What Do You Do When Marines Have A Hive Based?

SuramanSuraman Join Date: 2002-10-17 Member: 1526Members
<div class="IPBDescription">An FAQ topic i guess.</div> I'm at the end of my rope with this game, every match i've played in public games is either a domination 3 hive victory for aliens, or a systematic slaughtering by the marines because they based a hive early. Anyways, what is a good way to take out a marine base at one of your hives and are patrolling it with marines and HMGs and all that good stuff? I've come to the conclusion that its ****ing impossible, but i'm interested to hear any peoples ideas, i've tried everything, Lerk + Fade (umbra + claw turrets), but marines will just waste you and repair turrets, can't xenocide, no Onos, marines will thwart any effrots to build offense chambers by a Gorge, i mean wtf are you supposed to do without the Onos?

Comments

  • Dj_McShinjiDj_McShinji Join Date: 2002-11-05 Member: 7073Members
    well i managed to get a hive back with a fade and a lil gorge buddy. we was just spamming acid cannon and heal till i could move in closer they even had a tele there. just hid till the foolish humans can into the lil access tunnal to find me and slashed them to peices but we got it bck and i never died. Thx to the lil gorge buddy healing me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> so yes it is possible just think like a marine and spamm.
  • SuramanSuraman Join Date: 2002-10-17 Member: 1526Members
    Once you start shooting acid rockets, marines that are there will come and waste you, or, repair turrets non stop, that is what happened in my last match anyway, its so ****ing frustrating.
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    run into their base and take out the command pod, make sure they havent created backups and then just continulessly run at their stupid amounts of turrets that they cant repair and eventually you can push them back
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Go kill their comm center.
    Most marines still aren't smart enough to build a backup. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SuramanSuraman Join Date: 2002-10-17 Member: 1526Members
    Main marine base was off limits, it had just as many turrets as any other area they had based (which was a ****load), i asked them how many RUs they had, one said 500, meanwhile they all had power armor, HMGs, turrets everywhere and just built a siege cannon around the corner from our hive (oh yeah, explosions through walls > j00, whoever thought that up should be shot).
  • EosEos Join Date: 2002-06-08 Member: 738Members
    edited November 2002
    The easiest way to get rid of those pesky turrets and Marines, is to use Umbra and Spikes.

    First Umbra then start spamming the spikes you got!!

    Rinse and Repeat.

    Fade: I find Fade's usually harmless against turrets (there need more for close range combat and medium far away combat) because if you don't have 3 hives then you don't got Bilebomb which is a great attack. You only got Slash, Acid Rocket, and Blink.

    Slash: Good against Marines and Heavy Armor Marines, and turrets, but if there is more than 3-6 turrets you are surely dead.

    Acid Rocket: Good for long range but it is too weak to be used effeiecntly against the turrets.

    Blink: Good for getting away from gunfire but you'll just waist your energy Blinking up to a turret.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    leap, carapace, celerity (2 hives) and you can almost always get to a CC as a skulk - provided there's no marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SuramanSuraman Join Date: 2002-10-17 Member: 1526Members
    Umbra lasts at the most 4 seconds, if its more i'd be surprised, supposedly turrets are only supposed to shoot 30 degrees upwards, but for some reason no matter how high my perch is as a Lerk, they always start blasting at me, not to mention the fact that it takes about 50,000,000,000,000 spikes to kill 1 turret.
  • saiyrsaiyr Join Date: 2002-11-03 Member: 5653Members
    I would think that a grenade launcher would solve the fade problem. But then, grenades solve ALL problems right now. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Prince257Prince257 Join Date: 2002-10-18 Member: 1539Members
    sneak above the base with a skulk, morph into lerk and start nailing em
  • ignotignot Join Date: 2002-10-30 Member: 1762Members
    If you aren't likely to b disturbed, a lerk with cloak is good for turrets, umbra in front of turrets and stand in it. You then cloak. Once your energy has gone back up, umbra, shoot turrets, cloak. Rinse and repeat. Regeneration is also handy for the few shots that get through. This way you can get a decent firing angle and take the turrets down. A cloaked fade would make things quicker.
  • Go7Go7 Join Date: 2002-11-01 Member: 2553Members
    Suraman, you're exactly right and i totally agree with you. Outside of an early Skulk rush, the aliens have almost no ability to win if the Marines turret down a 3rd Hive location. The game is simply over. The Aliens _have no middle game_. They win at the beginning, or win with the third hive's Onos. This applies to server's with fixed economy, too.

