[wip]ns_quick

Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
edited February 2005 in Mapping Forum
<div class="IPBDescription">Small NS map, real small</div> OK, here are some shots for a map ive been working on, there was a thread thats recently dissapeared on it, but the shots are now way out of date anyway.

My map is based around the ayumi texture set, but follows a different style.
It will have 5 res nodes, yes you read that right - <span style='font-size:14pt;line-height:100%'>5 RES NODES</span>
This will hopefully promote some very aggresive gameplay. Marine start will have a res point, and one of the hives will have an rt inside it. The other 3 will be some where in the central part of the map but 2 of the 3 will be closer to hives, since the nearest RT to the starting hive is automatically capped - but these two hives will also be nearer to the marine start.

The gameplay will be severley affected by the number of players in the map, mainly the alien side, because of their 'collective res scheme', so a smaller number of players would make this a better game, maximum of about 6vs6.

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<a href='http://img151.exs.cx/my.php?loc=img151ℑ=halflife698js.jpg' target='_blank'><img src='http://img151.exs.cx/img151/7901/halflife698js.th.jpg' border='0' alt='user posted image' /></a><a href='http://img198.exs.cx/my.php?loc=img198ℑ=halflife707bm.jpg' target='_blank'><img src='http://img198.exs.cx/img198/1226/halflife707bm.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img16.exs.cx/my.php?loc=img16ℑ=halflife665yp.jpg' target='_blank'><img src='http://img16.exs.cx/img16/602/halflife665yp.th.jpg' border='0' alt='user posted image' /></a><a href='http://img198.exs.cx/my.php?loc=img198ℑ=halflife729ik.jpg' target='_blank'><img src='http://img198.exs.cx/img198/553/halflife729ik.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img198.exs.cx/my.php?loc=img198ℑ=halflife739bz.jpg' target='_blank'><img src='http://img198.exs.cx/img198/8360/halflife739bz.th.jpg' border='0' alt='user posted image' /></a><a href='http://img198.exs.cx/my.php?loc=img198ℑ=halflife743dv.jpg' target='_blank'><img src='http://img198.exs.cx/img198/599/halflife743dv.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img198.exs.cx/my.php?loc=img198ℑ=halflife757ap.jpg' target='_blank'><img src='http://img198.exs.cx/img198/8027/halflife757ap.th.jpg' border='0' alt='user posted image' /></a><a href='http://img227.exs.cx/my.php?loc=img227ℑ=halflife762ad.jpg' target='_blank'><img src='http://img227.exs.cx/img227/4166/halflife762ad.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img227.exs.cx/my.php?loc=img227ℑ=halflife771db.jpg' target='_blank'><img src='http://img227.exs.cx/img227/4426/halflife771db.th.jpg' border='0' alt='user posted image' /></a>

<span style='color:red'>Updates from 21/2/05</span>

<a href='http://img196.exs.cx/my.php?loc=img196&image=halflife849us.jpg' target='_blank'><img src='http://img196.exs.cx/img196/538/halflife849us.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img196.exs.cx/my.php?loc=img196&image=halflife859ci.jpg' target='_blank'><img src='http://img196.exs.cx/img196/6682/halflife859ci.th.jpg' border='0' alt='user posted image' /></a><a href='http://img165.exs.cx/my.php?loc=img165&image=halflife869ti.jpg' target='_blank'><img src='http://img165.exs.cx/img165/9611/halflife869ti.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img165.exs.cx/my.php?loc=img165&image=halflife872gc.jpg' target='_blank'><img src='http://img165.exs.cx/img165/9125/halflife872gc.th.jpg' border='0' alt='user posted image' /></a><a href='http://img170.exs.cx/my.php?loc=img170&image=halflife884ck.jpg' target='_blank'><img src='http://img170.exs.cx/img170/5207/halflife884ck.th.jpg' border='0' alt='user posted image' /></a>
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At the moment i will only accept critisicms to the detail aspects, that is, how I could make it look nicer. I wont be discussing layoutuntil later on.

Comments

  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    That is so ridiculously crazy that I'd like to see how it plays. Although the hive that's further from MS and has its own res node sounds seriously out of balance with the other two. Shots look nice.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    I'd love to see the concept in action.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <!--QuoteBegin-kolokol+Feb 18 2005, 12:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ Feb 18 2005, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Open corridors? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its WIP, dont worry so much.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Interesting concept, and even though you don't want to discuss the layout for now, what are your layout plans? How lage will the map be?
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    About the size of a combat map, but with more pathways (since there are 3 hives)
  • tomestomes Join Date: 2003-04-15 Member: 15524Members
    Lol, its look like ns_ayumi. But idea of 5 res nodes map is good:)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    you SHOULD think about layout seriously BEFORE adding details you might have to change later on because you rearanged some corridors or added a location.
    Im the 2nd one thinking about it as ayumi clone, right? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    I made a small-map years ago... had too many abusive seige spots. Make sure you keep an eye out for those.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <!--QuoteBegin-Lt Gravity+Feb 18 2005, 08:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Feb 18 2005, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you SHOULD think about layout seriously BEFORE adding details you might have to change later on because you rearanged some corridors or added a location.
    Im the 2nd one thinking about it as ayumi clone, right? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've got a layout, im just not 'revealing' it. I've spent ages working out a layout without details, and im confident this will work out.

    And didnt I say it was gonna be like Ayumi?
    "My map is based around the ayumi texture set, but follows a different style. " - yeah i did, first post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Sieging will be a problem but.. keep at it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • draindrain Join Date: 2005-02-19 Member: 41783Banned
    You can always turn it into a combat map if the layout doesn't really work out because of nasty siege spots <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I might do that anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Hit a snag with making the sky, it kept showing up as the default HL one, then I find out you have to have the underscore on the end <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Anyway, progress is still going, more shots soon.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    updates first post.
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