Offensechamber In Combat Map
Depot
The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Built but will not fire</div> My combat map has an offensechamber in a hidden spot to prevent camping. It's flagged to build on mapstart and it does so (green healthring shows and chamber moves some) but it will not fire at marines. Why won't this work?
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->{
"origin" "-1255 -1877 -317"
"classname" "offensechamber"
"angles" "0 0 0"
"teamchoice" "2"
"spawnflags" "1"
"classname" "offensechamber"
}<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->{
"origin" "-1255 -1877 -317"
"classname" "offensechamber"
"angles" "0 0 0"
"teamchoice" "2"
"spawnflags" "1"
"classname" "offensechamber"
}<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Comments
It was .. I think it was reported for b4, announced to be fixed for b5, but is back in the bugtracker now. Maybe it's fixed in b6, but somehow I doubt it.
At least for now they don't work.
edit: but you can get them to work if you place them unbuild and a gorge finishes them.
"spawnflags" 2 ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->