    In this situation, all you can do is pray for incompetent Marines who don't follow orders and come to protect the area. HMG/turret fire will send enough bullets into the umbra that will make the entire process take forever, if not impossible. My best advice would be to make sure Defense Chambers are nearby for quick healing. If a GL arrives, of course, then it's just over. Bye bye.

    the upcoming patch's changes should make things slightly easier, but in my opinion, Marines will be losing far too often. Servers with fixed economy, right now, have Marines losing a lot unless they somehow manage to bottle down a 3rd hive. If they don't, the game really is over. If they do, they win. But it's rare.

    (my suggestions for future patch would be make the Bile Bomb do minimal damage to players, but lots of damage to structures such as turrets. It should also be available at 2 hives, not 3. Aliens NEED an anti-structure weapon. Due to it's pitiful range and low damage, Marines would have lots of opportunity to kill the Fade, so it'd be balanced. I'd also weaken the Onos somehow, so that total victory isn't so unstoppable and easy to achieve once 3rd hive is built.)
  • UnknownUnknown Join Date: 1970-01-01 Member:
    actually if they spend so much time building up that third hive you can usually just take out their base, i've won about 9 times with only 2 hives, infantry pools first of course
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    Hehe, I've been playing a lot of alien lately, and have ran into the same situation. The good thing about aliens is that they're more powerful when they're on their own vs. when you're a marine on your own. If the marines have built a setup over at one of your hives, then that means they're either at that hive guarding it from you taking it back (most likely), or they're still at their main. Either way, a base unguarded by marines falls relatively quickly to aliens. If they're at that hive, go into their main and start causing havoc. Other scenario is they have some at their main and some at the hive, but marines in small numbers don't last long <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    I'd like to point out that I've seen many a Onos die. Total victory is NOT guarenteed on the third hive, though it becomes much simpler. And besides, if you as marines ALLOW the aliens to get 3 hives, I don't see why the GAME should be changed to make up for YOUR incapabilities. Maybe you screwed up, maybe they're just better than you. Maybe your commander is new- it's hardly the games fault. The game has been tested by players who know the game, for a long time, and deem it balanced. In time everyone will get used to the game and figure out strategies and tactics and it'll all be very yummy.

    Also keep in mind the aliens are not designed to lunge head first into the battlefield. They have cloaking and silence for a reason. Play smart. Play as a team, as alien or marine.
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    This usually works for me, though it requires some cooperation on the team's part...

    First, try to lock down the entrance to the marine's base with turrets. There's usually two entrances, so it is most effective if you have one Gorge building per entrance. Build as many offensive turrets as you can, and put some in the marines' turrets' site, with defensive towers behind to heal both you and your turrets. Stay behind the turrets, using your heal spray to repair them and rebuild when necessary.

    Meanwhile, have your team attack as Lerks and Skulks. The marine turrets' attention will already be focused on the towers, so alien attackers should take little damage. When they get near death, they can just leap over your offensive tower wall and let the defensive turrets do their work. If you don't have teammates helping, you'll have to evolve to a skulk yourself, though be aware that the turrets usually rip apart your turrets without you to heal them.

    The only problem is if the marines build an assault turret in the minibase...but commmanders are too stupid to do that at the moment. I guarantee that they will try to build one once the attack is underway, though, so MAKE SURE you truly lock down the minibase by attacking the teleport portal first (if there is one). Without one, marines will be unable to warp in and defend/build the base, and your offensive turrets should tear apart any marine who tries to come in through the entrances. If they do somehow manage to get up an assault turret, TAKE IT DOWN, fast, or else your chances will be dim of ever getting the hive back.
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