Offensechamber In Combat Map

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Built but will not fire</div> My combat map has an offensechamber in a hidden spot to prevent camping. It's flagged to build on mapstart and it does so (green healthring shows and chamber moves some) but it will not fire at marines. Why won't this work?
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->{
"origin" "-1255 -1877 -317"
"classname" "offensechamber"
"angles" "0 0 0"
"teamchoice" "2"
"spawnflags" "1"
"classname" "offensechamber"
}<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

Comments

  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    edited February 2005
    it's a bug.
    It was .. I think it was reported for b4, announced to be fixed for b5, but is back in the bugtracker now. Maybe it's fixed in b6, but somehow I doubt it.
    At least for now they don't work.

    edit: but you can get them to work if you place them unbuild and a gorge finishes them.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Sorcerer+Feb 18 2005, 04:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sorcerer @ Feb 18 2005, 04:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: but you can get them to work if you place them unbuild and a gorge finishes them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "spawnflags" 2 ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    no spawnflag at all and it will be unbuild
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