Alternative Ways To Play Ns

radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
edited February 2005 in NS General Discussion
<div class="IPBDescription">Wacky alternatives to playing to win...</div> <b>EDIT: Updated rulesets</b>

We were playing around with some fun things we could do for a reg night, and I thought, I'm sure there are other people in NS that have come up with some alternative (and wacky) ways to play NS. If so, share them, if not, try some of the ones provided. I'll add two.


<span style='font-size:14pt;line-height:100%'><b>First Gamemode: Hide n' Seek</b></span>
The players will split into 2 teams. Marines will hide each time, with 6 minutes to find their places. Aliens will remain in starting hive until 5 minute mark, then hunt aliens. Round ends when one team dies.

<i>General Rules: </i>
<b>o</b> Gravity will be reduced to 80 during hiding time, reset to 800 (default) at game start.
<b>o</b> No attacking of any kind during hiding time.
<b>o</b> After the end of the round, teams will switch so both teams have an opportunity to hide.
<b>o</b> There will be one round per team per map.

<i>Alien Rules: </i>
<b>o</b> At round start, aliens tell the marines which hive they started in.
<b>o</b> Aliens cannot leave hive room or parasite until the given time (5 minute is default).
<b>o</b> Aliens can ONLY use MC or DC upgrades, no Sensory allowed.
<b>o</b> Only lifeforms allowed are lerks, gorge, or skulk.
<b>o</b> If an alien is killed, he must join spectate and not reveal the location of his attacker.
<b>o</b> Parasite is <u>NOT</u> allowed, so communicate their location before you try to kill them.
<b>o</b> Do not kill the OBS, it is allowed.
<b>o</b> Aliens win if they find and kill all marines.


<i>Marine Rules: </i>
<b>o</b> Marines can only use knives and mines, except commander (see below).
<b>o</b> No ammo or med packs after game start allowed. Humping the armory is OK.
<b>o</b> Marines will have a commander help them in the field during hiding time to drop armory or mines.
<b>o</b> The CC must be empty once game begins.
<b>o</b> No other buildings allowed at all other than IP, Observatory, and armory.
<b>o</b> At game start, commander does not have to hide, but instead be able to hunt aliens with all starting weapons. He may choose to hide if he wants to, however hiding forfeits weapon use.
<b>o</b> IP must be recycled before game start.
<b>o</b> No IP's or marine upgrades of any kind are allowed once game begins, except MT.
<b>o</b> Marines are not allowed to fire on aliens, only knives and mines. If they kill one, that's one less for the team.
<b>o</b> Llama camping is not allowed. That means no hiding in the far corner of a small, long vent, with the ability to shoot anything that rushes you (vent leading from cargo on nothing for example). The point of hiding is to not be seen. Attacking an alien should be a last resort.
<b>o</b> Marines win if not found by ten minutes, or all aliens are killed.


<span style='font-size:14pt;line-height:100%'><b>Second Gamemode: Role Reversal (aka Secondary Weapon Battle)</b></span>
Loosely based on an idea from Holy_Devil. Divide into teams, and play a game of NS. However, players can only attack other players with secondary weapons. Aliens become ranged and marines melee.

<i>Alien Rules: </i>
<b>o</b> Only skulk, gorge, and onos allowed.
<b>o</b> Players can only attack with slot2 weapon (parasite, heal spray, devour)
<b>o</b> Skulks can bite structures and gorges can bilebomb. Onos cannot gore or stomp, but charge is allowed.
<b>o</b> Offense Chambers are not allowed.

<i>Marine Rules:</i>
<b>o</b> Marines can only use knives, grenades, and mines.
<b>o</b> No sentry turrets can be used, but sieges are allowed
<b>o</b> Electrification is allowed after 5 minutes outside of base (base electrification is immediately allowed).
<b>o</b> No prototype upgrades allowed.

____________________________________________________________________

Add your own, comment, but please keep the lameness replies out of this. This is just a fun little sidetrack to normal NS play.

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Got to love the Marine vs Marine ... w00h00!
  • Steel_MonkeySteel_Monkey Join Date: 2004-10-06 Member: 32121Members
    Get like 2 aliens, and like 15 marines. Put around 6 ips behind a chair in a boxed off area. Marines cant shoot, but can knife. Set an amount of res for marines to get to to win. When one marine dies, they have to stay behind the chair. In order to free recently spawned marines, one live marine has to make a jail break.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    lol I remember doing parasite vs knives ONLY, that was possibly the slowest and funniest game EVER.

