Finally Fed Up!

HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
Today I played 5 co maps and 1 NS map.

The 5 I played as alien and all ended with a dozen jetpackers shredding the
hive with shottie, HMG and GL.

Then some players start to complain and a guy, who always played marine in these
5 games answered: "Do you think you can win as alien?"

Well I then left the server and joined a server with an NS map.
I played alien and my team managed to get all 3 hives and all Res nodes beside the one in the rine base. Normally - in good old days - the Alien team would then just overrun the marine HQ, but actually this was impossible, as HMG and GLs
made it impossible -even for a group of Onos- to enter.

While waiting outside for the rines to leave their base to make an attempt to conquer a hive they stayed in base and with only one Res Tower left, they managed to get a bunch of heavy armor and enough TFs sentries and Sieges to
make their base impenetratable. No alien even dared to enter, not even Onos, who simply would have died one second after entering without any chance to
destroy something and without the chance that redemption would actibate in time.

After more than 45 minutes of stalemate, the rines finally made their way to "access" and secured that hive and by that time I quit.

What - in Gods name - has this Mod become into?
I don´t know and I do also not know how this should make fun, but one thing I know. This MOD was better once (1.04), and as long as it does not become of that quality again, I will waste my time with other things.
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Comments

  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    Jetpackers:
    Have 2 or 3 gorges webbing. Wait for the JPers to hit the webs, then let the skulks/lerks/fades rip them apart. Keep umbra and spores up in the hive room and keep the hive at max health. Jetpacks are pretty hard to beat, but it can definately be done.

    Marine Last Stand Stalemates:
    Attack immediately. If you wait, they will just keep raking in res. Have a couple lerks constantly spamming the room with spores. Use teamwork to win. If each individual player tries to do it himself, you will lose.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    What - in Gods name - has this Mod become into?
    I don´t know and I do also not know how this should make fun, but one thing I know. This MOD was better once (1.04), and as long as it does not become of that quality again, I will waste my time with other things.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't see what this has to do with the mod. It's like complaining about AWP **** in CS. There are counters, so use them. If you lack strategy/teamwork and you're going up against a team with those qualities, you will lose.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    edited February 2005
    Double Post, sorry.
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    Also, I can't believe you had no one Xenoing the hell outta them...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    A couple fades shooting acid rocket should do the trick, especially if there are turrets. It takes them 40 seconds to get the res for one turret. You should be able to kill a turret with two acid-rocketing fades faster than that. If you are worried about them being rushed and dying (which shouldn't be a problem anyway), have a webbing gorge and a stomping onos ready to keep them from leaving. Xeno and/or acid rocket would have prevented them from keeping turrets up.
  • crazynetcrazynet Join Date: 2004-05-13 Member: 28647Members, Constellation
    Generally in CO once there are JPers with GL or HMG it’s kind of over for the aliens.... Especially on maps with either weird hive locations or huge hive rooms... which is just about every map I think... As stated before the only thing that I have seen that could defeat the Jp rushes are learks and webbing.... is just a matter of getting some one or you yourself going gorge. I think its core that has the hive stuck up in a hole that is nearly impossible for a skulk to get to quickly.
  • DeathblowESFDeathblowESF Join Date: 2005-01-19 Member: 36440Members
    Jet packer in co can be a **** but there is a way to stop them. Lerks with gas will eat them up and a gorge with web pretty much screws them over.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-DeathblowESF+Feb 11 2005, 11:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeathblowESF @ Feb 11 2005, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jet packer in co can be a **** but there is a way to stop them. Lerks with gas will eat them up and a gorge with web pretty much screws them over. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Gas is good, but resupply will counter it. Lerks are good because they can track jetpackers better than anyone else. A couple focus lerks + umbra + gas will make short work of any jetpackers.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    edited February 2005
    @$#%!

    Forum lag + refresh = double post.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    What map was the NS stalemate on?

    I've participated in a few "stalemates" before. 90% of the time it's because the alien team just doesn't know what to do.

    They're stuck in the "oh noes, I don't want to lose my onos" mentality that they SHOULD be in under normal circumstances. but of course in a game like that, they can re-evolve in a few minutes after dying...

    you claim "even onos wouldn't dare enter", if half the team or more went onos, and you rushed at the same time with minor support (bit of umbra, two xenocides?) you would have overrun the base easily. yes, two onos or so would have died... but it would have ended.

