Official Detailed Textures And Cg Bloom

SizerSizer Join Date: 2003-10-08 Member: 21531Members
<div class="IPBDescription">Are they coming in a future 3.0 beta?</div> With an official detailed texture pack and forced consistency checks for official maps, we wouldn't have to deal with someone abusing them like in a previous release. Hostile Intent looks wonderful and up to speed with details implemented. Though NS maps havn't been designed with these textures in mind, something needs to be done because Half Life mods look long in the tooth without some sort of outside enhancement. Thanks to <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68706&hl=detailed+textures' target='_blank'>Guzpaz's utility</a>, high res textures are available when calculating details and normal texures.

Flayra expressed interest in bloom awhile back, and I havn't heard anything about it since. Just like in Mech Mod, the effect can be optional. Old and crappy video cards won't support it, but there is no harm in implementation.

Other things are and should be a greater priority, but at least consider this.

Comments

  • WhiteKnellWhiteKnell Join Date: 2004-11-01 Member: 32577Members
    Hostile Intent implemented the glow without any major issues, as far as I understand. It'd be fantastic to have it in NS...
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    So it's optional and would be uber cool for those of us who choose to use it. Sign me up.
  • NegativityNegativity Join Date: 2004-08-08 Member: 30463Members
    edited February 2005
    Glow + <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86672' target='_blank'>NS:S Texture Remake Project</a> (already bumpmapped and such) + Guspaz's HLTex = Win.
  • styleestylee Join Date: 2003-03-23 Member: 14802Members
    If I'm remembering correctly, I do recall Flayra saying that his texture artist designed the textures in the resolution they're currently at in game, so there's no way to get a larger, better source to generate a detailtexture; I haven't looked at Guspaz's utility, though, so I don't know how it works.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Guspaz's utility can resize some of them perfectly... But It is not that good with textures that have tiny details like infested ones... However; I guess there may be some artists who can remake them from scratch... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I really would like to see detailed textures and glow in ns... With consistency checking ofcourse...
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