)+
assign(oy,y)+
assign(x,getXMouse())+
assign(y,getYMouse())+
assign(doVels,true)+
,
if(doVels,
assign(xVels,x-ox)+
assign(yVels,y-oy)+
assign(doVels,false)+
assign(created,true)
,0);
if (created,
assign(x,x+xVels)+
assign(y,y+yVels)+
test = x>510||x<40+
if(test,
resetVariables()+
assign(doVels, false)+
assign(created,false),
shock(x,y)+
shock(x+10,y)+
shock(x-10,y)+
shock(x,y+10)+
shock(x,y-10)
)
,0);<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Elemental flail: It's made out of baseballs. So sue me. It's a flail with a shocker and a fire at its end! Fun for the whole family! Well except the fire doesn't exactly work but it is fun to play with anyway. Click to deploy.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->if(
firstRun()
,
resetVariables()+
assign(doVels, false)+
assign(created,false)
,
0);
resetForces();
if(
getMouseDown()
,
if(bb,0,
assign(bb, create("baseball",getXMouse(),getYMouse(),0,0))+
assign(bb2, create("baseball",getXMouse(),getYMouse(),0,0))+
noAutoDelete(bb)+
noAutoDelete(bb2)+
assign(ox,x)+
assign(oy,y)+
assign(x,setX(bb,getXMouse()))+
assign(y,setY(bb,getYMouse()))+
assign(x,setX(bb2,getXMouse()))+
assign(y,setY(bb2,getYMouse()))+
setXV(bb,0)+
setYV(bb,0)+
setXV(bb2,0)+
setYV(bb2,0)+
assign(doVels,true)+
assign(created,true))
,
if(doVels,
setXV(bb,x-ox)+
setYV(bb,y-oy)+
setXV(bb2,x-ox)+
setYV(bb2,y-oy)+
assign(doVels,false),0)
,0);
if (created,
addConstraint(bb,getXMouse(),getYMouse(),40)+
addConstraint(bb2,getX(bb),getY(bb),40)+
shock(getX(bb2),getY(bb2))+
fire(getX(bb2),getY(bb2),0,0,10,2.0)+
,0);<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->