    I'm not speculating. i've done this half a dozen times before, but I first had to convince my team to stop spore spamming/map WoLing and Onos, then rush at the same time.

    Still, marine turtle teams need to stop.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    I don´t know what the map´s name was, but the marine base was in a largeroom
    with door automatic doors on on side as the only entrances. I dont memory the names since I do not find it important, but the center hive was called Coputer Core.

    All your tatcics would not have worked, because:

    1. Damage done by xenos was immidiatly welded.

    2. Any Alien, which dared to pass a door were immidiatly schredded, so Lerks gasing or Fades ARing was almost impossible.

    3. Even 3 redemption Onos could not harm them enough. The redemption also failed on all 3.

    4. Gorge´s webs were destroyed by grenades. So it was not that help either.
    BTW that´s the point. As soon as the Marines obtain GL the Gorges web are worth nothing.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited February 2005
    Why would you let marines come that far?

    What about xeno? spore them? webs?


    <edit>
    I should read >_<

    Yes, high tech & skilled marines rule.
    </edit>
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Hannebambel+Feb 12 2005, 05:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hannebambel @ Feb 12 2005, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don´t know what the map´s name was, but the marine base was in a largeroom
    with door automatic doors on on side as the only entrances. I dont memory the names since I do not find it important, but the center hive was called Coputer Core.

    All your tatcics would not have worked, because:

    1. Damage done by xenos was immidiatly welded.

    2. Any Alien, which dared to pass a door were immidiatly schredded, so Lerks gasing or Fades ARing was almost impossible.

    3. Even 3 redemption Onos could not harm them enough. The redemption also failed on all 3.

    4. Gorge´s webs were destroyed by grenades. So it was not that help either.
    BTW that´s the point. As soon as the Marines obtain GL the Gorges web are worth nothing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ns_eclipse. you are right, the doors make it VERY difficult to penetrate the marine base. don't worry though they'll be gone in the next version .. .

    the best way really is to put up huge walls of lame on both sides of marine start and just wear them out. do not give any rfk (meaning: dont let them kill you) and just spam them with spores, xeno and acid rocket. primal is good, too.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    if you cant play or the people youre playing with cant play then prepare for some seriously hardcore non-gaming. Get smart, get organised and more importantly get admin.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited February 2005
    I can see stalemates at a 3rd Hive reloc being problematic - but with 3 Hives, you have to be pretty thick to not be able to charge/adren Onos in there with a few people, even on an insane 12v12 server or something you won't die faster than you've devoured one HA and either run out or started punting about (in case you [gasp] have team support).

    A biodome or so relocate is about the only thing thats 'impossible' to break. Anything else just needs a tidbit of coordination.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    In order to assault, Onos shouldn't take redemption but carapace & adrenaline.
    Onos should use charge to close marines building.

    Gorges has to build chambers near MS to provide base of attack.
    Lerks provide spores to soften rines armour and umbra support.

    Fades acid spam blink into rines building area.

    If the rine are tough, concentrate on objectives (arm lab, armory, the RT, Obs) before going for the ip.

    Arm lab down > rine lvl 0
    Armory > no advance weapons / no ammo / free med
    RT > No more replacement for lost equipment
    Obs > No beacon / scan / cloacked can close up

    No marine base is uncrakable. It's a matter of teamwork.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    and i guess there were far more than 12 players on the server...

    then i wouldnt wonder like that...
    marines are just that dominant and have a huge advantage in numbers...

    but still, even with onos support and 2 or3 bilebombing gorges you should be able to do huge damage
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    well i think i have had something like this.Cant remember the map but marines had pretty much overdefended there base.Aliens dominated the map and marines also had 1 rt.So basicly there were lots of breakout tryes made by marines with jetpacks, HAs but they couldnt because if they rushed our fades slowly killed them by hit and run tactics.Later i remember we managed to build dcs,ocs near marines base(where gls,and sieges coulnt reach them) so jetpackers couldnt make it and we could heal and acid spam with max energy so soon came to breaking point where marines had lmgs and we had loz of oni and cute fades.And theres always the 1 man who was gorge and spams marine start with ocs after the marine base goes down, i mean what is that:P somekinda i infested your base haha ritual.