    The Aliens won, seeing as about 5 skulks stuck together and hunted down solitary Marines, able to parasite them before the Marines even got close enough to knife <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Pointless but a laugh.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    theres this thing called combat lol =D i hear its just MADE for wackies like u guys <3
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin-TOmekki+Feb 15 2005, 09:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 15 2005, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres this thing called combat lol =D i hear its just MADE for wackies like u guys <3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ooooooh now that be fightin' talk!
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    ive been bugging my friend for a while to make a fun map. i want a jp knife fight map. im not sure how to do it though... its not hard to give the marines jps but restricting them to knife is hard. aliens can easily spawn in another room and just watch the game or something. there would be one armory in the middle of the room, with a big hole around it. i was thinking of making it like that middle room in bast with the walkway over the pit. if anyone has decent map making skills or knows someone who does, let me know, cause this seems like a fun idea to try
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Hide and Seek in NS works surprisingly well. We played several rounds of this one night and I stayed on for hours and hours having a great time. It's an excellent stress reliever, as long as you can get people to play by the rules. Mineshaft is an excellent hiding map by the way. I stayed hidden in a dark spot in sewer hive for about ten minutes with aliens constantly running by. They found me by randomly biting dark corners. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    sv_friction -4

    thats all you need.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I've always wanted to play a hide and seek round....sad that no one ever wants to do it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited February 2005
    Turn NS into doom3 spookymode.

    lightgamma 4 or 5 if you feel like really getting owned because you can't see anything.

    no screenshots. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Assuming you can get everyone to set the same lightgamma, you could concievably play a whole night with really subdued lighting in all the maps.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I think it's better to play hide 'n' seek with Marines not being able to use any weapons whatsoever, and Aliens being able to respawn as much as they want to (but not the Marines). The commander's sole purpose is to watch and laugh, and maybe get motion tracking, and maybe beacon in the end to **** off all his Marines (that is, once the game is over <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->).
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-Swift Idiot+Feb 15 2005, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Feb 15 2005, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turn NS into doom3 spookymode.

    lightgamma 4 or 5 if you feel like really getting owned because you can't see anything.

    no screenshots. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Assuming you can get everyone to set the same lightgamma, you could concievably play a whole night with really subdued lighting in all the maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually I played in a server with a plugin that created a huge amount of black haze The gamma was ok, because you could see your gun fine, but if you looked more than a couple feet in front of you, you couldn't see anything.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
  • TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
    <b>Skulk vs. Skulk in The Pit ( 3-4 players )</b>

    This requires friendly fire to be on, 2 skulks get into the pit in the middle of the map on Faceoff while marines stand at the top and place bets. To make it interesting marines can add mines to the pit as obstacles.

    Good fun late at night, the skulks will need to decide what upgrades are allowed.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-Drummer+Feb 16 2005, 10:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drummer @ Feb 16 2005, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ive been bugging my friend for a while to make a fun map.  i want a jp knife fight map.  im not sure how to do it though...  its not hard to give the marines jps but restricting them to knife is hard.  aliens can easily spawn in another room and just watch the game or something.  there would be one armory in the middle of the room, with a big hole around it.  i was thinking of making it like that middle room in bast with the walkway over the pit.  if anyone has decent map making skills or knows someone who does, let me know, cause this seems like a fun idea to try<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is it possible to place the new ammo box entities in maps? If so, just make it so that upon spawning, the player receives these ammo boxes, but with a negative quantity of ammo.

    <span style='font-size:7pt;line-height:100%'>Note: I don't actually know what I'm talking about; I'm just theorising. This should work, though.</span>
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-Uzguz+Feb 17 2005, 03:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Feb 17 2005, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Drummer+Feb 16 2005, 10:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drummer @ Feb 16 2005, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ive been bugging my friend for a while to make a fun map.  i want a jp knife fight map.  im not sure how to do it though...  its not hard to give the marines jps but restricting them to knife is hard.  aliens can easily spawn in another room and just watch the game or something.  there would be one armory in the middle of the room, with a big hole around it.  i was thinking of making it like that middle room in bast with the walkway over the pit.  if anyone has decent map making skills or knows someone who does, let me know, cause this seems like a fun idea to try<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is it possible to place the new ammo box entities in maps? If so, just make it so that upon spawning, the player receives these ammo boxes, but with a negative quantity of ammo.

    <span style='font-size:7pt;line-height:100%'>Note: I don't actually know what I'm talking about; I'm just theorising. This should work, though.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, but then they still have ammo in the gun....

    i was thinking of doing it in addition to a plugin. i know that you could do the exec client plugin and run "impulse 3" many times and have people spawn all around a big hole so they cant recover their weapons. the rest is easy
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    play survival? in ns map, the marines get an armoury, arms lab and the wpns and armour upgrade they want. then recycle the ip and see how long they live.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Completely revamped the rules for Hide n Seek, we'lre testing this Saturday for our LM RS night, I'll let you know how they play out...
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