    Well basicy what im trying to say that if you have map domination just hold on...its like city sieging in the medieval times or ww2 where you had to hold on for years sometimes but soon they would run out of food..mm res.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Just get better at the game.
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    In CO as a marine, you pretty much HAVE to take a JP just to survive the Onos rush. Trying to punch through a team of stomping/devouring/redemping Onos is next to impossible if you're a footslogger, or worse, a HA. At least with JP you can simply fly away or take the Onos-free vents.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin-Zaggy+Feb 12 2005, 10:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Feb 12 2005, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would you let marines come that far?

    What about xeno? spore them? webs?


    <edit>
    I should read >_<

    Yes, high tech & skilled marines rule.
    </edit> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually they were noobs first, since we got control of the whole map somehow with ease. Actually the game should have been set by the completion of the second hive.

    But we could not overrun their base.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin-MadJackMcJack+Feb 12 2005, 05:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadJackMcJack @ Feb 12 2005, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In CO as a marine, you pretty much HAVE to take a JP just to survive the Onos rush. Trying to punch through a team of stomping/devouring/redemping Onos is next to impossible if you're a footslogger, or worse, a HA. At least with JP you can simply fly away or take the Onos-free vents. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually the JP gives too much advantages, especially comined wit a heavy weapon
    and resupply.

    Near God Mode to be precise!
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin-surprise+Feb 12 2005, 12:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Feb 12 2005, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i guess there were far more than 12 players on the server...

    then i wouldnt wonder like that...
    marines are just that dominant and have a huge advantage in numbers...

    but still, even with onos support and 2 or3 bilebombing gorges you should be able to do huge damage <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, shouldn´t be the Aliens the ones stronger when larger in numbers?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Hannebambel+Feb 12 2005, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hannebambel @ Feb 12 2005, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-surprise+Feb 12 2005, 12:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Feb 12 2005, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i guess there were far more than 12 players on the server...

    then i wouldnt wonder like that...
    marines are just that dominant and have a huge advantage in numbers...

    but still, even with onos support and 2 or3 bilebombing gorges you should be able to do huge damage <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, shouldn´t be the Aliens the ones stronger when larger in numbers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, no. Marines need to be in large groups in order to do anything. I mean, think about 1v1 scenarios. Who's going to win, an onos/fade or a single marine? (Assuming the alien isn't an idiot and tries to take down a lvl3 jp/hmg in a huge room)

    Also, combat is just not made for long games. Once the marines start getting jps/gls/hmgs, time should almost half over. This means you should have to just hold on for ~5-7 minutes, which is damn easy with good webbing gorges and focus lerks/fades. The same situation goes the other way; aliens shouldn't get fades/onos before the marines get some higher tech, or it's a train wreck in the aliens' favor. Either way, combat games always turn into absolute rapes, and of course someone then comes here to complain about it being unbalanced.... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    I tire of pointing out the numerous logical flaws in everyone's "Just because I somthing happened to me, that how it is for everyone" arguements, so I'm just going to be quick.


    No.

    Just because somthing happened to you doesn't mean that's what allways happens.

    You were playing aginst a good marine team.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Redford+Feb 12 2005, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Feb 12 2005, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I tire of pointing out the numerous logical flaws in everyone's "Just because I somthing happened to me, that how it is for everyone" arguements, so I'm just going to be quick.


    No.

    Just because somthing happened to you doesn't mean that's what allways happens.

    You were playing aginst a good marine team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They couldn't have been <i>that</i> good, they got locked into their base for ~45 minutes. A good marine team wouldn't have ever been in that position. They were just determined to not lose I guess. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    it seems like rfkizzle reared its ugly face in that game.



    i dont know ive had games like that before, whatever play cal its much better.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin-Church+Feb 12 2005, 01:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Feb 12 2005, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> combat is stupid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes it is, but in theory at least, it keeps the people you don't like away from the maps you do like.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin-Redford+Feb 12 2005, 10:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Feb 12 2005, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    No.

    Just because somthing happened to you doesn't mean that's what allways happens.

    You were playing aginst a good marine team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wrong!

    In the last three weeks the marine win ratio was at least 5:1

    That means marines won 5 out of 6 games I have played at any given day.
    Sometimes it was even all the time.

    I think rine players just know now how to overcome aliens on any map.

    And Jetpacking is one key to certain vistory, since aliens do not have any more effective countermeasures against them.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    ive seen it lately.. pub aliens, tsk tsk, more nd more res **** nowa days, nd the only ones ever goin gorge drop oc... thats what ive seen lately.
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